Industries first open source A.I. 3D world generation model

cyberheater

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This is nuts.

We're thrilled to release & open-source Hunyuan3D World Model 1.0! This model enables you to generate immersive, explorable, and interactive 3D worlds from just a sentence or an image.

It's the industry's first open-source 3D world generation model, compatible with CG pipelines for full editability & simulation. Set to transform game development, VR, digital content creation and so on. Get started now👇🏻

Project Page:https://3d-models.hunyuan.tencent.com/world/
Try it now:https://3d.hunyuan.tencent.com/sceneTo3D
Github:https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0
Hugging Face:https://huggingface.co/tencent/HunyuanWorld-1

 
We will shortly be reaching the point where games that do NOT use AI will be labelled as such.

"This game was crafted entirely by original assets and art, no Artificial intelligence was used"

It could be a selling point or we could just reach a point where we accept AI art/assets etc. in every game and are happy enough with it.
 
We will shortly be reaching the point where games that do NOT use AI will be labelled as such.

"This game was crafted entirely by original assets and art, no Artificial intelligence was used"

It could be a selling point or we could just reach a point where we accept AI art/assets etc. in every game and are happy enough with it.
Im already at that final stage.
Its not going anywhere and will speed things up exponentially.
 
Stuff like this is going to decimate jobs in game development. It's going to be brutal. I wonder when we will see the first game completely generated by A.I.
 
We will shortly be reaching the point where games that do NOT use AI will be labelled as such.

"This game was crafted entirely by original assets and art, no Artificial intelligence was used"

It could be a selling point or we could just reach a point where we accept AI art/assets etc. in every game and are happy enough with it.

If the quality is equal, why would I care if a texture or asset is AI-generated or not?
 
Im already at that final stage.
Its not going anywhere and will speed things up exponentially.
Sure we are very close, but I think it would be different thing altogether to play a game that was majority created by AI. If it is the best game ever then should we care?

If the quality is equal, why would I care if a texture or asset is AI-generated or not?
You shouldn't probably, it's just interesting that we are headed to a world where "art" is not being made by a human and constructed by machines. We can't tell the difference so what is the difference?

Edit: I really want them to use AI to speed game development up but it is clearly not able to help that much yet. Hopefully this will accelerate dev time exponentially on the future.
 
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This is wild. Think about where we'll be in 5-10 years (or sooner)… we'll have games that will be generated in real-time based off of our own individual preferences. And they'll probably be good.

Same with movies, tv shows, music, etc.

So many industries are gonna get completely demolished. It's gonna be a wild time.
 
The future is both scary and very exciting.

Publishers are going to have to get a lot better at cleaning up their storefronts though, because the amount of AI slop that's filling up the stores today are already pretty overwhelming.
 
Oh I didn't realize this was Tencent at first. We're gonna be seeing this in games soon.
 
AI mastered speech almost a decade ago and I can't name a single good book written by an AI.

Stuff like this is fancy tooling, companies who rely on it too heavily will be churning out bad games cheaply, companies who use it wisely can maybe cut a few tedious corners and we won't even notice.
 
We will shortly be reaching the point where games that do NOT use AI will be labelled as such.

"This game was crafted entirely by original assets and art, no Artificial intelligence was used"

It could be a selling point or we could just reach a point where we accept AI art/assets etc. in every game and are happy enough with it.
As a consumer, I don't see why it should matter to me whether a game has been created using AI or not?
 
Why do people buy "all natural" food? Its emotional. Though in this case nobody will have a job to be able to afford games by then anyway.
What the fuck? Natural food is obtained primarily because it's not garbage and literal poison compared to most store bought/industrialized/processed junk.

This as first reply says is no different than food being named organic nowadays, because most is modified or refined/processed etc, to both make people sick and earn easier money.

AI in game development and art in general is death of soul in my opinion, also missing of the point where artists come together and make art for fun and expression. This AI generated push is simply to make consumption easier, as well as cost less to produce, whenever money plays a role in any endeavor, it hurts it.
 
Backgrounds always look very flat in the examples. But it's interesting to think about what will soon be possible.
 
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if done well and i don't notice a difference, then i couldn't care less. I think the early stages of AI in game development will be very apparent with repeating assets etc, but give it few years and no one will be talking about AI doing the heavy lifting in game development
 
Most open world games already suffer from being generic and repetitive.
And this might just make this problem much worse, with Ai slop everywhere.
 
I Dont Ron Burgundy GIF
 
If the quality is equal, why would I care if a texture or asset is AI-generated or not?

If your young child came home with a drawing they drew themselves or one they typed into an A.I. art generator, which one would you proudly display on your fridge?
 
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am i wrong or did they just show a character walking like 3 feets of distance? If all it does is create a skybox and a background, well that's not that impressive is it.
Nowhere they did show that that stuff is actually explorable and interactive, did they?
 
I think the best use for this right now is inspiration and conceptualisation.

I've seen so many cool little concepts with really distinct and striking visual styles on social media using AI generation. Stuff that I simply haven't seen the likes of before.

I think of it as an advanced extension of concept art.

I can see better studios using top tier concept artists feeding their art into a more isolated model, pairing it with intricately detailed prompts and getting it to spit out either a video or an interactive world that can serve as inspiration and a way of visualising the game before you have something up and running fully.

You could even pair the concept art, the prompts and the early alpha gameplay that has most visual settings very low and get a nice visual to work off of. That more rapid iteration and feedback loop could be valuable.

