Gahiggidy
My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
This bit from the 3D display article got me thinking....
Now, this all assumes that the holographic image would have to match that of today's TV resolutions. Okay, but is all that detail really neccessary for games? As I understand it, the original Atari was running at a 320 x 192 resolution, bringing it to 61,440 pixels. Now add in a third dimension at 250 pixles deep and we are at 15 Million pixels. Are today's processors not capable of handeling that level of video bandwitdth?Heading Toward Holograms
The ultimate in 3-D would be a true video hologram, such as the holographic message from "Princess Leia" depicted in the first "Star Wars" film. The image could be seen from any angle, both horizontally and vertically.
"We're not quite there with real holographic images projected into the air yet, but we're definitely moving very rapidly in that area," Fredericks says.
The problems are considerable, though not insurmountable, Sullivan says. For example, a 20-inch-wide flat video screen might have perhaps 1,200 pixels, or points of light, per horizontal row. A hologram would require 1 million pixels per horizontal row. Multiply that by the million pixels needed per vertical row and the display would contain 1 trillion pixels, far beyond what today's technology can produce. And that doesn't include the as yet unavailable computing power needed to make the image move in a realistic way.
"It's unclear to us in the industry as to how you might actually make that," Sullivan says. "We constantly think about what we could do to skin that cat, to solve that ultimate of 3-D challenges."