When the game's normal difficulty becomes too easy, you can still make it hard again by imposing certain rules on your play. What handicaps do you give yourself to keep a game interesting?
Two to start off:
Megaman X - Normally I can beat this in 60 minutes getting everything and not dying once.
Handicap: No powerups. No weapons. All you are allowed to use is the X-Buster and your default health, and all you are allowed to have is what the game forces you to have. Powerplant stage must be done before Airport, and Ice stage is off limits until every other stage is completed, but after that you can use dash. Under these rules I've managed to get to the third Sigma stage, but I wonder if I can actually beat the game without any reserve tanks. (EDIT: Apparently it is, you don't have to trade hits with the wolf)
Valkyrie Profile - Even under "Hard" this game isn't really taxing, primarily because of Event EXP... which I've chosen to do without this time around. Haven't gotten too far, but I imagine it'll actually get difficult to meet requirements later on as I won't be able to just dump a lot of spare experience points onto a new character. I'm also thinking about having only Lenneth be allowed to have Guts.
RPGs in general - I hate leveling up, so usually my first run through an RPG is a lot harder than it would be for other people. Makes it a tad more interesting too.
Two to start off:
Megaman X - Normally I can beat this in 60 minutes getting everything and not dying once.
Handicap: No powerups. No weapons. All you are allowed to use is the X-Buster and your default health, and all you are allowed to have is what the game forces you to have. Powerplant stage must be done before Airport, and Ice stage is off limits until every other stage is completed, but after that you can use dash. Under these rules I've managed to get to the third Sigma stage, but I wonder if I can actually beat the game without any reserve tanks. (EDIT: Apparently it is, you don't have to trade hits with the wolf)
Valkyrie Profile - Even under "Hard" this game isn't really taxing, primarily because of Event EXP... which I've chosen to do without this time around. Haven't gotten too far, but I imagine it'll actually get difficult to meet requirements later on as I won't be able to just dump a lot of spare experience points onto a new character. I'm also thinking about having only Lenneth be allowed to have Guts.
RPGs in general - I hate leveling up, so usually my first run through an RPG is a lot harder than it would be for other people. Makes it a tad more interesting too.