Professor Lich
Member
Game design is a very iterative process. You usually start with really insane ideas just to see where they go before you start refining into the ideas that are actually used. It's like when they had that article about Blackwing Technician when it started out as a Druid card.
It is really cool to see how a card like Yogg-Saron came into what it is today though. It also shows just how much testing is done too. They probably go over hundreds of different card iterations.
It is really cool to see how a card like Yogg-Saron came into what it is today though. It also shows just how much testing is done too. They probably go over hundreds of different card iterations.