This... actually looks like it could be good.
The bolded. It looks great in general but those elements are just so fucking appealing. Much like Cronos, the aesthetic is like crack to me.Took me by surprise, looks likes a winner. Killer art direction and atmosphere. Should be a lot of hype for this one.
This... actually looks like it could be good.
I think their biggest issue will be convincing puzzle gamers to like difficult action combat, and convincing action gamers to like complex puzzles.They are certianly saying all the right things, but let's see if their ambition matches what they put out.
Or...Zelda, right? The combination of tough combat and puzzles are what Zelda fans are craving right now.I think their biggest issue will be convincing puzzle gamers to like difficult action combat, and convincing action gamers to like complex puzzles.
Maybe they can capture some of that Elden Ring audience![]()
Nintendo has been extremely deliberate about making Zelda as age and knowledge-level friendly as possible.Or...Zelda, right? The combination of tough combat and puzzles are what Zelda fans are craving right now.
honestly i think you're looking too much into this, given what we saw in the demo they released they might just be full of shit about all those incredibly challenging puzzles and level designNintendo has been extremely deliberate about making Zelda as age and knowledge-level friendly as possible.
I can only name a small handful of puzzles (maybe less than 5 and the NES games take up 3 out of those 5) in all of the Zelda I.P. that actually made me pause to think for a long time about the solution.
This game is sounding like they are full of those, and I don't know if action gamers will have the patience for that.
This has been my slight worry ever since the earlier moment when I brought up Secret World on the first page of this thread. That game was amazingly ambitious, but it also heavily filtered out your average MMO audience because of how involved and hint-less the puzzles were.
Not thinking too much, just typing too muchhonestly i think you're looking too much into this, given what we saw in the demo they released they might just be full of shit about all those incredibly challenging puzzles and level design
or perhaps the demo was just bad but the actual game is miles over it but i'm skeptical, whether it's about the puzzles or the combats
I think it would be foolish of them to put too many ultra hard puzzles on the main path of the game, as that would break the flow too much, but we will see.Nintendo has been extremely deliberate about making Zelda as age and knowledge-level friendly as possible.
I can only name a small handful of puzzles (maybe less than 5 and the NES games take up 3 out of those 5) in all of the Zelda I.P. that actually made me pause to think for a long time about the solution.
This game is sounding like they are full of those, and I don't know if action gamers will have the patience for that.
This has been my slight worry ever since the earlier moment when I brought up Secret World on the first page of this thread. That game was amazingly ambitious, but it also heavily filtered out your average MMO audience because of how involved and hint-less the puzzles were.
I prefer games with titles that are grammatically correct.
Is he the guy who looked like Jensen in that game?Looking good. Bellete was art director on nuDeus Ex so he has some credentials.
Was this demo only available for a limited time? I don't see one on Steam, at least.Btw, demo of this was really cool.
Was this demo only available for a limited time? I don't see one on Steam, at least.
Was this demo only available for a limited time? I don't see one on Steam, at least.
It is him although I do not find them to look that similar, aside from the beard.Is he the guy who looked like Jensen in that game?