IMO, Id Tech 8 puts all other engines to shame - At least on PC

marjo

Member
I'm very impressed with how great Id Tech 8 runs on my PC, even fully maxed out. It looks beautiful (RT GI and reflections), runs great (4k at over 90 fps with DLSS super resolution on a 5070ti), is completely stutter free, has impressive physics and tons of destructible objects, loads instantly, and has seemingly perfect frame pacing.

It's so far above things like Unreal 5, it's not even funny. I honestly don't understand why Id doesn't license it out to other companies (other than Machine Games).
 
it's jarring that there's no stutter and no obvious technical issues. and all without a minute long shader precompilation screen either.

and that's in itself a sad reflection of the state PC gaming is in as a whole. when you're surprised a game runs without constant issues...
 
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it's jarring that there's no stutter and no obvious technical issues.

and that's in itself a sad reflection of the state PC gaming is in as a whole. when you're surprised a game runs without constant issues...
Yeah, Unreal 5 is such a piece of shit that it's set the bar terribly low.
 
it's jarring that there's no stutter and no obvious technical issues.

and that's in itself a sad reflection of the state PC gaming is in as a whole. when you're surprised a game runs without constant issues...

Agreed, KCD2 springs to mind as well. Compared to Oblivion it runs piss takingly good.
 
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Form what I played of doom dark ages, it runs great and at times it looks great but maybe it's the art style as I wasn't blown away by the graphics.
 
They can licence the engine out but it's not doing all the work. Id are still technically adept, and could probably run circles around other studios even if forced to use ue5.
 
I wonder if Arkane has updated Void to conform to current id Tech standards. Machine Games did, so I would expect the same for Void Engine.
It would be interesting to see Arkane's typical stylized visuals with ray tracing at high resolution and framerate.
Assuming Blade hasn't been cancelled, of course.
 
it has incredible cutscenes. at times I couldn't believe it was actually being rendered on my GPU, i had to check GPU usage to make sure. and sure enough all cutscenes were in engine...
 
Yeah, Unreal 5 is such a piece of shit that it's set the bar terribly low.
That's been an issue since UE 3. It's had lag spikes and LOD texture pop-ins since then.

It's just that UE has a bunch of features to let it automate whatever you're trying to do for better or worst. Not every game needs its own custom engine. But some many "technical developers" just are connecting puzzle pieces in a UI and writing a few lines of code in a scripting language without understanding what is actually going on. That give us the crap performance most modern games deal with now days.
 
To a great extent on consoles as well.

Solid 60fps with RTGI at 1440p~ on the base consoles. It's pretty impressive.
 
I wonder if Arkane has updated Void to conform to current id Tech standards. Machine Games did, so I would expect the same for Void Engine.
It would be interesting to see Arkane's typical stylized visuals with ray tracing at high resolution and framerate.
Assuming Blade hasn't been cancelled, of course.

Excited Wesley Snipes GIF by BBQ Films
 
I agree with you OP:
- zero stutter;
- zero shader compilation;
- load times under a second;
- very stable with no crash or issue;
- impressive framerates even without FG when the game displays dozens of enemies at once.

It's amazing.
 
I'm very impressed with how great Id Tech 8 runs on my PC, even fully maxed out. It looks beautiful (RT GI and reflections), runs great (4k at over 90 fps with DLSS super resolution on a 5070ti), is completely stutter free, has impressive physics and tons of destructible objects, loads instantly, and has seemingly perfect frame pacing.

It's so far above things like Unreal 5, it's not even funny. I honestly don't understand why Id doesn't license it out to other companies (other than Machine Games).
It does it on consoles too. The things Doom the Dark Ages does on Series S, PS5 and Series X are incredible from physics to RT to weather simulation and insane performance, it does it all while being one of the best looking games of this gen and running at 60fps. Pure wizardy.
 
It performs very good so respect where respect is due, it doesn't show anything graphically impressive though. No it doesn't put all other engines to shame. UE5? Yeah, no doubt. But it's because compared to trash like ue5 basically anything looks like the best thing ever.
 
