http://xbox360.ign.com/articles/672/672730p1.html
Matt Webster: We have a host of cool new effects going in to the game. The shader technology that we have to give us scratches and crumples are added to new physical deformation technology. The cars look even better than ever, and when they crash it looks and sounds amazing. For sense of speed, we've also spent considerable engineering effort to get a brand new motion blur effect. With the horsepower that the 360 gives us we can now do a real per-pixel vector motion blur, it makes even the entry-level cars feel faster than ever.
Matt Webster: We're introducing 10 new crash junctions for single player. These are real standout moments for Crash mode utilizing all the design elements that we honed when working the current-gen version. Additionally we are bringing a number of unlockable cars into the game, but we'll bring news of that later. Our main area of focus for 360 was to concentrate on new online features that take Revenge further than it's ever been.
In Live Revenge, 6 players come together and the game looks to see who has played whom before. Maybe you've taken me down in a previous game, perhaps I am the highest ranked player, or maybe we haven't played each other before. Whatever the case, when the game starts, we fly the camera around each of the racers in the game, and then every player gets rival relationships specific to them called out.
For example, if you have taken me out in a previous game, it tells me that you are a Revenge Rival, and tells me what the score is between is. Simultaneously the game is telling you that I am coming after you, and that you are ahead in takedowns.
The other new feature that we are really excited about is called Save and Share. Burnout is always an amazing game to watch, we have the best action! We always have these times when you say "Did you SEE that?" With Revenge on 360, you can now SHOW people. Now, when you finish a World Tour event, you will be shown a replay of the action, that's one of the most requested features from our fans.
So what? Well we're giving the player the ability to make a highlight of the action. You hit the record button and save a section of this replay to the HDD or Memory Unit. The real innovation here is that you can select to SHARE the clip. The highlight will be uploaded to your own section of the server where you can share it with other gamers. They'll be able to download and rate your action and we'll keep track of the Top 20 Most Downloaded highlight reels. It's something that we've wanted to do for a long time, and now with the power of 360 we can do it all online.
IGN: Will it run at 60 frames per second, and how long will the load times be?
Matt Webster: It's Burnout and that means it's at 60. For load times, they'll be as short as we can possible make them.
Matt Webster: It'll be on the shelves in March 2006.