Lord Error
Insane For Sony
Here's a report about a Cell-based tech demo/game that features server side calculated physics. I remember I said once how things like this seem to be one of the goals of people behind this chip, but quite a few people though it would be unfeasable. I'm not sure under what conditions this demo operates exactly, but it's interesting nonetheless.
http://gear.ign.com/articles/615/615521p1.html
http://gear.ign.com/articles/615/615521p1.html
Lastly, we saw a demo of a network game with entirely server-side physics. The goal here was to prove that a high-end server could run some of the most computationally-intensive parts of a game, saving the client machines from having to process what would wind up being redundant data. The demo featured some huge mechs, large buildings and a couple tanks. As parts of an object were fired upon, pieces of it would crumble off and collide and bounce with surrounding objects. While it honestly wasn't the most impressive piece of physics tech we've ever seen, the fact that it was all running server-side was kinda neat.