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IBM - Introduction to the Cell multiprocessor

interesting, thanks!

During a critical meeting in Tokyo, it was determined that traditional architectural organizations would not deliver the computational power that SCEI sought for their future interactive needs. SCEI brought to the discussions a vision to achieve 1,000 times the performance of PlayStation2** [1, 2]. The Cell objectives were to achieve 100 times the PlayStation2 performance and lead the way for the future.

note that the Cell that is going into PS3 has approx 35 times more computational power than Playstation2's Emotion Engine processor.


maybe SCEI will achieve their original PS3 vision, with PS4.
 
xexex said:
interesting, thanks!



note that the Cell that is going into PS3 has approx 35 times more computational power than Playstation2's Emotion Engine processor.


maybe SCEI will achieve their original PS3 vision, with PS4.

If you are talking overall power remember Cell outperforms EE by 35xby itself, don't forget the RSX that also powers this beast. EE did most of the work in PS2 with the Graphic Synthesiser being a extremely fast rasterizer. Now PS3 has powerful GPU that can handle nearly all of the graphic work load if it wanted to.
 
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