Doomhammer 5
Overload 2
When you attack, you have a 50% chance to attack again this turn (happens only once).
2/8
Or just remove windfury entirely.
Doomhammer 5
Overload 1
When you attack, deal 2 damage to a random enemy and -1 durability.
2/8
Personally I like the Rockbiter/Doomhammer interaction. People only care about it now because Shaman is playable.
OTK warrior pops up, people complain about warrior OTK, it gets nerfed
Miracle becomes dominant, people complain about shadowstep leeroy, it gets nerfed (along with Handlock Leeroy combo)
Patron becomes dominant, people complain about OTK, it gets nerfed
Druid becomes dominant, people complain about OTK, it gets nerfed
Shaman becomes dominant, people complain, ???, gets nerfed a year later probably
OTKs that have been ignored, by the community or by Blizzard:
Raging Worgen OTK (it was never playable)
Anyfin OTK (Secretdin was just better, and it disappeared with rotation)
Freeze (probably going to be nerfed eventually, and it's not really a OTK, the problem is Ice Block and the fact that it's basically a free turn you can bank)
Malyrogue (never dominant, always a inferior Miracle)
Malylock (never dominant, tier 3 at best)
You nerf Doomhammer/Rockbiter and people will move onto the next big burst damage combo, or maybe go back to complaining about Hunter. Or maybe Al'akir Rockbiter. There's probably other HUGE DAMAGE burst combos just waiting for their class to get buffed so they can shine. It's a never ending game of whack-a-mole, until you remove all spells or synergies or charges from the game.
The better solution is to nerf Aggro Shaman slow down the meta some more, and buff Control Shaman.