Teleport movement
We are happy to finally be able to add a teleport movement option to the game. This has been in the works for a couple of months and proved a significant challenge - as the game was never built for teleport movement, there were countless edge cases to overcome to build a robust pathing system for the teleport as well as a number of gameplay elements that needed special care to work with teleport. The end result is by no means perfect - in fact, we consider it
experimental
at this time - but it should perform reasonably well for the majority of the game.
You can enable teleport movement in the controls options. You can either choose teleport movement exclusively, in which case both the movement stick as well as the jump key will instead be used to select a teleport target. Or you can choose to retain regular movement on the movement stick and only replace the jump key with teleport.
On land, teleport targeting should mostly work as expected. You may need to point upwards a little to "jump" onto obstacles, and you need to point downwards if you want to drop from greater heights. Note that you also need to crouch (either in real life or with the crouch toggle key) to teleport into vents and other places with limited vertical space.
In water, you can teleport in any direction. Point downwards to dive into the water, and upwards to return to the surface. Point upwards towards land to get out of the water.
For ladders, stand at a slight distance in front of them and point the teleport up or down towards the ladder. An arrow will light up and show you which direction you are going.
Important
: please understand that selecting teleport movement will *not* eliminate any and all artificial movement in the game. Due to the game's design, the player is ultimately subject to events from the physics engine. Some enemies can push or even launch you back, and you will slide on certain terrain. So please be prepared for that. We do hope that the teleport movement will allow you to stomach these generally rare occasions.