So anyone give the Chrysalis Pyramid demo a go yet? I posted about it earlier, just curious of other impressions. If it was fleshed out and polished up a bit I'd buy it.
I downloaded it yesterday but I haven't had a chance to fire it up yet.
So anyone give the Chrysalis Pyramid demo a go yet? I posted about it earlier, just curious of other impressions. If it was fleshed out and polished up a bit I'd buy it.
Cool. I don't think I'd really ever get a whole game out of it, but there are some VR game ideas/theories I really want to test out and see if they work. I'm a UX designer so it would be nice to just prototype some UI ideas too.
After work I will try to build this cable management for the Vive:
http://techblog.steelseries.com/2016/05/11/ikeasavedmefromdyinginvr.html
It looks pretty cool
I will inform you if it works.
Good luck, and don't shy away from the UE4 thread (http://www.neogaf.com/forum/showthread.php?t=789941&page=14) if you have questions. Obviously not everyone there is doing VR stuff, but VR-specific stuff is a relatively small piece of the puzzle when it comes to learning how to build things.
Holy shit, Project Cars is so much better with the native Vive support compared to Revive.
There's no pop-in anymore, and graphic settings actually do some stuff. Not to mention you can actually use the menus now.
I know this is how I'll be spending hundreds of hours in VR.
My goldeneye dam level remake now has:
-bullet time
-grappling hooks (both static world and characters)
-instant teleportation
-bullet cuts style peak-a-boo teleportation
-superman flight
-shields
-working sniper rifle with scope
-ratcheting
It feels satisfying to hook someone across the room like scorpion, fling them towards you, activate bullet time, then fly towards them like Superman with your gun out, shooting them at the same time. Although admittedly it doesn't feel like GoldenEye, more like Max Payne.
Additionally you can jack cars in the demo. The demo is both rooms for and seated - before the demo begins, you are asked to place a chair in the corner of your room and map its location using the vive controller. When you teleport to a car to jack, the chaperone room orientation rotates to place your irl chair in the position and spot of the car's chair so you can go from standing to seated in game.
Next step - actually model the level instead of just using dummy assets.
That all sounds awesome. Do you have any plans on putting that demo out eventually?
How do you map the chair's location? Just place the Vive controller in it and click?
Looking forward to it.
I've been playing FPS on VorpX since DK days. It is a non-issue.
Trying to cope with my G27 wheel overriding navigation control in the Steam VR menus is possibly the worst mindfuck I've had recently.. Please someone help..
Also, how to reset VR view inside Project Cars, I'm seeing my own headless neck..
Ones that move as fast as Doom?
Trying to cope with my G27 wheel overriding navigation control in the Steam VR menus is possibly the worst mindfuck I've had recently.. Please someone help..
Also, how to reset VR view inside Project Cars, I'm seeing my own headless neck..
Is Pierhead Arcade fun? Looks cool from the screenies.
Mostly want to know how the basketball mini game feels because I know my friends and I would get a kick out of going for high scores in that.
Now people should start to see the benefit of an open store. If you buy PC Cars on the Oculus store you can only play on the Oculus HMD. However, if you buy on the Steam store, you can play on any HMD you want.
How is Project Cars with Vive support? Worth buying GOTY edition?
It's ok. Once you get an understanding of ball release it can be a lot of fun. It's not a direct analog to shooting an actual basketball but it's the best motion control implementation that I've played so far. The real fun does come from beating other people's scores. My wife and I are in an eternal struggle right now though I have more high scores on the best games right now
Why not give it a shot and if it's too janky for you just get a refund? It's fine for me but it is still in development and the devs are adjusting and adding things all the time.
Anyone know where to get a good set up for a Logitech dfgt for project cars? Last time I tried I spent a bunch of time on it and it never felt right.
Now people should start to see the benefit of an open store. If you buy PC Cars on the Oculus store you can only play on the Oculus HMD. However, if you buy on the Steam store, you can play on any HMD you want.
Ones that move as fast as Doom?
Just messed around with it for about 20 mins. A couple of the games are pretty fun. Basketball is alright while tiring. Feels like it takes too much effort to get the ball to the hoop. Maybe if they made the balls a little smaller, easier to throw and bouncy it could be better.
So DOOM does not currently support 3d reconstruction. However, it still works quite well (for me) in theater and full vr mode with VorpX. Disappointed that the 3d reconstruction didn't work, I kept playing for a bit. Then I decided "well, I might as well use my monitor" and switched back. After about 2 minutes, I was realized it was still way better with the Vive on.
I felt like an absolute bad ass in that firstjumping around and blasting things.outside sequence
Yes. I was so hard up for games during DK2 that I would play anything and everything I could get to work.
Have you tried the Caterham yet? I imagine it would be great fun. Even a go-kart might be fun.Project Cars! Is Here!
Just did one lap hockenheim in a Porsche and that was great.
Then tried a single seater....and that was amazing! The cars presence is phenomenal. Judging a corner, with d wheel clipping the apex just feels special.
My only slight complaint, is that I set it up to centre the camera every race....but it sets it to the middle of the car, so I have to shift left or right depending on a left or right hand drive.
Luckily I'm playing on a sofa, so it's easy enough.
Have you tried the Caterham yet? I imagine it would be great fun. Even a go-kart might be fun.
Project Cars! Is Here!
Just did one lap hockenheim in a Porsche and that was great.
Then tried a single seater....and that was amazing! The cars presence is phenomenal. Judging a corner, with d wheel clipping the apex just feels special.
My only slight complaint, is that I set it up to centre the camera every race....but it sets it to the middle of the car, so I have to shift left or right depending on a left or right hand drive.
Luckily I'm playing on a sofa, so it's easy enough.
I don't know if you guys remember, but I had a ton of problems with daytime headset tracking when I got my Vive. (avatarquote)
I tried literally everything.
As a shot in the dark, I found the email address of an engineer at Valve and sent him a detailed message about my issue. He responded within a day and started helping me troubleshoot.
I sent him recorded logs from SteamVR that indicated my base stations were losing track of each other. But it didn't make sense, as my base stations are wired.
A week or so passed and it seemed like we had hit a wall. I thought i was going to sell my Vive. And then it hit me while I was driving home from work.. "I wonder if it has anything to do with that radio tower?"
I sent Alan at Valve a message asking if that could have anything to do with it. He replied saying it'd take a very large radio tower to interfere, but it's possible. I sent him a picture from google maps and showed that I was literally a block from it and its a pretty major radio tower in the town I live in.
It all made sense.
During the day, the radio signal is significantly more powerful to combat solar radiation. At night, it's powered down. My Vive worked fine at night.
The headset lost tracking during the day, but not the controllers. This makes sense because the headset is plugged into power and way more susceptible to RFI.
Alan started telling me about using RFI chokes on my cables. I looked around at what to buy but he told me to wait because he was researching it and would send me something. A couple days later he set up a test scenario and reproduced my problem.
Well, I'll cut to the chase.
He sent me the ferrite toroids and even a second linkbox so I wouldn't lose cable length.
I just tried it out, and guess what!?
IT WORKS!
I am absolutely blown away by the level of customer service I just received.
Bless you, Valve.
Bless you, Alan Yates!
It's $30 on Steam which is 20.77 pounds according to Google, not sure if that's close enough.Where can i buy PCars for under £20, I already have the PS4 version and don't want to spend a lot again.
IT WORKS!
The VR section in pause menu allows you to shift your seating to left or right, if you haven't already checked that out.
Where can i buy PCars for under £20, I already have the PS4 version and don't want to spend a lot again.
Where can i buy PCars for under £20, I already have the PS4 version and don't want to spend a lot again.