It performs very good so respect where respect is due, it doesn't show anything graphically impressive though. No it doesn't put all other engines to shame. UE5? Yeah, no doubt. But it's because compared to trash like ue5 basically anything looks like the best thing ever.
Nothing graphically impressive? It's got ray traced rtgi, ray raced reflections, no perceivable pop in, and plenty of destructiibility, while handling large environments and a huge number of enemies. What feature is it missing?
 
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Just finished the game. Overall it looked great, nothing amazing tho, BUT it ran incredibly well. 0 stutters, 200 fps with DLAA and framegen. No artifacts, perfectly smooth and crisp. I take this over any lumen/nanite stutterfest
 
lol its easy to make the game run well when they look worse than last gen games.

Indy and Doom rtgi is just way lower quality than even software lumen. It barely looks last gen. The asset quality is no where near current gen standards. And at times worse than the best of last gen.

If you want to play last gen looking games then yes this shit is the engine for you. I prefer to play games that look next Gen. Not whatever this is.

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They need path tracing to get the most out of their engine. Something that can only run on a handful of gpus. Snowdrop, Decima and even frostbite are better alternatives if you hate the stuttering in ue5 so much.
 
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This was said when Indiana Jones released as well. Then they added path tracing.
Just a reminder…
 
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it's jarring that there's no stutter and no obvious technical issues. and all without a minute long shader precompilation screen either.

and that's in itself a sad reflection of the state PC gaming is in as a whole. when you're surprised a game runs without constant issues...
UE has lower the standards so much for PC games, it's depressing. We see a game with decent performance without stutters and other annoying issues and we think it's a "feature" now.
 
Look fine but nothing to write home about and half of the game look like last gen .

Some scene look nice tho .
 
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It's so far above things like Unreal 5, it's not even funny. I honestly don't understand why Id doesn't license it out to other companies (other than Machine Games).
Because that's fundamentally a different business model for them. Id Software isn't set up as an engine licensor; that would demand a massive, dedicated support infrastructure for external developers, which isn't their core business.
 
On consoles, i get somewhat better / consistent performance from different engines.

This game does however plays silky smooth, with RT, physics, tons of enemies in relatively large battlefields.

I think its the combination of things that make it impressive. Screenshots dont do it justice.
 
To the people that say it looks last gen/meh, I have two questions:
  1. Do you think it's the engine's fault, or was it id's intention to focus on gameplay over top notch visuals?
  2. Would you rather they sacrifice a game that runs well for souped up visuals?
I haven't played Indy or Doom, but I enjoy the hell out of decade old games at buttery smooth framerates, and personally I will always choose that over extra lighting or whatever.
 
I prefer the engine death stranding runs in.
Doom looks cartoony and goofy as fuck.

Also alan wake 2 looks so much fucking better
 
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Real talk but Halo should be using IDtech not UE.

Actually a good take.

With Halo being a competitive shooter, a stutter free and stable FPS is basically key and IDTech does provide that, but one big thing regarding that is would it support something like Forge? That's what worries me with the next Halo on UE, is that will it support Forge like Halo Infinite currently does? Because Forge is probably one of the greatest things that has happened in gaming for users.

The issue is that, it all depends on the optimization. UE games can be stutter free, if they're optimized well, but this industry has got to a point where the word "optimization" has been removed from their vocabulary and no one knows what it is.
 
I'm very impressed with how great Id Tech 8 runs on my PC, even fully maxed out. It looks beautiful (RT GI and reflections), runs great (4k at over 90 fps with DLSS super resolution on a 5070ti), is completely stutter free, has impressive physics and tons of destructible objects, loads instantly, and has seemingly perfect frame pacing.

It's so far above things like Unreal 5, it's not even funny. I honestly don't understand why Id doesn't license it out to other companies (other than Machine Games).

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10 times more optimized then UE5 stutter shit.
I cant believe how good runs on Xbox series S. Fucking series S with 4TF GPU & shared 8GB RAM at 900P/1080P & 60fps.
ID developers are wizards. !!!
Not to mention that my 6800XT with 3700X runs buttery smooth with 70-80 fps on 1080P with max settings.
 
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