

Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.
The OP will contain games that released both towards the end of the previous month and games that have released during the current month.
All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.
Also keep an eye out for the ‘GAF iOS Challenges’; events where GAF battle it out on the Game Center leaderboards of a chosen game for both fame and fortune (prizes donated by members of our community).





Game OT here

I hadn't heard a thing about it, picked it up based solely on the name (free to play), but it's really fascinating -- It's sort of like Plants vs. Zombies mixed with Donkey Kong Jr. Math.
Every turn, you draw 2-4 cards and 6 numbers -- then you have to add, subtract, or multiply your numbers together to generate the "resources" to play your specific card. So if you want to play a card with a 17 cost, and you have a 1, 2, and 9, you can play it with 9 x 2 - 1 = 17, then play the card. You play cards to summon units, then click "Fight" to have them roll out down the lanes.
If you use up all six numbers, you get a "Calculord" bonus that gives you a fresh set of 6 numbers, and if you are able to deploy all of your units, you pull an extra 2 cards for your next turn. So it's in your best interest to be smart with what numbers you use, since smart play lets you deploy more units.
Play in the lanes is also kind of cool in that you have two "classes" of units -- offensive based or push-based. The push-based units are typically more defensive and actually shove units back down the lane; your units march down the lane in the order they're summoned, so it's best to start with a push unit or two and then have offensive units behind them.
It's really, really cool. I've only played the first two battles but there looks to be a shit-ton of customization (full deck building, including winning units/cards from enemies and even determining what extra numbers you use for playing cards).
Warning: It does have ads and IAP, though -- it has a "Fun Club" option where you can sub to gain extra cards and remove ads (it's a one-time payment), and there are expansion decks of units that look to be 99 cents or $1.99. I think it's worth a toss, though, as it's really clever.
It's basically a collector card game + lane-based strategy RPG + simple math. Try it if you can handle getting to a desired number under 100 (at least from what I've seen) using addition, subtraction and multiplication with a set group of numbers (which is actually a deck of numbers you can edit later, crazy) to deploy your units. You get a bonus (I think it's an extra turn?) if you use all the numbers you're given for your turn.
Wow that's an awesome game. Easy to get into, fun strategies and addictive. Love it.





All around a much better game [than Bug Heroes 1].
It plays a little like a MOBA now. You are not just defending your base, but in PvP you have to destroy the enemy's, and there are ally creeps. There are 25 heroes and they play very different from each other. In the first game all the bugs were suited for everything, now they have very specific roles and very different skill sets, which greatly improves the tactical depth. Now you only take 2 heroes, but they are both present in the battlefield and you freely switch between both or give commands. Since each hero is very weak and limited alone, you need two heroes that complement each other well. You will play in a completely different way depending on the heroes you take.
There's also more stuff in the way of RPG elements, like equipment system, scrolls, persistent upgrades, etc.
Also, many more enemy types and the game plays much better all around.
It's also not just a bit better visually, it's like one generation ahead.
It's really better in every possible way. The first game didn't really grab my attention.
Definitely superior to the first Bug Heroes
It's fast and action-packed, with tons of tactical depth. Controlling two heroes is fluid and adds so much strategy and each hero plays differently. It's also extremely generous and balanced; you'll never have to spend a cent on the game beyond the initial purchase to experience everything the game has to offer. The wealth of content, variety, and depth here rivals the best PC indies IMO and I haven't even tried multiplayer yet





I'm playing Oquonie.
It's really beautiful, but I've absolutely no idea of what I'm doing.
If anyone knows how to pass the first stage, I'm all ears.
EDIT: Ok....I'm getting the hang of it and now at least I have a clear target and understood how to traverse the various inter dimensional worlds.
It's starting to get better and better now...liking it much more than Hiversaries.
Graphically is a joy...so weird, so alien, so beautiful.
Oquonie, after admittedly a struggling first hour I was able to get through thanks to the lovely graphics, clicked suddenly and now I'm pretty hooked.
Somehow I think I got how the weird universe is regulated and I know what must be done.
Now I'm trying to do it, and it's a lot of fun.
EDIT: now it's getting really serious. Was quite a while since I had to get pen and paper to solve a puzzle or to map a world.





