Hell is Us | Investigation Gameplay Trailer

Huge potential. The demo was good, the atmosphere was incredibly thick. Only thing that I didn't like and I'm still iffy about was the combat. It kinda..sucked. Something about it was very clunky, and I don't think it'll change much by release. The rest of the game needs to carry it, so my hopes are with the lore and writing.
 
I am in.
Only problem is, the second part of the year is packed, with big releases every 1-2 months and i only have a couple of hours to play every night.
 
Or...Zelda, right? The combination of tough combat and puzzles are what Zelda fans are craving right now.
Nintendo has been extremely deliberate about making Zelda as age and knowledge-level friendly as possible.

I can only name a small handful of puzzles (maybe less than 5 and the NES games take up 3 out of those 5) in all of the Zelda I.P. that actually made me pause to think for a long time about the solution.

This game is sounding like they are full of those, and I don't know if action gamers will have the patience for that.

This has been my slight worry ever since the earlier moment when I brought up Secret World on the first page of this thread. That game was amazingly ambitious, but it also heavily filtered out your average MMO audience because of how involved and hint-less the puzzles were.
 
Nintendo has been extremely deliberate about making Zelda as age and knowledge-level friendly as possible.

I can only name a small handful of puzzles (maybe less than 5 and the NES games take up 3 out of those 5) in all of the Zelda I.P. that actually made me pause to think for a long time about the solution.

This game is sounding like they are full of those, and I don't know if action gamers will have the patience for that.

This has been my slight worry ever since the earlier moment when I brought up Secret World on the first page of this thread. That game was amazingly ambitious, but it also heavily filtered out your average MMO audience because of how involved and hint-less the puzzles were.
honestly i think you're looking too much into this, given what we saw in the demo they released they might just be full of shit about all those incredibly challenging puzzles and level design

or perhaps the demo was just bad but the actual game is miles over it but i'm skeptical, whether it's about the puzzles or the combats
 
honestly i think you're looking too much into this, given what we saw in the demo they released they might just be full of shit about all those incredibly challenging puzzles and level design

or perhaps the demo was just bad but the actual game is miles over it but i'm skeptical, whether it's about the puzzles or the combats
Not thinking too much, just typing too much 🤷‍♂️

We'll just have to wait and see on release how difficult things can get. If anything we live in an internet age, so unless the puzzles are randomized I think people will be fine using wikis.
 
Nintendo has been extremely deliberate about making Zelda as age and knowledge-level friendly as possible.

I can only name a small handful of puzzles (maybe less than 5 and the NES games take up 3 out of those 5) in all of the Zelda I.P. that actually made me pause to think for a long time about the solution.

This game is sounding like they are full of those, and I don't know if action gamers will have the patience for that.

This has been my slight worry ever since the earlier moment when I brought up Secret World on the first page of this thread. That game was amazingly ambitious, but it also heavily filtered out your average MMO audience because of how involved and hint-less the puzzles were.
I think it would be foolish of them to put too many ultra hard puzzles on the main path of the game, as that would break the flow too much, but we will see.

It doesn't help that the director of this game has only worked as an art director before so I hope they've got a great game designer and level design team to pull this off.
 
I liked the demo. Already preordered it. I plan to use my supernote while playing this. Sounds like a game where you'll need to write some things down.


$35.72 on eneba with code GGD13
 
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