keraj37
Contacted PSN to add his card back to his account
I am developing fisheye camera mod for our drone company to utilize fantastic world of gtav for our AI training.
So far I was able to produce the equirectangular images after making the fisheye images and fix all the issues, except one:
The exposure of the camera changes depending on the light conditions it is facing - as expected.
But I really want to avoid exposure differences, and I have no clue how to do it.
I already asked on reddit gtav mod, but no answer.
Here is my example from my mod:
If you look closely, you can spot the edges of the cubemap that was mapped on the sphere for fisheye images, like in this equirectangular map image on the right side.
I am having slim chances of finding answer here, but I am kind of desperate.
Any help appreciated!
So far what I tried was to follow advices here, but to no avail: https://forums.gta5-mods.com/topic/...-of-the-screen-when-bright-lights-are-visible
So far I was able to produce the equirectangular images after making the fisheye images and fix all the issues, except one:
The exposure of the camera changes depending on the light conditions it is facing - as expected.
But I really want to avoid exposure differences, and I have no clue how to do it.
I already asked on reddit gtav mod, but no answer.
Here is my example from my mod:
If you look closely, you can spot the edges of the cubemap that was mapped on the sphere for fisheye images, like in this equirectangular map image on the right side.
I am having slim chances of finding answer here, but I am kind of desperate.
Any help appreciated!
So far what I tried was to follow advices here, but to no avail: https://forums.gta5-mods.com/topic/...-of-the-screen-when-bright-lights-are-visible