I think we'll see some studios basically building very narrow, coherent custom models for a given game and everyone will have access to it so they can bounce their work back and forth from it. In addition, individual artists could even have their own personal model they carry around with them that can interface with this which is fed purely by their own artwork and becomes a means of compounding. Kind of like a virtual partner to increase productivity while you still maintain the bulk of creative control.

I think it'll be hierarchical. There'll be larger global models you can plug into, then a studio may have a larger generalised model of their own, then they'll have a specific model for a given game franchise, then another for a given release within that franchise and finally the artists and other workers have their personal model. From the bottom up you'd limit how much your work can work its way out to the higher up models. But you'd effectively endeavour to weight everything just right so that at each layer, things can retain much of their identity.

Global Model
- Publisher Model
-- Studio Model
--- Franchise Model
---- Game Model
----- Personal Models

Narrower control and inputs as you work down will allow for tighter creative control and more focused, unique results. These would be continually reiterated and grown, with higher models informing the lower models how to process and learn.
 
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I haven't read the paper, but it looks to me that they've just trained a conditional diffusion model on generating 360° images. The training data is the most interesting part about of all this. But I am not impressed.
 
If the end result is a good product, what would be the issue?
For me, I can see things from two perspectives.

One is that this will just feel "soulless" and devoid of any human creation and feeling.

On the other hand I have been reading a lot about simulation theory recently and how machines are inevitably human creations and have parts of us in them. So all the stuff that it creates actually comes from a human originally. It cannot think for itself, yet.

I would say that probably at least half of the games (being generous) released in the current day are absolutely shite and not worth your time anyway. Made by developers who don't really care about the medium and are just trying to make money. They don't want to make a game where people will really gel with the story or gameplay.

So if AI games just start churning out and they are of similar quality then what is the difference really indeed? The lines are sure blurring and it will be an interesting next 10 years.

Imagine if a game like DS2 can be generated in months rather than years, it is going to be a race to the bottom though but thats the same for all industries that will be touched by AI.

It's going to affect us all in a huge way.
 
Most open world games already suffer from being generic and repetitive.
And this might just make this problem much worse, with Ai slop everywhere.
No reason why it would look generic and repetitive. If anything it could create deeply rich visually stunning worlds with just a few lines of text.
 
AI mastered speech almost a decade ago and I can't name a single good book written by an AI.
Yea actual 'content' remains elusive - it's great at craft, but can't actually generate yet. And I'd argue things like game design are even more elusive when looking at how many humans struggle with it, but I know there'll be people that argue that design is much more mechanical (I disagree, but it's debatable).

But yea, it's a great question if that can be cracked (and with current methods) or not.
 
Most open world games already suffer from being generic and repetitive.
And this might just make this problem much worse, with Ai slop everywhere.

I think the opposite will happen. AI will increasingly nail the intention/goal of the user and dial it up to 10, and then some. The quality will take a huge leap just like we're seeing with image and video.

Somewhat related: this AI created teaser has been making a buzz amongst indie devs:

Just an example that AI is already creating game stuff that actual devs would've wanted to create.
 
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If this is what a little team could achieve then imagine what Microsoft with OpenAI are cooking? I still see in OP video that it always looks a bit like image generated and many stretches when moving, but I guarantee someone is making a legit 3D world with actual geometry, no hallucinations.

More layoffs in the future, massives

In fact Jensen Huang a few days ago said that most peoples will lose jobs

So what happens then? If you don't have a strong UBI ala Star Trek, you just end up with hyper poverty
 
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Somehow my conspiracy theory sense tickling me, i think i know why western AAA are destroyed these days, and seems awful, so they could be replaced by AI (which I hope is not )

the grand plan seems years ago by design. Strike the quality with culture wars, by then tru gamedevs are exit somewhere, and uglify the truth, expose it so people hate more, and embrace the replacement, which is AI these days.

Just two cents, i'm still hate cheap use of AI though.
 
For me, I can see things from two perspectives.

One is that this will just feel "soulless" and devoid of any human creation and feeling.

On the other hand I have been reading a lot about simulation theory recently and how machines are inevitably human creations and have parts of us in them. So all the stuff that it creates actually comes from a human originally. It cannot think for itself, yet.

I would say that probably at least half of the games (being generous) released in the current day are absolutely shite and not worth your time anyway. Made by developers who don't really care about the medium and are just trying to make money. They don't want to make a game where people will really gel with the story or gameplay.

So if AI games just start churning out and they are of similar quality then what is the difference really indeed? The lines are sure blurring and it will be an interesting next 10 years.

Imagine if a game like DS2 can be generated in months rather than years, it is going to be a race to the bottom though but thats the same for all industries that will be touched by AI.

It's going to affect us all in a huge way.
If I look at games like Concord, Indy, Avowed, South of Midnight, it's hard to imagine that AI can't at least produce that quality in a few years.

The "soulless" part, I think that's mostly a mind-trick.
I've seen AI art on social-media like TikTok that look amazing and most people in the comments agree, but you'll always have a couple of people who disagree.
Though, that's art in a nut-shell.

It's probably going to be a minority of purists that might take a hard-headed stance against AI.
 
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If i can go and tell an AI to expand an existing games, for example Bioshock and expand on its levels in quantity, make them more open, let me enter more buildings maybe with more lore to the world or those Truck Sims where it could expand on the cities which are for the most part barebones in terms of roads, i would love to see that kind of evolution.
 
? it's just a bunch of generated images, the rock jumping is interesting, but this is still just a fancy image generator with a player perspective.

A GPU draws an image to your monitor as well when gaming. Why would it matter how that image is drawn? Processed by a GPU or processed by an AI?
 
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