nillapuddin
Member
Halo was meant to be played with 2 nades
this.
Absolutely I despise playing with one nade, it quite honestly does not "feel like halo" to me
Halo was meant to be played with 2 nades
Agree with this.
We need to assign Top Men to understanding Reach grenades, because I sure as hell don't. My spartan explodes if I even see one of those things land near me, but the ones I throw all have NERF written on the side.
Good riddance. My total grenade deaths in multi is flat out ridiculous.
Good riddance. My total grenade deaths in multi is flat out ridiculous.
Me gusta. Props to the painter and to the girl's parents for their nice work.I saw this at my tweet feed and I thought I have to share:
Speaking for Arena, but they borked Asylum by having zero nades on the map. Sanctuary had two in base, and had frags in center. Why they decided to go zero is unanswered. So yeah, that was one setup more difficult to break if it became close and players were playing more conservative. I've found running into Powerhouse, Zealot, and Reflection, there's already a decent amount of placements on the map it didn't hurt. When you get two, more often I get encounters with players trying to get kills with grenades rather than firing their gun.Speak for yourself, 1 nade starts is precisely the reason I hate Arena & Doubles. Halo was meant to be played with 2 nades, 1 just empowers campers & makes it near impossible to penetrate power positions on a map...
Reach nades are super OP, but it fundamentally changes the game when you limit it to 1.
Lack of grenades is probably the least offensive part of Asylum.Speaking for Arena, but they borked Asylum by having zero nades on the map. Sanctuary had two in base, and had frags in center. Why they decided to go zero is unanswered. So yeah, that was one setup more difficult to break if it became close and players were playing more conservative. I've found running into Powerhouse, Zealot, and Reflection, there's already a decent amount of placements on the map it didn't hurt. When you get two, more often I get encounters with players trying to get kills with grenades rather than firing their gun.
Doubles is another story. Map design is its biggest problem and aside from something really small like Midship or Warlock it isn't very good.
Speaking for Arena, but they borked Asylum by having zero nades on the map. Sanctuary had two in base, and had frags in center. Why they decided to go zero is unanswered. So yeah, that was one setup more difficult to break if it became close and players were playing more conservative.
It's not as bad as its forging, or how one side of the map has an open end by the Sniper building and the other is closed off. What a dumb idea that was.Lack of grenades is probably the least offensive part of Asylum.
At first I did not like the wubwubwub but now Id like a new mix of allen risk or something else for this evening.Don't worry. I got some high fidelity wub for you this very evening.
Don't worry. I got some high fidelity wub for you this very evening.
Non-wub version, if you'd be so kind. My eardrums have barely recovered from the last (which I played before seeing the non-wub edition).
THIS. It took me a year to realize there were no nades on Asylum because it seemed so obvious to me that there MUST be nades around there somewhere.
As for what Ram said: so far it seems like Halo 4 nades are more about motivating your opponent to move to a place of your choosing rather than a power weapon that motivates bad players to die, spam, die. Can someone who has played the game speak to this?
THIS. It took me a year to realize there were no nades on Asylum because it seemed so obvious to me that there MUST be nades around there somewhere.
As for what Ram said: so far it seems like Halo 4 nades are more about motivating your opponent to move to a place of your choosing rather than a power weapon that motivates bad players to die, spam, die. Can someone who has played the game speak to this?
Yep. And if you think you still get killed by grenades way too often, you could equip the thruster pack and push you out of the radius.The grenades have longer detonation times and you have the movement abilities to get out of the way, but they are still very powerful with a decent blast radius if you don't get out of the way.
What is the second disc? Is the armor exclusive or is it the skin? There are more questions from other people too.Is the fictional pieces you're unclear about or what?
I wonder if there is a skull in the game which turns all the music into the remix form. Now that would be cool.
Grenades definitely seemed less dominating. Bad habits from Reach had me tossing them around pretty freely, but it didn't seem to do me much good. The indicator also helps you avoid them nicely, but they still make a good deterrent for camping or rushing in mindlessly.
They have magnetism. Fully convinced.
What is the second disc? Is the armor exclusive or is it the skin? There are more questions from other people too.
That kind of sounds like the counter strike approach, which is a huge change of pace from Reach. In CS it is quite difficult to get kills explosive grenades, rather they are used extensively as a tool to flush out enemies.
Oops... Forgot that we weren't going to see a new map in a while lol.
I was thinking about team snipers and how the binary rifle would play... If it were in at all.
they are very important in CS too. It's more than flushing enemies out, it's disorienting them, blinding them, and making it so they can't move.Yea, but Grenades are pretty important and awesome in Halo, so I hope they're used for more than just flushing a camping opponent out. From what I've seen its still like the previous Halos though, just not nearly as spammy.
2 nades vs 1 nade doesn't make a difference once you remove radar.
move that leg
Yea, but Grenades are pretty important and awesome in Halo, so I hope they're used for more than just flushing a camping opponent out. From what I've seen its still like the previous Halos though, just not nearly as spammy.
http://i.imgur.com/TDnil.png[IMG][/QUOTE]
OMG, lol.
Don't let anyone spawn with it and put one on the map as an ordnance drop. Problem solved.
Brilliant!image
That's one thing that will never happen in stock playlists...
image
they are very important in CS too. It's more than flushing enemies out, it's disorienting them, blinding them, and making it so they can't move.
CoolGrenades are still grenades.
Is there a classy way for me to request that Mackenzie Mason also do this?
No? Okay.
Tashi and Mackenzie sitting in a tree,Back off. Mackenzie is all mine.
She will not allow you TO LEAVE THAT TREE
Tashi and Mackenzie sitting in a tree,
She will not allow you TO LEAVE THAT TREE
so much content this week
so much content this week
so much content this week
Nice, hopefully something new and not clips put together from the vidocs.
I used to love g4 back in the old days, but then COPS and Cheaters came in, with the news of g4 ending it was still a sad thing to hear. Adam Sessler and Kevin Pereira leaving must have been the nails in the coffin for the channel.