Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Not too dissimilar from a B-tier action movie franchise, Avalanche Studios’ Just Cause series never rose far above its station. It earned varying degrees of success across four entries, thereby enjoying a comfortable status quo that many of its Double-A counterparts would aspire to. However, such comforts came and went liberally, especially with the launch of a fourth installment in December 2018.
The first Just Cause made an attempt at raising the stakes for the open-world genre popularized by Grand Theft Auto III. Gorgeous vistas and a ‘go anywhere and do anything’ mantra meshed perfectly with Avalanche’s goal of providing players with tools to instigate chaos as they saw fit. But Just Cause's stunning environments and freeform gameplay could only pull so much weight in a digital world that felt as unpolished as it played. Great strides were taken to improve upon the core mechanics in subsequent outings, which Avalanche realized rested squarely on the back of the havoc players could unleash with explosions, vehicles, high-powered weapons, and the constantly evolving grappling hook. Some would argue it was never enough.
Avalanche’s debut title failed to move the needle commercially, yet Just Cause 2 swung onto store shelves and sold like hotcakes in 2010. Unfortunately, sales tapered off from that point forward. Nonetheless, the development crew never wavered, pushing the envelope in terms of its technical prowess at every turn. But with Just Cause 4 performing below expectations, franchise faithful were left to ponder whether protagonist Rico Rodriguez had many more adventures ahead of him.