Hands on: High on Life 2

Stafford

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How do you follow one of the most hilarious first-person shooters ever created? Turns out: give us a skateboard and tell us to get nuts. During a recent hands-on opportunity with an early build of High On Life 2, I could instantly recognize many returning hallmarks from the original, most notably the return of the talking weaponry, Gatlians, but also the ability to use Knifey's grapple to pull me onto ledges, and tons of sharply written dialog that blend this wild universe together. But it was skateboarding that really caught my attention.

Picking up some time after the end of High On Life, the hands-on preview kicked off with me skydiving into the world of ConCon (Convention Convention), which is a planet full of floating platforms housing (you guessed it) conventions. A bounty has led us here, targeting senator Muppy Doo, a politician who is in league with the evil executives at Rhea Pharmaceuticals who are intent on turning humankind into… prescription pills.

My mission? Make my way through multiple conventions to find him. First up is ParkingCon, a collection of crashed cars piled on top of each other with dozens of aliens fighting over the few remaining parking spaces – one space was even being "held" by a plastic chair – and we need to free one up to give returning character Gene's flying Winnebago a chance to park by any means necessary (e.g. shooting aliens). At first, I came to this with the approach of a standard first-person shooter, focusing on enemy groups one at a time, trying to clear these parking spaces, and cycling between my two available Gatlians: Sweezy (laser pistol) and Gus (shotgun). Then I hopped on the skateboard and everything changed.

High on Life 2 Screenshot

High On Life Pro Skater Edition

The skateboard effectively replaces your sprint button, but it's the speed and agility that comes with it that makes it such a game changer. The more I moved around the level on the board, the more objects I found to grind on by pressing the LB button, like handrails and concrete dividers. I even found some sections that resembled quarter pipes and noticed that certain cars were positioned just right to give the impression they were ramps to jump off. That's when it dawned on me that this entire level was basically a skatepark! This is going to be great.

The speed of battle really picked up the more I became comfortable finding areas to grind, while cutting down enemies left and right with Sweezy and Gus. I could even "throw" my skateboard at enemies for a one-hit kill and found it hugely helpful that the same button tied to grinding was also Knifey's head-latching ability, which would smartly pull me to rails or grindable objects if I was going to be coming up short. It means you can get into a real flow, even in a game where you wouldn't expect it.

If you recall from the first game, traversal with Knifey's grapple was a big component, unlocking a variety of environmental and platform puzzles. Now with the inclusion of the skateboard, the platforming aspects are all amplified and it wasn't long until the demo started showcasing what else I could do.

Continuing to the next floating zone involved grinding on floating buses, bouncing on giant inflatable balloons, and then wall riding to safely cross a chasm of clouds, where I reached PoliCon (a politics convention). The skatepark motif continued here as well, with plenty of handrails and other objects to grind swiftly across this new zone, moving through to my next objective. And that's when our personal assistant Suit-O stepped in.

High on Life 2 Screenshot

So, What Else Can You Do?

For our demo, Suit-O was ever vigilant in popping up at the bottom of the screen and making sure we stayed on schedule for our 30-minute preview – intentionally fast-forwarding us through highlights of the demo, and "accidentally" leading us to the conclusion of a boss battle with one of the game's new characters, Sheath, voiced by the amazing Ralph Ineson. What followed was a hilarious (and bloody) dissection of his alien bounty hunter character – whose head is then transformed into a new Gatlian. Yep, a boss voiced by a famous actor is also a gun in this game.

Sheath complimented Sweezy and Gus nicely with the feel of a battle rifle – Halo fans might find the familiar "punch" here — and his alt-attack is an Impaling Spike that can be used to string together subsequent targets and to create Spike ziplines, which I later use to cross over to the next convention, MurderCon (it's exactly what you might think it is). I love that these Metroidvania-like components are still present from the previous game, opening areas formerly unreachable once you have acquired the specific tool to do the job.

Shoot, Shoot, Shoot!

