Half Life: Source

Gattsu25

Banned
Been playing this gem again and LOVE IT (thanks to the HL2 Col. Ed.). The new ragdoll physics, flashlight effect, and especially the water are breathing new life into this game. For all those who think that games like Goldeneye are actually worth more than donkey shit, you should try this game out...unfortunately...if you enjoy games like Goldeneye then you probably have a shit computer to begin with...though the original version of Half Life can still be found in stores and should run well on very low-spec PCs. This game excudes greatness!



MerryChristmas.jpg
 
I did not like HL, tried playing it several times since it's release. Found the game incredibly boring, with too much jumping. I love HL2 tho. :D
 
I can't believe people are still saying GE is/was great. Holy shit, what is wrong with you people?
 
Must have been the first FPS they've played (or completed)

Though I have to admit, Goldeneye's Multiplayer was fun.
 
neptunes said:
Must have been the first FPS they've played (or completed)


I played and completed Wolfenstein 3D, DOOM, DOOM II, Quake, Duke 3D, Strife, Blood, Heretic, Hexen and others I can't remember before playing GE. So, no, that isn't the case.
 
I finished HL1 Source before starting HL2 and I loved it. The platforming really didnt annoy me, although I was happy HL2 didn't have a lot of it.
 
Goldeneye was tons better than Half-Life single player. I guess I enjoyed the semi-stealth and objective-based gameplay a bit more....plus the theme appeals more to me than "Generic Alien Invasion #21891". Half-Life has an interesting sense of presentation, and good AI for the handful of times you fight commandos....that's about it. I can understand being blown away in 1998, but I don't get why people are still blown away today. It's so heavily scripted and puzzle-reliant, there doesn't really seem to be much meat for subsequent replaying...
 
i'm playing through it now. much of the action is weak, and the platforming is intolerable, but some of the design is so clever that it's still really enjoyable. in a lot of ways it stands above its fps contemporaries. can't wait to see what half life 2 does with its ideas. haven't played goldeneye's campaign in years. i loved it at the time, but i wonder how it holds up.
 
How could Goldeneye really be the "first FPS" of any significant number of people? At the time it came out, the PC market was flooded with about a million Build Engine games (just in case you never plated Doom or Wolfenstein) and basically every console in existence had some port of Doom. Come to think of it....did the Genesis have any FPS games?
 
Goldeneye is simply the 1997 version of Halo, in terms of appeal. And yes, there are many other FPS's better then both.
 
GE actually gave you a reason to go play through a single player FPS game more times then one. Name another FPS that does that.
 
Yeah, going back through and trying to unlock cheats in Goldeneye was a lot of fun.

Like Halo, GE also benefitted from DIFFICULTY settings that scaled properly and made the game a lot more fun. Going back through in 00-Agent mode was challenging without being pointlessly hard.
 
Gattsu25 said:
Been playing this gem again and LOVE IT (thanks to the HL2 Col. Ed.). The new ragdoll physics, flashlight effect, and especially the water are breathing new life into this game. For all those who think that games like Goldeneye are actually worth more than donkey shit, you should try this game out...unfortunately...if you enjoy games like Goldeneye then you probably have a shit computer to begin with...though the original version of Half Life can still be found in stores and should run well on very low-spec PCs. This game excudes greatness!



MerryChristmas.jpg
meh, i recently finished HL:Source and really enjoyed it. But GE still rocks and is worth a whole lot more than donkey shit. Perhaps solid gold donkey shit. Why does it always have to be a matter of loving one game means hating another and comparing them?
 
Sp3eD said:
GE actually gave you a reason to go play through a single player FPS game more times then one. Name another FPS that does that.

Perfect Dark? I know, I know.

I'm just in the minority. Loved Perfect Dark, indifferent to Goldeneye.

I STILL have to play all the way through Half-Life 1, however.
 
What doesn't make sense? Half Life's presentation is in its opening credits, its refusal to use cinematic cutscenes, the tram ride at the beginning, etc.

GE is also one of those games where people complain that there are supposedly dozens of better FPS games.....then when you ask them to actually name better singleplayer FPS titles, they can't come up with more than a handful....with at least 2 of the games being non-FPS (Deus Ex, Thief, Thief 2, etc).
 
FPS games that are better than goldeneye:
quake 2
call of duty
both of the NOLF games
HL
HL2
halo
halo 2

I can't think of many more pure FPS titles that are better (hybrid stuff like deus ex is also better but it obviously isn't the same game experience), but pretty much all of the big ones except for maybe doom 3 have been better than goldeneye. it's not any slight on goldeneye's quality, it's just that I don't think it did that much better for basic gameplay from previous games in the genre (objectives were nice, but I found the weapons weren't that fun and the levels were only really cool the first time) and the listed titles have all been more fun to replay, IMO. You can replay goldeneye to unlock cheats, but I don't want to use cheats in the game. PD was shit, though, on an Unreal-like level where the graphics are awesome and the basic game is ok, but not nearly as good as it's hyped up to be.

NOLF to me is pretty much goldeneye done way better. especially NOLF 2's implementation of a deus ex styled skill system (only it isn't nearly as clunky for combat as the dx skills are). plus it's probably the most comparable - both games are a mix of sneaking around and loads of shooting, and focused on objectives in linear levels rather than hub-based gameplay (although in NOLF 2 you sometimes do some returning to previous areas).
 
you weren't asking for a chronological list and the point is that goldeneye is anything but still the best.
 
opps my mistake.

