Seems like that's a (newer) theme this expansion. You grab the board, keep it, or die (as an aggro or midrange deck.) As a Priest, I'm pretty much used to conceding control unless it's a class that doesn't have access to early weapons, 3/2 minions, or cheap three-damage removal (in which I may play a NSC.)
I played one match yesterday as a midrange Shaman against another midrange Shaman, and my turn one + two Totem Golems just snowballed the game.
Same with Zoo. The game doesn't actually start (for Priest) until after you clear the first wave of creatures. If you can clear the second, you almost always win.
I feel like Midrange Hunter (until you can pull Justicar and maybe one Entomb) is actually the harder matchup. I rarely play against Shaman since they've all ranked up out of my bracket.
My single most-hated card changes every expansion, but recently it's Gorehowl. What a huge pain to deal with as a Priest. Doomhammer may exceed it eventually, but there just aren't a lot of Shaman in the high teens.
I played one match yesterday as a midrange Shaman against another midrange Shaman, and my turn one + two Totem Golems just snowballed the game.
Same with Zoo. The game doesn't actually start (for Priest) until after you clear the first wave of creatures. If you can clear the second, you almost always win.
I feel like Midrange Hunter (until you can pull Justicar and maybe one Entomb) is actually the harder matchup. I rarely play against Shaman since they've all ranked up out of my bracket.
My single most-hated card changes every expansion, but recently it's Gorehowl. What a huge pain to deal with as a Priest. Doomhammer may exceed it eventually, but there just aren't a lot of Shaman in the high teens.