Once we've stepped through the gates into MurderCon, the demo's narrative shifted slightly to focus on Knifey who, as returning players may recall, loves to get bloody. He was predictably overjoyed to attend a convention that's all about one of his favorite subject matters. Before I knew it, we were neck deep in a battle royale, surrounded by a laser tag arena aesthetic with lots of neon strewn about. And, yes, tons of enemies to shoot at. The speedy traversal elements took a backseat here, as the demo showcased more of a traditional multiplayer-like shooter layout, allowing us to lean more into our Gatlians and their abilities.

High on Life 2 Screenshot

Sheath feels great with that perfect battle rifle punch, and using his Impaling Spike to tie groups of enemies together was incredibly fun. Sweezy is still a solid laser pistol with an alt-attack that creates a slowdown bubble that surrounds a group of enemies. And Gus' shotgun and disc shot abilities are great at clearing crowds of enemies. All this fighting culminated in a boss battle with a large, ogre-like character named Brutus, who had a giant pyramid-like helmet fused to his head. It wasn't long after that me and my Gatlians made short work of him and were crowned winners of MurderCon.

Finally, I was whisked forward once again by Suit-O to face off with Muppy Doo. At first, the encounter was your standard fare of dodging incoming attacks and unleashing some hurt with my Gatlians. But it was the next phase of the battle that I wasn't quite ready for – and was unlike anything I've played. The final boss battle took place… in the menu screen.

See, Muppy Doo has a shrinking ability and was able to get so small that he snuck into my suit's mainframe and tied up Suit-O. After freeing Suit-O by "clicking" on him, he became my mouse cursor as I clicked through my menu screen, trying to uncover the mini Muppy Doo who was trashing my sub systems.

High on Life 2 Screenshot

Muppy would pop his head out from behind an icon, or start destroying menu items, and we'd punch him, forcing him to duck into another sub-menu. After a bit of this click-tag, it became worse for my character, forcing a full system reboot and deleting my save game… which rebooted into an entirely different game – Bible Adventures. No, really. Eventually, things continued to escalate to the point where the only solution was to have Knifey stab me to death – which he was more than willing to oblige. And thus, we wrapped up our time with High On Life 2.

A few games under their belt now, I like that Squanch Games is really starting to settle into a mindset of, "Wouldn't it be funny if…" and find ways to go through with it, while making it incredible fun (and incredibly funny) in the process. Finding that balance is not an easy thing to do – kind of like trying to ride a skateboard while blasting aliens in the face. Of which we're very excited to try more of once High On Life 2 launches for Xbox Series X|S on February 13, 2026, available on day one with Game Pass Ultimate.
 
Really enjoyed the first game, felt like a more relaxed DOOM Eternal but with tons of humor. Hope this one's just as fun.
 
First one was decent, great humor. Without Justin behind it tho, not sure if it'll be as funny.

Yeah, that is the only thing that has me a bit doubtful. Didn't he write the first game's story and humor , but also made the characters? Such a fucking shame what happened because it turns out he was innocent. He could've been part of HoL 2.

Motherfuck cancel culture all the way to hell.
 
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Sounds great. I hope that gameplay demo gets posted on YouTube and we get to see the visuals. I still can't believe the announcement trailer is the real visuals because it looked too good and a excepcional upgrade VS HoL 1
 
Sounds great. I hope that gameplay demo gets posted on YouTube and we get to see the visuals. I still can't believe the announcement trailer is the real visuals because it looked too good and a excepcional upgrade VS HoL 1

Tomorrow it's featured during the Xbox stream, so they better show us gameplay, haha. Yeah it looked goddamned good.

As for release date, it's coming February 2026. Did that het stealth delayed or was there never a release date? Here I thought it was a 2025 game.
 
Never heard of the previous game but count me interested.
It's pretty great, still worth playing and especially if you enjoy/tolerate Rick & Morty type humor. But they botched the DLC, poor story and the map design is amateurish. There are spots where you basically see the entire map without any culling geometry AND the game starts throwing mobs at you. Predictably framerate drops like a rock, sometimes below 60 in places, whereas the original ran at a rock solid 240.

