Cars and courses are not part of the engine. They are just models.SolidSnakex said:So you think that VGT was actually a completely new game engine? From the cars to the courses?
Cars and courses are not part of the engine. They are just models.SolidSnakex said:So you think that VGT was actually a completely new game engine? From the cars to the courses?
They are what you actually end up seeing though. Now couple GT4 assets with the demo having the same old GT4 low-res reflections and funky car shadows, what you get is GT4 in hi-res, it doesn't matter if they used Unreal9999 engine to render it.Cars and courses are not part of the engine. They are just models.
Quite.Fafalada said:They are what you actually end up seeing though. Now couple GT4 assets with the demo having the same old GT4 low-res reflections and funky car shadows, what you get is GT4 in hi-res, doesn't matter if they used Unreal9999 engine to render it.
Spectral Glider said:You guys are still on this "PS3 games were not playable" schtick? None of you even expected to see the friggen P3 there, period. And so now it's some kind of death blow or something that there were no playable games, please. Or, that it's somehow an unfair comparison. Given the state both units are in, it's all we've got to go on. You know, gee, it'd be nice if both machines were coming out at the exact same time. But they aren't. Accept it and move on already.
robertsan21 said:Gears of war is truly unreal.
the video that ign has of it, when one of the developers is playing it, is totaly sick!
but Killzone 2, now when its been confirmed to be realtime,
makes it the most good looking game ever to been shown at E3.
Killzone 2 >>> Gears of war
Any1 said:Anyone know were the footage of GoW with someone actually playing it?
Jonnyram said:Quite.
So what's all the bitching in the last couple of pages about? People just blindly assume the first GT on PS3 will be better than that? Why should it? Is Polyphony going to remodel every single car and course AGAIN for the second time in three years? I kinda doubt it.
Davew49 said:I do not believe that one really exists. Not that this makes the video not "real-time", but I guess we will know once the game hits the PS3 or when the start to show the game off on the final devkits for the PS3.
They'll kinda have to if they plan to do all the stuff they promised like proper damage model etc. GT4 cars are rather low-poly even by current generation standards.Why should it? Is Polyphony going to remodel every single car and course AGAIN for the second time in three years? I kinda doubt it.
GhaleonEB said:1) I saw the movie, it's pretty darn realtime
2) GoW is 360 exclusive, published by Microsoft
Just because two games use the same engine, it doesn't mean they have the same processing requirements.Stupid stupid man.
Gears of War uses Unreal Engine 3.0, which was shown on the PS3 at 60fps (as UT2007).
That is to say, Gears of War, if they wanted could be run on the PS3 at 60fps NOW.
Comparing a PS3 set-up which was meant to approximate the final hardware's performance roughly versus an X360 set-up which was meant to approximate ~30% performance is invalid.Meanwhile, the frame rate of the UE3 engine is hurting on the X360
No, jkooXL was saying that they didn't impress him as nearly as much.As for the PS3 demos been a joke? I guess you mean you think they were all prerendered?
New assets don't have to be created to display more cars at a time, but at least some new assets had to have been created to display the pit stop footage.You didn't see 20 cars on screen at one time either.
Jonnyram said:Quite.
So what's all the bitching in the last couple of pages about? People just blindly assume the first GT on PS3 will be better than that? Why should it? Is Polyphony going to remodel every single car and course AGAIN for the second time in three years? I kinda doubt it.
Lazy8s said:Zaptruder:
Just because two games use the same engine, it doesn't mean they have the same processing requirements.
Comparing a PS3 set-up which was meant to approximate the final hardware's performance roughly versus an X360 set-up which was meant to approximate ~30% performance is invalid.
No, jkooXL was saying that they didn't impress him as nearly as much.
gofreak:
New assets don't have to be created to display more cars at a time, but at least some new assets had to have been created to display the pit stop footage.
Jonnyram said:Quite.
So what's all the bitching in the last couple of pages about? People just blindly assume the first GT on PS3 will be better than that? Why should it? Is Polyphony going to remodel every single car and course AGAIN for the second time in three years? I kinda doubt it.
Reduction when you want the lowpoly versions to look great is far from a simple process though. Especially when you're going as low as 2k-4k as in GT4, so if they did that, they probably had ~double the work to do in terms of volume.They could have had a look round the corner, seen what is coming, and modelled them all at very high polycounts, then reduced that for GT4.
Lazy8s said:Zaptruder:
Just because two games use the same engine, it doesn't mean they have the same processing requirements.
Comparing a PS3 set-up which was meant to approximate the final hardware's performance roughly versus an X360 set-up which was meant to approximate ~30% performance is invalid.
IGN said:Right now PS3 is just a mysterious entity powered by a bunch of dumb as all ass buzzwords that probably won't amount to anything at all.
"Powerful" is an arbitrary measurement and therefore meaningless as an unqualified comparison between different systems.Somehow, the DC will still seem more powerful