---- said:This is the most pointless thing I have ever seen. Why do you need a crappy plastic attachment just to feel like you're shooting a gun? The remote control has a bottom trigger and is perfectly capable of mimicking the functionality of a light gun without any stupid attachment.
I thought the whole point of the remote control's design was so that you wouldn't need to buy all these peripherals for the wacky games. In the demo video the remote control is a gun, a baton, a knife, a sword, a flash light, drum sticks, a fishing rod, etc. You don't need to add anything onto it. The entire concept presented here is a lot like IGNCUBE, superfluous.
http://forums.gaming-age.com/showthread.php?t=64687Drensch said:Unrelated question: What's the deal with imageshack?
whoa!!! that's amazing!!moesyzslak said:another pic
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looks pretty cool...
shibbs said:Kinda offtopic but i wanted to share it anyways:
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No.Zaptruder said:Seriously though, Sony is one leap ahead of the ninty controller with their eyetoy 2.0
Ruzbeh said:
Eyetoy is limiting. A) You have to be in the camera's view. B) AFAIK, You have to see yourself on the TV and respond to that if you want to work with anything. C) No control in sensitivity, you're forced to flap your arms. and D) The thing can't even tell the difference between your hand or an object, it's basically a reverse light-gun!!Zaptruder said:Fair enough it won't be standard to the PS3, but you're kidding yourself if you think the ninty controller has more potential then the eyetoy 2.0 in terms of a paradigm shift in interfacing with games and technology in general
Ruzbeh said:Eyetoy is limiting. A) You have to be in the camera's view. B) AFAIK, You have to see yourself on the TV and respond to that if you want to work with anything. C) No control in sensitivity, you're forced to flap your arms. and D) The thing can't even tell the difference between your hand or an object, it's basically a reverse light-gun!!
You can't use it for FPS or RTS games either. The EyeToy doesn't even have buttons. How can you say it's better than the Nintendo controller?
Ruzbeh said:Eyetoy is limiting. A) You have to be in the camera's view. B) AFAIK, You have to see yourself on the TV and respond to that if you want to work with anything. C) No control in sensitivity, you're forced to flap your arms. and D) The thing can't even tell the difference between your hand or an object, it's basically a reverse light-gun!!
You can't use it for FPS or RTS games either. The EyeToy doesn't even have buttons. How can you say it's better than the Nintendo controller?
Zaptruder said:Seriously though, Sony is one leap ahead of the ninty controller with their eyetoy 2.0
---- said:This is the most pointless thing I have ever seen. Why do you need a crappy plastic attachment just to feel like you're shooting a gun? The remote control has a bottom trigger and is perfectly capable of mimicking the functionality of a light gun without any stupid attachment.
---- said:This is the most pointless thing I have ever seen. Why do you need a crappy plastic attachment just to feel like you're shooting a gun? The remote control has a bottom trigger and is perfectly capable of mimicking the functionality of a light gun without any stupid attachment.
I thought the whole point of the remote control's design was so that you wouldn't need to buy all these peripherals for the wacky games. In the demo video the remote control is a gun, a baton, a knife, a sword, a flash light, drum sticks, a fishing rod, etc. You don't need to add anything onto it. The entire concept presented here is a lot like IGNCUBE, superfluous.
Ulairi said:The eye toy doesn't sense depth in a 3d world, the Rev controller does. HUGE DIFFERENCE!
DavidDayton said:While the Eyetoy can be used to mimic some of the options offered by the Revolution controller, the Eyetoy simply doesn't have the same range of functionality. The Eyetoy can do some things the Rev. can't do (mapping players into games, allowing one to interact with items and mapping that interaction into the game), but it can't offer the refine movement control OR the multiplayer capabilities offered via the Revolution controllers.
Why are folks comparing the Eyetoy with the Rev. controller anyway? They are radically different technologies with different purposes.
Zaptruder said:As for BDGame, try to understand the difference between the potential for the ET2.0 tech and it's likely application with regards to the PS3. It simply goes beyond a gyro sensing remote control.
Zaptruder said:Only in the case of eyetoy 2, you'd replace the remote with a cheap, IR friendly mockup of the element you were simulating.