I am blown away. It's so great. It's literally... wow.
It's beautiful and has really nice music. The gameplay is pretty much just walking around and solving a variety of puzzles. Some are pretty easy, while others are quite clever.
Just completed Tengami.
Pure poetry.
A short but touching experience with sky high production values and some mind bending puzzles.
Took me a bit less than 4 hours (most of all spent walking around), but I really enjoyed the ride, very relaxing.
Definitively NOT suited to the inpatients or action lovers.





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It's free but not really freemium. There is one currency and while there are some currency packs, buying the Ultimate Power pack IAP (doubler + ability to rebuild your character's skills) makes the progression feel perfect, so it's more like a free game with a $1.99 unlock
As for the game itself, it's great. There are 70 waves, a boss every 10 waves, and while the first handful feel more like tutorial battles, the game soon ramps up and puts your skills to the test. The slower combat mixed with the hectic waves of enemies reminds me of Mage Gauntlet, in that positioning, smart use of your abilities, and timing strikes is key to success rather than fancy combos. The enemies are varied and each require different tactics, and every new power or buff you unlock adds some new strategy to your repertoire. The stylish pixel graphics, the humorous vibe, and the music add to the overall polish.
I'd definitely recommend giving it a try





YESSSS
THREES IS SO DAMN GREAT
I love how like you evolve (for me at least, cause I'm stupid as hell) from just matching to REALLY REALLY thinking about what's coming next and the mechanics of the tile movement.
And of course, the presentation and charm of the thing.
I've played one game of Threes and I can already see that this game is genius. There's just so much granularity in the leaderboards and stats, giving you a ton of ways to challenge your Game Center friends. Beautifully designed, too.
Man Threes is so sick! That feeling when you get into the groove and start comboing in consecutive turns and start getting huge numbers. I still don't think I have a good strategy just yet, a lot of the time I end up lucking out with a nice chain, but I'm getting there! Just to be sure, there's no way to tell which 'axis'/row/column a card/block will come out of, right? If there is like a T shape and I move the blocks up, it's 50/50 that the next block will come out left/right, right?










Eliss Infinity is pretty great as well. I'd recommend it to anyone who liked Hundreds last year. I would say the menu system is a little obtuse for the sake of being artsy, but it's fine once you've figured out where everything is.
yah eliss infinity is dope as eff too. great GREAT day for gaming
I've been totally out of the iOS loop and had no idea Eliss Infinity and Threes were releasing on the same night. Oh my God! Threes is a wonderful little puzzler and Eliss Infinity is like the ultimate love letter to the iDevice. Pure joy. : )
Just got Eliss Infinity. I was a big fan of the first game, but always found it too cramped on my old iphone 1 (gosh, it was that long ago). Needless to say, playing Infinity on my air in native res is a breath of fresh air. I recently reinstalled the iphone version of the original Eliss in anticipation for the new one, and that seems to make the graphical/performance differences much more staggering. Those come in little touches, like having small drop shadows on everything for more of an "extruded" look, much sharper (yet still stylistically aliased) edges as opposed to the crappy scaled up iphone 1 res, and an improved interface and general presentation.
Really - and I'm only running on the first 10 minute impressions here - the multitouch mechanics just feel so much more at home on a full tablet screen. Since this is essentially a game that lives and dies by the way you separate and manipulate your planets, it really does kind of a make for a smoother experience over all. Is it worth 3 bucks if you already have original? Maybe not. If you never played the original? Definitely.
Then again, besides the arpeggiator (which is actually pretty amazing), I have barely scratched the surface. Hope to post more impressions as I get a bit deeper in (there are a few more game types I need to mess around with more).













