sonycowboy
Member
Just a little futuristic talk here. I wonder how long until this happens? And it will happen (in some fashion). And we all know capiltalism rules all, so how could capitalism shape how this plays out? The biggest factor, IMO, is how long it will take for sufficient bandwidth to be available to support this concept. Probably some time in the 201x timeframe I'd think. 10-12 years?
Premise
--------------------------
We're getting to a point where we can receive HD quality broadcasts over the air (or through wiring). 1080p content streamed into our homes (soon). As bandwidth gets faster and faster, it would seem to be getting to the point where individual 1080p content can be sent realtime to your very set. If you could just allow for a trivial amount of data to be sent back (user input), you've basically reached a point where a game can be transmitted realtime from a server and all you have to have on your side is a TV and a controller.
Right now, consoles are VERY EXPENSIVE to make and everybody that wants to play a game has to buy one. For the PS2, that's approximately ~$16.2 Billion that gamers spent(sales of ~90M @ average cost of $180). If you add up the other systems, that's probably closer to ~$25-30 Billion dollars by the time this generation is over. It seems stupid to be having hundreds of millions of people buy limited technology, when if the CPU capability was centralized, the technology would be almost limitless.
Imagine that Sony and Microsoft could simply keep upgrading massive server farms located throughout the world. Certainly it couldn't cost more than that.
Implications
------------------------
1) Nobody has to buy a console. You just buy access (like Cable TV, Cell phone plans, or Xbox Live) to play the games. Publishers pay the "network" to provide the servers and the access.
2) Nobody has to buy games. They're ALL stored on the server ALL the time. Certainly some games might charge a premium, but the monthly plans should take care of most of that.
3) Your system NEVER gets outdated. The servers are allowed to be upgraded whenever techonology allows.
4) There's not cheating. You don't have access to the code or the software at all. All you do is send user input over the network and the images are sent back to you.
5) There's no LAG. Everybody is on the same server (or connected servers), so their network connection can't slow your game down. Certainly their connection itself could lag, but it would only mean their image suffers, not your game.
6) Publishers could set up "stations" and become like Network TV. You subscribe to the "EA" network to get access to their content. Smaller publishers are like syndicated shows and have to be "picked" up by a given station.
Requirements / Obstacles
--------------------
1) Incredibly fast bandwidth. You have to allow for millions of people to have their own 1080p signal to be sent over the network. Will such bandwidth EVER be available???? And what if resolutions need to go higher? bandwidth costs just went up.
2) A new style of TV that can accept this input.
Just a line of reasoning I've thought about recently for some crazy reason, that I haven't been able to get out of my head.
BTW, it's also the reason why I think the concept of computers will be obsolete in the not too distant future. I know the whole Thin Client concept hasn't really taken hold yet, but it seems so obvious.
Premise
--------------------------
We're getting to a point where we can receive HD quality broadcasts over the air (or through wiring). 1080p content streamed into our homes (soon). As bandwidth gets faster and faster, it would seem to be getting to the point where individual 1080p content can be sent realtime to your very set. If you could just allow for a trivial amount of data to be sent back (user input), you've basically reached a point where a game can be transmitted realtime from a server and all you have to have on your side is a TV and a controller.
Right now, consoles are VERY EXPENSIVE to make and everybody that wants to play a game has to buy one. For the PS2, that's approximately ~$16.2 Billion that gamers spent(sales of ~90M @ average cost of $180). If you add up the other systems, that's probably closer to ~$25-30 Billion dollars by the time this generation is over. It seems stupid to be having hundreds of millions of people buy limited technology, when if the CPU capability was centralized, the technology would be almost limitless.
Imagine that Sony and Microsoft could simply keep upgrading massive server farms located throughout the world. Certainly it couldn't cost more than that.
Implications
------------------------
1) Nobody has to buy a console. You just buy access (like Cable TV, Cell phone plans, or Xbox Live) to play the games. Publishers pay the "network" to provide the servers and the access.
2) Nobody has to buy games. They're ALL stored on the server ALL the time. Certainly some games might charge a premium, but the monthly plans should take care of most of that.
3) Your system NEVER gets outdated. The servers are allowed to be upgraded whenever techonology allows.
4) There's not cheating. You don't have access to the code or the software at all. All you do is send user input over the network and the images are sent back to you.
5) There's no LAG. Everybody is on the same server (or connected servers), so their network connection can't slow your game down. Certainly their connection itself could lag, but it would only mean their image suffers, not your game.
6) Publishers could set up "stations" and become like Network TV. You subscribe to the "EA" network to get access to their content. Smaller publishers are like syndicated shows and have to be "picked" up by a given station.
Requirements / Obstacles
--------------------
1) Incredibly fast bandwidth. You have to allow for millions of people to have their own 1080p signal to be sent over the network. Will such bandwidth EVER be available???? And what if resolutions need to go higher? bandwidth costs just went up.
2) A new style of TV that can accept this input.
Just a line of reasoning I've thought about recently for some crazy reason, that I haven't been able to get out of my head.
BTW, it's also the reason why I think the concept of computers will be obsolete in the not too distant future. I know the whole Thin Client concept hasn't really taken hold yet, but it seems so obvious.