http://hardware.gamespot.com/Story-ST-x-1570-x-x-x
and an interview with mark rein about UE3.0
http://www.gamesindustry.biz/content_page.php?aid=7189
Multicore processors allow game developers to separate tasks between the different cores, and, once correctly implemented, the added processing power should give designers the freedom to create more rigorous physics and artificial intelligence engines. Dave Taylor, formerly of id Software and currently of Naked Sky Entertainment, demonstrated RoboHordes, an Unreal Engine 3-based game that takes advantage of the multicore nature of these newer processors. Taylor and his cohorts had engineered the game to assign specific tasks, like the physics, sound, and AI to separate processing threads. The physics thread allows the game to sample at 200 frames per second, and that gives the game a very responsive feel even though the graphics display itself may only be rendering at 25fps.
and an interview with mark rein about UE3.0
http://www.gamesindustry.biz/content_page.php?aid=7189
GI: What kind of stage are you at with the different manufacturers regarding next-gen? You've presumably got Xenon / Xbox 2 kits - what about Sony's next platform?
MR: I, um... I can't really talk about any of that. I can't even confirm what you said about the first one. We have to keep our relationships with those companies! [laughs]
We've shipped about 50 Unreal Engine games thus far, and I'm pretty sure that just in the next generation alone, there'll be 50 Unreal Engine 3 titles at least - so we've got ro make sure we respect those platform holders!
GI: As someone who's been working closely with next-gen development, what do you think the biggest difference consumers are going to see in next-gen games is?
MR: There's no question that the graphics are going to be a huge upgrade. You know, people are such snobs, with this "oh, it's not about graphics" thing. That's such nonsense. It's totally about graphics, What's the difference between the first Metal Gear Solid and the latest Metal Gear Solid? Right, it's "wow, the graphics!" There's no question, that's going to be the first thing that people see - they're going to see that the visuals are just spectacular.
Other than that... I think that games have come a long way, and they'll have more processing power in the next generation so I think they'll certainly be able to do more cool things going on at one time, so a little more interactivity. Sound as well, on these systems they're obviously going to be pushing super high-quality sound, and I think that'll be pretty significant.
The main thing, though, is that I think your games will just look a hell of a lot better. I think that Microsoft has done a phenomenal job with Xbox Live, and I'm sure that they're going to come up with even cooler things that it can do - I mean, they've already done some great stuff. You now have the ability to just turn on your Xbox and send a voice message to somebody, say "hey, you want to play this game?" or whatever, which I think is brilliant. I'm sure they're going to come up with even cooler things to do, having more processing power.
I think that the main thing is going to be the graphics, but also important is the ability to have more live things going on on the machine at one time. That's definitely going to be crucial as well. A game like Half-Life 2 that had maybe 20 guys walking around a level, maybe now you'll see 30 or 40. You have more processing power, so you can make more of your AIs smart as opposed to just throwing more dumb guys in.