LightningZero5 said:Anyone see the gameplay on Xplay? The targeting looked great, where you can lock on to someone, but a smaller crosshair appears in the lock on box where you can perfect your aim.
LightningZero5 said:Anyone see the gameplay on Xplay? The targeting looked great, where you can lock on to someone, but a smaller crosshair appears in the lock on box where you can perfect your aim.
Dave Long said:Is the original worth playing? If it is... Dreamcast or PS2?
Koshiro said:I'm still utterly disappointed that they've removed the motorbike sections - those were what defined the game from the sneaking crowd.
I'm not really following here. What's your interpretation of the original atmosphere? I always saw it as satirical, with this whole sarcastic aura to it. As a swede, I can tell you that we're no strangers to it -- especially not the generation most of Amuze most likely belong to.dark10x said:I just hope it doesn't carry the same atmosphere...
aku:jiki said:I'm not really following here. What's your interpretation of the original atmosphere? I always saw it as satirical, with this whole sarcastic aura to it. As a swede, I can tell you that we're no strangers to it -- especially not the generation most of Amuze most likely belong to.
It's funny, though. No comments about how much the bike rides sucked from people who were just too lazy to get a handle on the controls? Peculiar how things can change... When the game came out, you couldn't make a thread without 50 of those replies, and now we have none. Kudos!
Anyway, I still think the HUD in this looks very intrusive. Too big and too bright. Minor annoyance, sure, but a minor annoyance straight through for about 10 hours can turn into a big problem. Other than that, I'm into it. I always liked the original. That boss fight on the roof, with the heavy rain, was some cool shit back then.
DC's VGA is hard to top.
Yeah. Sarcastic, purposefully cheesy, satirical, whatever you want to call it. I thought it was pretty fun, but I can see how people might like their games more seriously told and less... cryptic, I guess.dark10x said:It had a strange feeling to the game...like some kind of cheesy cop show or something with a bunch of guys from some backwater town. Regardless of what they were TRYING to do with it, I did not enjoy the feeling the characters and world conveyed.
Yup, I remember arguing till I was blue in the face for this point - the bike often delivered a real sense of speed, the controls were very solid and satisfying.aku:jiki said:No comments about how much the bike rides sucked from people who were just too lazy to get a handle on the controls?
On the contrary, it makes it look far more vibrant and accurate.Of course, DC's VGA is so good that it simply leaves you with a grainy looking game.
On the contrary, it makes it look far more vibrant and accurate
LightningZero5 said:Anyone see the gameplay on Xplay? The targeting looked great, where you can lock on to someone, but a smaller crosshair appears in the lock on box where you can perfect your aim.
The difference most will see in the vibrancy of the colors, though, will come from the interlacing issue.
No, AA is a process that only blurs under the control of an algorithm specifically designed to improve the image. Blurring of the non-differentiating, plain old variety is not desirable otherwise graphics would be even more "AAed" and look even better as they stepped down into GameBoy resolutions.it acts as free AA
There is no inherent difference to color saturation. Again, what you're probably reacting to is color bleeding.with improved color saturation