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Incognita | OT | Turn-based Tactical Espionage

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Developer: Klei Entertainment (Mark of the Ninja, Don't Starve, Shank, Eets)
Platforms: PC
Price:
- $16.99 for Alpha Access, all updates, full version at release, and a second copy (Humble Gift)
- $19.99 for all that + soundtrack
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Official Site | Forums | Alpha Trailer

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Incognita is a a turn-based strategy game played from an isometric viewpoint, with a focus on stealth, rather than extended battles. It’s set sometime in the future and has a hard sci-fi feel to the world that has been created.

You play as the overseer of a team of agents, picked out by you, as they attempt to infiltrate corporate buildings to find gear, steal equipment and obtain intelligence documents. A level consists of one floor inside the building, and the only final escape that can be had is to be found on the top floor. The levels are procedurally generated, and permadeath is in place, so in between missions, it’s vital to hire new agents and buy more equipment.

In the current build of Incognita, there are three types of classes you can choose from. They are:

Engineer: Can scan areas to find electronic devices, such as computers, can hack computers proficiently

Stealth: Moves silently (the others create sound ripples, like in Mark of the Ninja) and uses a dart gun to knock guards out

Sharpshooter: Shoots enemies from long-range to kill

Moving through the level can be done as you wish, but information is vital in Incognita, so peeking through doors, around corners and generally being cautious is encouraged. Reaction moves are possible during the oppositions turn, should an enemy or your own agents be encountered when it’s not their turn. Guards will shoot on sight, and taking cover is necessary to avoid taking damage. Ammo for the weapons is quite deliberately scarce, so it’s best not to engage them in a firefight, lest you want to search for more ammo or purchase it after the level is over.

Read more at IndieStatik
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Update 1:
- Improved procedural map generation
- Shop item
- Agent revival via adrenaline syringes
- Many small UI improvements
- Refined combat mechanics and new combat panel presentation
- Continuous floor(level) advancement
- Options menu with volume control.
- New agent animation effects such as "pinning" when standing on a KOed guard.
- Update timer added to the main menu.

Update 2:
- Agents have improvable skills
- New security item - sound bug
- Refined wall rendering
- Iteration on the agent hud elements
- Team preview screen and agent character sheet
- Color blind correction filters.
- Agent dialogue

Update 3
- Danger Zones
- Guard patrol paths displayed
- Arrest mode
- Mainframe Programs - Ping
- Floating text HUD notices

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Incognita is currently in ALPHA, which means that we are still in the early stages of development. At this time, we have the core mechanic of turn-based espionage, but the major features and content of the game are still being implemented. We expect the game to change significantly as we test and release new updates, and as much as we try to keep them out, we’re expecting bugs along the way.

During the Alpha, Incognita is only available for purchase through the widget here. Right now, when you purchase the game, you get a key that you must redeem in Steam. The Incognita Alpha is not available for "purchase" through Steam at this time. We will have a Steam purchase page closer to Beta, and a standalone version will be available around launch.
 
Eyes trained on it, but was going to wait for a while until snagging it on account of added features etc.

But consider me in. Love this kind of game/mechanic.
 
New update today:
Two new features were added this update to help bring the players planning to a higher level than previous. They cut down on the times when enemy will catch you in situations you really could not have prepared for. Tiles that can be seen by the enemy are now shown in red. As well, the paths that guards are patrolling on are displayed as white arrows.

Guards become both more dangerous yet less lethal with their new "Arrest Mode". They will approach your agents and knock them out while protecting their own butts with overwatch. Teamwork will be important for the player.

Programs add new options for the player in Mainframe mode. These abilities will offer new ways to spend credits and CPUs. The first available is Ping. It lets the player create a distracting noise around the map.

Floating text common to old school tactics RPGs now spell things out like when action points are used and when CPUs are gained or spent. You can also see more easily when critical hits are scored.
 
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