€3.79 for the base game on CDKEYS right now (PC).
 
It's pretty great, still worth playing and especially if you enjoy/tolerate Rick & Morty type humor. But they botched the DLC, poor story and the map design is amateurish. There are spots where you basically see the entire map without any culling geometry AND the game starts throwing mobs at you. Predictably framerate drops like a rock, sometimes below 60 in places, whereas the original ran at a rock solid 240.

€3.79 for the base game on CDKEYS right now (PC).
Thanks, my gaming PC is ancient now so I'll just keep my eye out for the sequel.
 
Is the first game worse or better than borderlands level of humour?

I am playing through Borderlands 2 again currently as part of the handsome collection and it's showing its age in terms of quest design and gameplay. It is still quite fun though for a casual run through.

The main thing is the awful writing and unfunny humour, and this looks similar levels of cringe.
 
Is the first game worse or better than borderlands level of humour?

I am playing through Borderlands 2 again currently as part of the handsome collection and it's showing its age in terms of quest design and gameplay. It is still quite fun though for a casual run through.

The main thing is the awful writing and unfunny humour, and this looks similar levels of cringe.
It's like Borderlands 3 but turned to eleven. Avoid if you are cringe-intolerant.
If you have the very high IQ to be able to watch Rick and Morty, it's for you.
 
Maximum hype for this one. Can't wait!

I read skateboard and that's all I need. With comedy in particular, avoiding spoilers is of maximum importance. You want to avoid literally anything in advance or you're not going to actually laugh at anything.
 
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So the initial trailer was a lot of bullshit? Gameplay video from Gamescon shows a sequel wich is a little more detailed than High on life 1 but nothing special

This and the vulgar and nevrotic humor make it an instant skip to me

Did that trailer say it was gameplay? I forget but that clearly was never gameplay, no game plays that way.
 
Is the first game worse or better than borderlands level of humour?

I am playing through Borderlands 2 again currently as part of the handsome collection and it's showing its age in terms of quest design and gameplay. It is still quite fun though for a casual run through.

The main thing is the awful writing and unfunny humour, and this looks similar levels of cringe.
It's like Borderlands 3 but turned to eleven. Avoid if you are cringe-intolerant.
If you have the very high IQ to be able to watch Rick and Morty, it's for you.

I find the humor tons better in HoL than Borderlands 3. I didn't laugh about much stuff in that game. But HiL had me cracking the fuck up many times. Like that one NPC that keeps bothering you with him talking and not knowing to shut up, I don't know it was just funny as hell to me.

Maximum hype for this one. Can't wait!

I read skateboard and that's all I need. With comedy in particular, avoiding spoilers is of maximum importance. You want to avoid literally anything in advance or you're not going to actually laugh at anything.

Oh for damn sure! There is no way in hell I'm watching even 30 minutes, let alone 42 minutes of this game. Five minutes tops. I just want to play and experience it all myself.

The little pink dude that appears in the middle of gameplay in that footage, that's the kind of stuff i can absolutely laugh about, it already had me smiling. I didn't play the Knifes DLC but heard from several people that it wasn't that good?
 
The little pink dude that appears in the middle of gameplay in that footage, that's the kind of stuff i can absolutely laugh about, it already had me smiling. I didn't play the Knifes DLC but heard from several people that it wasn't that good?
The DLC was a step down for sure. It was still fine to just dip into that world again, and it does have another movie so I didn't feel ripped off or anything. But yeah, the jury is still out on if they can truly match the first game without Rowland. I'm going to just remain optimistic and hope for the best.
 
I liked the original because it kinda felt very oldschool.
and hey, it's in gamepass, so I'll absolutely play this either way. but without Roiland it's probably not feel the same.
 
First game was hilarious...highly recommended if you like "toilet" humor.
Visuals seem to have gotten a great upgrade as well.

Will support on PC or PS5/SW2 for sure.
 
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