GE is also one of those games where people complain that there are supposedly dozens of better FPS games

I thought he said 'were'. Need sleep.

I do not see the point of comparing current games now to GE anyway. It was great for it's time.
 
that was part of the point of my post. I just think it's insane to think goldeneye is still the best when it's been outdone in pretty much every area.
 
Quake 2.....you've gotta be kidding me :lol Scripts of Duty is also questionable, though I guess if you are into huge setpieces rather than interesting gameplay, it could be a reasonable choice. Q2's singleplayer was abominable, though.

The other games there I can just agree are on the same level as Goldeneye, and it's really a matter of taste as to which you prefer. I think the Halo titles are better. HL1 is nowhere near Goldeneye. HL2 is probably at about the same level. I got bored quickly with NOLF2 (a little too objective oriented), but NOLF1 certainly was fantastic.
 
border said:
Quake 2.....you've gotta be kidding me :lol Scripts of Duty is also questionable, though I guess if you are into huge setpieces rather than interesting gameplay, it could be a reasonable choice. Q2's singleplayer was abominable, though.

The other games there I can just agree are on the same level as Goldeneye, and it's really a matter of taste as to which you prefer. I think the Halo titles are better. HL1 is nowhere near Goldeneye. HL2 is probably at about the same level. I got bored quickly with NOLF2 (a little too objective oriented), but NOLF1 certainly was fantastic.

Quake 2 was absolutely phenomenal for multiplayer. No game has had me so addicted for so long since.
 
quake 2's sp is underrated/came at a bad time. It's essentially just doom in 3d (and came when people were tired of doom-like FPS games), but it's nearly perfect for that. *joke response: It gets much better after 60 hours.

as far as call of duty goes, it may be overly scripted but I know I've played through it more times than goldeneye (although I've played through it three times, I just never felt compelled to replay goldeneye at all).
 
Quake2 single player never reminded me of Doom at all. They never had enough enemies onscreen to approach anything like the Build Engine/Doom games. Plus there was this obnoxious emphasis on exploring a bunch of look-alike environments.....finding keys/switches...blah blah blah. If people thought it was bad, it's because it contained the worst elements of Doom (plus obnoxious level segmentation and load times) without containing any of the best elements (intensive combat).

The mutliplayer was awesome. If I could play games over the campus network, I would probably still be playing Q2 Lithium or Action Quake. Is there still an active community of players?

Call of Duty was just too formulaic for me. It devolved into a shooting gallery where you just sit around waiting for enemies to pop their heads out from SCRIPTED DEFENSIVE LOCATION #2917.

I think Halo and Goldeneye have the heaviest appeal to me because they seemed like more fluid, flexible games. Playing through the same level, things were never exactly the same each time. At the higher difficulties you had to change strategies a bit, rather than simply "get better" at the same strategy you used in Normal difficulty.

Jedi Knight and Jedi Knight 2 would probably be worth adding to the list of top tier-FPS games. Though both of them really stopped being FPS titles once you gained enough skills and were predominantly relying on a 3rd person lightsaber mode.
 
Halo is way more flexible to me than goldeneye, although that's more because I like to try different weapon combos to get through the different levels, and in goldeneye there's just not nearly the kind of weapon variety, not to mention the same weapon limitations of Halo (I know it has tons of guns, but they feel more similar to me than most other FPS games do with their weapon selection). but both of them have moments where there's what can feel like just bland corridor shooting (although this plagues Halo a lot more than it does Goldeneye). As far as what makes Quake 2 so doom-like (which should be easy to see), it's both all of the things you bitched about (key/switch hunting, how much of this was doom, remember? and it's ironic to complain about going through boringly similar environments when that's one of the worst things about Halo) and some of the other things traditional with Doom (triggered events, big variety of weird/freakish enemies). The only thing missing is the tons of enemies at once from Doom, which is a big part of it, but it's still basically like having 50% of Doom's gameplay in Quake 2's singleplayer (which is more than pretty much any 3d fps except maybe Serious Sam has done to get close to Doom). It might just be me, but I enjoyed walking into some of the traps of the Doom games that you were forced to get through as much or more than killing hundreds of enemies, because there's really nothing new from said enemies when you get down to it. Regardless, I enjoyed Quake 2's singleplayer more than Goldeneye, because after the humor of shooting a guard in the groin wears off there's really not much else left that impresses me too much with the game. And it's not like I'm saying Quake 2 is a great game or anything, just that it and Goldeneye are both merely above-average in the grand scheme of FPS games.

And as scripted as Call of Duty is, it's still really fun to go along for the ride, and is great twitch fun on Veteran difficulty. I wouldn't call it the greatest FPS ever, either, but of all the recent FPS games only NOLF 2 (which is better than the first because it's got deeper gameplay, especially in the stealth aspects and with the skill system that rewards you in the same manner as the original does, but better - everything else is pretty much equal), HL2 and Halo 2 (from what I've played of the genre in the past 2 years, and I was pretty late getting to the NOLF series) are better than it. But that's for strictly FPS games (NOLF 2, while borrowing the deus ex skill system, really isn't hybridized much).
 
I remember how, when I had gotten done playing Goldeneye and moved on to Half-Life, I was amazed by the technical leap of looking up and down easily.
 
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