Ozzy Onya A2Z
Member
How about a nice Matrix demo city mashed with a Dave Mirra/THPS/rollerblade/scooters type game but also an open world MMO/public space game built around those fun teenage years of getting out on your own or with friends (before you could drive)?
TL;DR - I guess I just want a teenage GTA online but more mischief over crimes based?
Introduce a challenge system (like the old Hot Rod / pink slips game) or hangout system with shared rewards to promote public events and players gathering. Built in leader boards and highlight playbacks of sweet tricks pulled off, sort of like Apex Legends billboards giving real game data on lead players/teams/kills etc. A reputation system would be in place and measure each combo run by a player as kudos points (similar to the old PGR game). I'd also like mini story/mission for small groups to engage with, a quick rip of something like Stranger Things BMX scenes or trip journeys. This would enable exploration solo or with mates. The system would scale activities and rewards around areas of denser populations, increasing shared events and exposure of tricks, skills and accessories more often. Rayman Legends to this day has a brilliant daily and weekly challenge system.
As for the map editor modes I'd like to see it allowed in certain areas and banned in other regions reserved for story or developer made areas. Players and friends should be able to edit and construct together in real time in a public area. Remember when you were a kid and heard about some jumps or a track other kids made? So, you and your friends rode on over there and checked it out. Sometimes you spent a weekend building some jumps or a run just so all your mates could run through over and over each taking turns while the other runs the course. It's that sort of explore, build, discover, share sandbox that could be executed well enough for a great game built from a resurgence of such a nostalgic sport, speaking of BMX specifically. I think there is enough room for a good launch set of activities, progression and room for content sustain/multiplayer if it catches on a bit. Simulated tournament events could happen at locations within the persistent universe e.g. Red Bull Cup with events for each play type.
Now I'd also like a more "fun" side to the game and shared experience. Kids and adventure activities such as bikes and skateboards go hand in hand with getting up to no good. Back in the day we'd get people and cars to chase us by throwing waterbombs at them, sometimes we'd be left alone or chased and other times we were getting pincered and cornered by angry workers or parents or whomever was around. The exploration and building elements of the game should have to be gathered, not in a repetitive grinding fashion but meaningful e.g. cut a water hose for a bong pipe or find a porn mag to gain rep or bring a shovel from a neighbour's garage to build a dirt jump. These sandbox moments should be seamless with each other e.g. gain shovel = can build tabletop jumps or steal a beer from neighbour's garage fridge while getting shovel and upgrade a bonus chase for better rewards. Stack events e.g. knockdown 5 mailboxes while riding and get your whole group chased by a mob of angry homeowners. There should be quite distinct areas e.g. local racing track, matrix city/business district, hillside, forest, riverside, downhill, street/mall/shops, suburbs/cafes. Activities and rewards should match the area e.g. city has lots of cops breaking up large groups or "bad" activities where country backyard area has party size limitations. Ideally groups would be able to build huts, forts and turn those into teenage style hangouts which would feedback to a world map for all to see and explore to.
Part of the persistent world is rep branding. Essentially graffiti, murals, tagging etc that you progress in skill and creativity to claim areas of the world. Mini missions to gain special colours or paint materials should go hand in hand e.g. neon or metallic colours etc. You should be free to mix up a selection from personal styles or templates for quick base artwork or a sort of AI art tool, so everyone's designs get pimped out in style with simple strokes or designs. The bolder positioning and rarer rewards used to create detailed murals contribute to shared rep. Once you/group "own" an area you are free to mod/edit, hold tournaments of your own and make house coin or big rep gains and able to give out sponsorships etc. I'd envisage a crafting system specific to each mode of transport e.g. skateboard sculpting vs bike assembly where bigger rep and rewards equates to progressing your craft trade. Level up enough and sell your designs or technical prowess to the best riders. A basic trade system would be nice, you hang with someone and swap decks or bikes for 3 days then they auto-return to the owner.
