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IGN: PS3 a disappointment, Xenon pushing UE3 engine to its limits

Cars and courses are not part of the engine. They are just models.
They are what you actually end up seeing though. Now couple GT4 assets with the demo having the same old GT4 low-res reflections and funky car shadows, what you get is GT4 in hi-res, it doesn't matter if they used Unreal9999 engine to render it.
 
Fafalada said:
They are what you actually end up seeing though. Now couple GT4 assets with the demo having the same old GT4 low-res reflections and funky car shadows, what you get is GT4 in hi-res, doesn't matter if they used Unreal9999 engine to render it.
Quite.
So what's all the bitching in the last couple of pages about? People just blindly assume the first GT on PS3 will be better than that? Why should it? Is Polyphony going to remodel every single car and course AGAIN for the second time in three years? I kinda doubt it.
 
Spectral Glider said:
You guys are still on this "PS3 games were not playable" schtick? None of you even expected to see the friggen P3 there, period. And so now it's some kind of death blow or something that there were no playable games, please. Or, that it's somehow an unfair comparison. Given the state both units are in, it's all we've got to go on. You know, gee, it'd be nice if both machines were coming out at the exact same time. But they aren't. Accept it and move on already.


Hmm, I guess in a way you are quite correct. But I figure there has to be some "tit for tat" on this whole E3 thing, which IMO was one of the most boring in recent memory.

I guess if we can go on the fact that Killzone was in game, or what, I can't even begin to think now which is which with so many remarks contradicting each other, and is totally reprensentative of what the PS3 can do, then so be it.

On the same line of thinking, if most of what was playable was on kits around 30% of the XBOX360 finshed hardware power, then that must be taken with as much importance as what Sony/devs/people in the know, are saying with PS3 and the footage that was shonw for that system.

Anyway, that is just my take on it. It just seems that there is no real balance on either side of the hardware coin for the respective "fans" of each console.

DAVEW
 
robertsan21 said:
Gears of war is truly unreal.
the video that ign has of it, when one of the developers is playing it, is totaly sick!

but Killzone 2, now when its been confirmed to be realtime,


makes it the most good looking game ever to been shown at E3.


Killzone 2 >>> Gears of war

Anyone know were the footage of GoW with someone actually playing it?

I looked through IGN and couldn't find anything but the normal old 4 videos that is just 2 trailers and 2 G4 clips.

Someone actually playing the game is what i've been looking for ever since E3, s if anyone knows of a clip anywhere, i would greatly appreciate it.
 
Any1 said:
Anyone know were the footage of GoW with someone actually playing it?

I do not believe that one really exists. Not that this makes the video not "real-time", but I guess we will know once the game hits the PS3 or when the start to show the game off on the final devkits for the PS3.
 
Jonnyram said:
Quite.
So what's all the bitching in the last couple of pages about? People just blindly assume the first GT on PS3 will be better than that? Why should it? Is Polyphony going to remodel every single car and course AGAIN for the second time in three years? I kinda doubt it.

Why would it? For starters Kaz has already said that GT5 will have damage, so they're going to have to start remodeling the cars for that. Other developers are going to be remodeling cars and courses for next gen, but the premiere racing developer in the industry won't? Come on. It's not like they'll be remodeling all 600+ cars. The first GT of each gen always has fewer cars because its setting the groundwork for the series that gen. GT1 only had about 150 cars, GT2 had over 500, GT3 went back into the 100's while GT4 went back up to 600+.
 
Davew49 said:
I do not believe that one really exists. Not that this makes the video not "real-time", but I guess we will know once the game hits the PS3 or when the start to show the game off on the final devkits for the PS3.

1) I saw the movie, it's pretty darn realtime
2) GoW is 360 exclusive, published by Microsoft
 
Why should it? Is Polyphony going to remodel every single car and course AGAIN for the second time in three years? I kinda doubt it.
They'll kinda have to if they plan to do all the stuff they promised like proper damage model etc. GT4 cars are rather low-poly even by current generation standards.

Anyway I imagine it'll be easier work this time around anyhow since requirements are a lot more loose, less fuss with optimizing.
 
GhaleonEB said:
1) I saw the movie, it's pretty darn realtime
2) GoW is 360 exclusive, published by Microsoft


You are absolutely right, he said GOW, and for some reason I saw Killzone. Probably because I was talking about it in my previous post.

DAVEW
 
yeah, i've heard from people that have actually seen someone playing GoW so i don't doubt that tthey have shown actual gameplay.

It's just that out of all the games at E3 that were playable (albeit behind closed doors), that is the game i would like to see most but have yet been able to find any footage from. I was hoping that maybe someone here might know, if indeed, any exists.
 
If you look at the Vision GT demo, you'll see it REALLY IS GT4 in high res. All the assets appear to be the same, the lighitng behaves in the same way, the reflections behave in the same way, only difference is thers alot more stuff running around. More in the pit, more cars, etc. The graphics engine appears to be identical.
 
Zaptruder:
Stupid stupid man.

Gears of War uses Unreal Engine 3.0, which was shown on the PS3 at 60fps (as UT2007).

