Bluecondor
Member
Like many people on GAF, I was/am disappointed that Rockstar never released any single-player DLC for GTA V. The recent Criminal Enterprises update for GTA: Online introduced a small change that has (in my opinion) finally made GTA: Online a viable single-player game.
I tried GTA: Online back in 2017 when I first got my PS4 (after having played the single-player campaign for GTA V on the PS3). Back then, the major content in GTA: O had to be played in public lobbies. This made it very difficult to play GTA: Online as a single-player experience. I gave it a serious try using various tricks to force myself into solo public lobbies, but it was a real hassle. I had given up playing GTA: Online since then.
With the Criminal Enterprises update, nearly all of the content in GTA: Online (missions, businesses, etc.) can be played solo in Invite-Only lobbies. GTA: Online is like a whole new game for me. I had already grinded for a CEO office, a warehouse and a nice attack helicopter (Buzzard) back in 2017 by stealing/selling Sentinels and playing CEO missions over and over again. Now, there are a number of missions, etc. that generate $50,000 or so in cash. In just a few weeks, this has allowed me to buy a motorcycle club, a gun-running bunker, an Agency (for contracts and payphone hits from Franklin and Dr. Dre's mission), and a nightclub (which itself generates $50,000 per in-game day and is a front for several of your other criminal businesses.). The update also added a worker in the warehouse (Lupe) who grinds 1-3 crates per in-game day and workers in the the nightclub who grind crates for your businesses. Unlike back in 2017, you now have a lot of options as a solo player for making money and playing various missions and activities.
Is anyone else enjoying (or not enjoying) the upgraded single-player experience in Invite-Only lobbies in GTA: Online?
I tried GTA: Online back in 2017 when I first got my PS4 (after having played the single-player campaign for GTA V on the PS3). Back then, the major content in GTA: O had to be played in public lobbies. This made it very difficult to play GTA: Online as a single-player experience. I gave it a serious try using various tricks to force myself into solo public lobbies, but it was a real hassle. I had given up playing GTA: Online since then.
With the Criminal Enterprises update, nearly all of the content in GTA: Online (missions, businesses, etc.) can be played solo in Invite-Only lobbies. GTA: Online is like a whole new game for me. I had already grinded for a CEO office, a warehouse and a nice attack helicopter (Buzzard) back in 2017 by stealing/selling Sentinels and playing CEO missions over and over again. Now, there are a number of missions, etc. that generate $50,000 or so in cash. In just a few weeks, this has allowed me to buy a motorcycle club, a gun-running bunker, an Agency (for contracts and payphone hits from Franklin and Dr. Dre's mission), and a nightclub (which itself generates $50,000 per in-game day and is a front for several of your other criminal businesses.). The update also added a worker in the warehouse (Lupe) who grinds 1-3 crates per in-game day and workers in the the nightclub who grind crates for your businesses. Unlike back in 2017, you now have a lot of options as a solo player for making money and playing various missions and activities.
Is anyone else enjoying (or not enjoying) the upgraded single-player experience in Invite-Only lobbies in GTA: Online?
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