cormack12
Gold Member
Source: https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021
The team mentioned Seasons a few times before, including our recent Halo Infinite Multiplayer Overview video. How will Halo Infinite function as a live game and what role will Seasons have as part of that?
Ryan Paradis: Seasons are the core container or framework for the content we’ll be delivering to our players. It’s a concept they should be familiar with in MCC already, but for our new players, it’s pretty simple: roughly every three months, we’re going to kick-off a new season. This comes with a ton of updates, new gameplay content, new events, new systems, new customizations, new progressions, new new new… And, as you’ll see in this blog, we’re really excited by the work the Halo Waypoint team is doing to bring your Spartan’s seasonal journey to the web and mobile app.
Chris Blohm: We are focused on adding to the player experience every season. We will look at what worked and see if we want to do more of it. If something did not work, we will learn from it and do better in the future. We want to experiment, learn, and listen with every release and make the game better for everybody.
There’s quite a bit to unpack there, but before we dive into specifics for events, customization, and progression, I wanted to discuss the quarterly model with you first. Why did we decide on this time period between larger updates and, the obvious question from a Community Manager, do we have to wait 3 months to fix issues that may arise?
Ryan Paradis: So, we decided on roughly 3 months because it gives players a good amount of time to experience and explore the Seasonal content, without it getting tiresome and without constantly pulling the rug from under players. We want to ensure that there’s always a fresh and fun reason to be playing Halo Infinite, but that the things they know and love will be around for more than a heartbeat.
And you absolutely do not need to wait 3 months for bug fixes! We’re going to have to prioritize fixes on our end of course – not everything will be fixed immediately – but we have the infrastructure to deploy fixes pretty rapidly, once we solve them on our end. And of course, player feedback will continue to play a key role in identifying opportunities and shaping our priorities as Halo Infinite grows and evolves over time.
Chris Blohm: There’s one note from Ryan in regard to Seasons that I’d like to jump in on. We want players to have cool content, activities, events, and rewards over the course of the season, but we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.
We’ve mentioned customization and cosmetics a few times now. What are the various ways players earn and unlock customization elements?
Chris Blohm: Out of the gate players can get starting gear and get rewards from the free Battle Pass track, the paid Battle Pass track, challenges, skill rewards, event reward tracks, legacy rewards (H5’s SR 152, for example), and be rewarded for some campaign actions. We have a number of Season 1 giveaways as well – certain weeks and days have some significance inside and outside the game, so we’ve set aside pieces for players to login and claim.
Ryan Paradis: And remember, we’ll always be adding new customizations and fun ways to unlock and earn those as well! Day one is just the beginning for us.
Glad to hear that people won’t have to wait too much longer then! Before we wrap up our second chat with you, do you have any closing words for the community?
Ryan Paradis: Thanks for having us again! I’m excited when we get to engage with the community and can’t wait to continue the conversation throughout the year. Reminder to everyone out there: sign up for Halo Insider so you can play in flights and get the latest news on Infinite!
Chris Blohm: Yes! Every season will have exciting new content and activities. We have a ton to talk about and we’re excited to continue the dialogue in the future.
Then it goes onto the redesign and goals of the waypoint site
The team mentioned Seasons a few times before, including our recent Halo Infinite Multiplayer Overview video. How will Halo Infinite function as a live game and what role will Seasons have as part of that?
Ryan Paradis: Seasons are the core container or framework for the content we’ll be delivering to our players. It’s a concept they should be familiar with in MCC already, but for our new players, it’s pretty simple: roughly every three months, we’re going to kick-off a new season. This comes with a ton of updates, new gameplay content, new events, new systems, new customizations, new progressions, new new new… And, as you’ll see in this blog, we’re really excited by the work the Halo Waypoint team is doing to bring your Spartan’s seasonal journey to the web and mobile app.
Chris Blohm: We are focused on adding to the player experience every season. We will look at what worked and see if we want to do more of it. If something did not work, we will learn from it and do better in the future. We want to experiment, learn, and listen with every release and make the game better for everybody.
There’s quite a bit to unpack there, but before we dive into specifics for events, customization, and progression, I wanted to discuss the quarterly model with you first. Why did we decide on this time period between larger updates and, the obvious question from a Community Manager, do we have to wait 3 months to fix issues that may arise?
Ryan Paradis: So, we decided on roughly 3 months because it gives players a good amount of time to experience and explore the Seasonal content, without it getting tiresome and without constantly pulling the rug from under players. We want to ensure that there’s always a fresh and fun reason to be playing Halo Infinite, but that the things they know and love will be around for more than a heartbeat.
And you absolutely do not need to wait 3 months for bug fixes! We’re going to have to prioritize fixes on our end of course – not everything will be fixed immediately – but we have the infrastructure to deploy fixes pretty rapidly, once we solve them on our end. And of course, player feedback will continue to play a key role in identifying opportunities and shaping our priorities as Halo Infinite grows and evolves over time.
Chris Blohm: There’s one note from Ryan in regard to Seasons that I’d like to jump in on. We want players to have cool content, activities, events, and rewards over the course of the season, but we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.
We’ve mentioned customization and cosmetics a few times now. What are the various ways players earn and unlock customization elements?
Chris Blohm: Out of the gate players can get starting gear and get rewards from the free Battle Pass track, the paid Battle Pass track, challenges, skill rewards, event reward tracks, legacy rewards (H5’s SR 152, for example), and be rewarded for some campaign actions. We have a number of Season 1 giveaways as well – certain weeks and days have some significance inside and outside the game, so we’ve set aside pieces for players to login and claim.
Ryan Paradis: And remember, we’ll always be adding new customizations and fun ways to unlock and earn those as well! Day one is just the beginning for us.
Glad to hear that people won’t have to wait too much longer then! Before we wrap up our second chat with you, do you have any closing words for the community?
Ryan Paradis: Thanks for having us again! I’m excited when we get to engage with the community and can’t wait to continue the conversation throughout the year. Reminder to everyone out there: sign up for Halo Insider so you can play in flights and get the latest news on Infinite!
Chris Blohm: Yes! Every season will have exciting new content and activities. We have a ton to talk about and we’re excited to continue the dialogue in the future.
Then it goes onto the redesign and goals of the waypoint site