That is to say, Gears of War, if they wanted could be run on the PS3 at 60fps NOW.
Just because two games use the same engine, it doesn't mean they have the same processing requirements.
Meanwhile, the frame rate of the UE3 engine is hurting on the X360
Comparing a PS3 set-up which was meant to approximate the final hardware's performance roughly versus an X360 set-up which was meant to approximate ~30% performance is invalid.
As for the PS3 demos been a joke? I guess you mean you think they were all prerendered?
No, jkooXL was saying that they didn't impress him as nearly as much.

gofreak:
You didn't see 20 cars on screen at one time either.
New assets don't have to be created to display more cars at a time, but at least some new assets had to have been created to display the pit stop footage.
 
Here, this is a pic that they released of VGT

928379_20050516_screen001.jpg


Notice that the pitcrews logo on the suit says "Gran Turismo 4".
 
Jonnyram said:
Quite.
So what's all the bitching in the last couple of pages about? People just blindly assume the first GT on PS3 will be better than that? Why should it? Is Polyphony going to remodel every single car and course AGAIN for the second time in three years? I kinda doubt it.

There is an assumption here that Polyphony modelled all the cars in GT4 at their destination polycount. Considering they are the Gran Turismo studio, and are guaranteed to do a sequel, I'd save some time

They could have had a look round the corner, seen what is coming, and modelled them all at very high polycounts, then reduced that for GT4. They spent a *long* time doing the models, and they wouldn't want to do that all over again.
 
Lazy8s said:
Zaptruder:

Just because two games use the same engine, it doesn't mean they have the same processing requirements.

Comparing a PS3 set-up which was meant to approximate the final hardware's performance roughly versus an X360 set-up which was meant to approximate ~30% performance is invalid.

No, jkooXL was saying that they didn't impress him as nearly as much.

gofreak:

New assets don't have to be created to display more cars at a time, but at least some new assets had to have been created to display the pit stop footage.

1. That is true, but logically looking at it, we're seeing 2 games from the same engine looking relatively similar in quality. It's true that the GoW demo was playable, had more units on screen and all that, but it's also true that the CELL was barely utilized and that the demo was running at 60fps.
Looking at it realistically, there's unlikely to be such a huge gap in how the engine performs with a few units on screen, given all the physics, AI and whatnot is dumped onto the CPU rather than the GPU (and in this case, we have no doubts that the CELL can manage all the basic CPU duties).

2. The original comment from him mentioned "the demo of GoW shown blows the socks off anything the PS3 has shown" to paraphrase... except that the demo shown was running at jittery framerates, dipping to 10fps where as the PS3 UE3 demo ran at 60fps. He does say if they get it upto 60fps, but it's not exactly a good argument or even statement of opinion to compare a (very likely) theoretical of what something should be doing, to what something else is doing right now... in otherwords, compare apples to apples and oranges to oranges. If he wants to talk about now, then it doesn't blow away anything. If he wants to talk about later, then he'd likely have to compare 60fps Killzone 2 with 60fps GoW.

3. Ever heard of the idea where you take the stronger argument that can be understood from a person's comments? If we take it by your understanding, then it just shows his obvious Xbox bias and stupidity*, rather than just ignorance, rendering the whole argument with him pointless; Well it was, and I think you might be right.

*It really is kinda stupid to be biased for one camp like that to that degree... you miss out on other promising stuff when you're biased to that extent. I too might be biased for the PS3, but not to the extent where I'd flat out dismiss the value the 'competition' has; moreover, it's better to have defensive bias than offensive bias, just in terms of leaving options open and ultimately been able to benefit more when all consoles are released.
 
Jonnyram said:
Quite.
So what's all the bitching in the last couple of pages about? People just blindly assume the first GT on PS3 will be better than that? Why should it? Is Polyphony going to remodel every single car and course AGAIN for the second time in three years? I kinda doubt it.

Because that looks EXACTLY like GT4.
 
They could have had a look round the corner, seen what is coming, and modelled them all at very high polycounts, then reduced that for GT4.
Reduction when you want the lowpoly versions to look great is far from a simple process though. Especially when you're going as low as 2k-4k as in GT4, so if they did that, they probably had ~double the work to do in terms of volume.
It would save them a lot of time for the next iteration though that's definately true.
 
Lazy8s said:
Zaptruder:

Just because two games use the same engine, it doesn't mean they have the same processing requirements.

Comparing a PS3 set-up which was meant to approximate the final hardware's performance roughly versus an X360 set-up which was meant to approximate ~30% performance is invalid.

Too bad that the PlayStation 3 kit which ran that UE 3 demo had not a full power RSX (not even close according to both Jen-Hsung and Epic's Tim sweeney and Mark Rein) and was not using anything more than the PPE on the CPU side.
 
Oh, I can't wait to see Lazy8s attempt to downplay the PS3 hardware this gen. Somehow, the DC will still seem more powerful to him... :P
 
IGN said:
Right now PS3 is just a mysterious entity powered by a bunch of dumb as all ass buzzwords that probably won't amount to anything at all.

This reminds me of that guy in I, Robot who keeps trying to swear but doesn't get it right, and Will Smith keeps telling him to stop.

Nathan
 
dark10x:
Somehow, the DC will still seem more powerful
"Powerful" is an arbitrary measurement and therefore meaningless as an unqualified comparison between different systems.
 
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