InB4 Nintendo release it with Miis in a VR mode with over-the-top peripherals to match your style of play e.g. bike, board, scooter etc. I guess I just want a teenage GTA online but more mischief over crimes based?
TL;DR - I guess I just want a teenage GTA online but more mischief over crimes based?
Introduce a challenge system (like the old Hot Rod / pink slips game) or hangout system with shared rewards to promote public events and players gathering. Built in leader boards and highlight playbacks of sweet tricks pulled off, sort of like Apex Legends billboards giving real game data on lead players/teams/kills etc. A reputation system would be in place and measure each combo run by a player as kudos points (similar to the old PGR game). I'd also like mini story/mission for small groups to engage with, a quick rip of something like Stranger Things BMX scenes or trip journeys. This would enable exploration solo or with mates. The system would scale activities and rewards around areas of denser populations, increasing shared events and exposure of tricks, skills and accessories more often. Rayman Legends to this day has a brilliant daily and weekly challenge system.
As for the map editor modes I'd like to see it allowed in certain areas and banned in other regions reserved for story or developer made areas. Players and friends should be able to edit and construct together in real time in a public area. Remember when you were a kid and heard about some jumps or a track other kids made? So, you and your friends rode on over there and checked it out. Sometimes you spent a weekend building some jumps or a run just so all your mates could run through over and over each taking turns while the other runs the course. It's that sort of explore, build, discover, share sandbox that could be executed well enough for a great game built from a resurgence of such a nostalgic sport, speaking of BMX specifically. I think there is enough room for a good launch set of activities, progression and room for content sustain/multiplayer if it catches on a bit. Simulated tournament events could happen at locations within the persistent universe e.g. Red Bull Cup with events for each play type.
Now I'd also like a more "fun" side to the game and shared experience. Kids and adventure activities such as bikes and skateboards go hand in hand with getting up to no good. Back in the day we'd get people and cars to chase us by throwing waterbombs at them, sometimes we'd be left alone or chased and other times we were getting pincered and cornered by angry workers or parents or whomever was around. The exploration and building elements of the game should have to be gathered, not in a repetitive grinding fashion but meaningful e.g. cut a water hose for a bong pipe or find a porn mag to gain rep or bring a shovel from a neighbour's garage to build a dirt jump. These sandbox moments should be seamless with each other e.g. gain shovel = can build tabletop jumps or steal a beer from neighbour's garage fridge while getting shovel and upgrade a bonus chase for better rewards. Stack events e.g. knockdown 5 mailboxes while riding and get your whole group chased by a mob of angry homeowners. There should be quite distinct areas e.g. local racing track, matrix city/business district, hillside, forest, riverside, downhill, street/mall/shops, suburbs/cafes. Activities and rewards should match the area e.g. city has lots of cops breaking up large groups or "bad" activities where country backyard area has party size limitations. Ideally groups would be able to build huts, forts and turn those into teenage style hangouts which would feedback to a world map for all to see and explore to.
Part of the persistent world is rep branding. Essentially graffiti, murals, tagging etc that you progress in skill and creativity to claim areas of the world. Mini missions to gain special colours or paint materials should go hand in hand e.g. neon or metallic colours etc. You should be free to mix up a selection from personal styles or templates for quick base artwork or a sort of AI art tool, so everyone's designs get pimped out in style with simple strokes or designs. The bolder positioning and rarer rewards used to create detailed murals contribute to shared rep. Once you/group "own" an area you are free to mod/edit, hold tournaments of your own and make house coin or big rep gains and able to give out sponsorships etc. I'd envisage a crafting system specific to each mode of transport e.g. skateboard sculpting vs bike assembly where bigger rep and rewards equates to progressing your craft trade. Level up enough and sell your designs or technical prowess to the best riders. A basic trade system would be nice, you hang with someone and swap decks or bikes for 3 days then they auto-return to the owner.
InB4 Nintendo release it with Miis in a VR mode with over-the-top peripherals to match your style of play e.g. bike, board, scooter etc. I guess I just want a teenage GTA online but more mischief over crimes based?
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