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HL2 HDR renders

Tain

Member
Not in-game, but damn cool looking.

Some guy took the HL2 models, put them in Max, smoothed them, and did some HDR renders on them while combining them with photos. No Photoshop.

onbed_800.jpg


Comptest3.jpg


http://www.facepunchstudios.com/forums/showthread.php?t=21286

There are some awesome images in there.

I even grabbed a bunch of tools myself, and I'm currently messing around with the combine soldier in Max.

And slightly on-topic with the Source Engine HDR update... Here's a link to an amazing real-time HDR demo. Consider me floored.

http://www.daionet.gr.jp/~masa/rthdribl/index.html

Real-time:
dof0_00.jpg


...It even runs about that well on my 'decent' PC.
 
So you're saying that an actual 3D model? not some guy with too much time on his hands to make a homemade suit? Man some of those look freakin awsome...
 
Not just any model; the in-game model smoothed out. And the in-game textures, I'd imagine. Kinda crazy.
 
:O
So will the next gen consoles be able to do HDR?
My PC does it right now in real-time.

I'd imagine so.

Keep in mind that HDR isn't the only thing making those renders look good; there's also global illumination in place.

It's worth mentioning that masa is (or was) Bunkasha's main graphics programmer. That explains Wreckless

Very cool.

anyone have any more of these from any game, these look sick

I'm about to start messing around with HDR photos (just took a series, I'll see how it works), and I'm planning on trying something similar. If you can get me the models...
 
Vark said:
HDR makes everything look pretty.

It'll be nice when they actually make something that doesn't look all shiny and nice. In the video of the church the columns and walls were just a tad too reflective.

I'll be happy when they perfect the dull reflective look.
 
So will the next gen consoles be able to do HDR?

Sorta. HDR itself is really just a way to say that you're using higher precision lighting so there's more than 255 colors to play with (reduces banding and pulls out detail in extreme brights and darks).

More 'simple' versions of HDR are going into games and what not. Those images also use Global Illumination which won't make its way into games for a while (Global Illumination calculates color bleeding from one object to another and takes into account how much light gets played onto other objects (for instance a bright red ball next to a white ball, in most lighting situations the white ball would get some red / pink areas on it). Basically GI makes everything a light source.
 
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