More_Badass
Member
Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.
The OP will contain recommended games that released during the previous month. All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.
If you're a developer who wishes to have your game featured, please talk about your game in the thread and if the GAF community at large likes the game then your wish just might be granted. Please note that there's a difference between posting about a game you made and just advertising your game with no further interaction with the community, this thread is not for the latter and such advertising behavior is frowned upon.
Directory
1) Introduction & Recommended Games
2) Recommended Games continued
3) Upcoming Releases, Past Threads & Other Links
Got this during the Steam Sale and it's so good. Just must replace One Finger Death Punch as one of the addicting games in my library
Simple complexity. The controls are so simple, but the game is complex and deep. It's all about the gameplay. Learning how enemies move and react to the beat. Lining up your attacks depending on what enemies you're dealing with and the weapon you have equipped. Timing. Adapting your strategy on the fly when some mini-boss barges in or you acquire an special item. Learning the rhythm.
There's something really great about getting into a groove with the music and lining up perfect combos while dodging enemies. Making the action follow a beat, reminds me a lot of Tetris, how the rate at which the block drops kind of sets the tone.
This game is awesome. Played for about an hour to get relatively decent at Zone 1. Beat the boss once and got some upgrades and had a great time rocking through some dungeons.
Music is killer of course, and I definitely enjoy the rhythm of the combat and movement. Just stuff like the shimmy you develop to take out the skeletons is really intuitive feeling. Though things definitely get easier when you get a weapon with more than one range, like a spear. Then a lot of the enemies aren't a huge threat unless you get in to deep of the middle of a room.
I can definitely see how it could end up being somewhat shallow in the end, since there are just the three zones right now and they take maybe 10 minutes each, if you finish em, but I'm sold enough on the concept that I definitely don't mind spending the money.
This game is fucking amazing and if you aren't playing it you are doing it wrong
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Site | App Store
Teeny Titans, GO! Join Robin for a figure battling RPG of epic proportions. Play for hours with no in-app purchases!
Assemble your squad and face off in 3-on-3 battles! Bust out super moves in real time with the battle bar. Switch between your heroes to launch awesome attacks and take down your opponents.
It's excellent. Very polished, and the combat has a surprising amount of nuance. ATB combat with individual and team-wide buffs and skills, leveling and upgrading stats, modchips that act as perks and ability modifiers, 70 different characters spread across multiple classes, a Rock-Paper-Scissors-esque relationship between classes
Teeny Titans is great and exactly what I wanted from iOS Pokemon-likes. Simple, but engaging combat, decent team strategies and a quick leveling curve. All of the polish is really well done and the humor isn't terrible.
Really happy with this game. A pleasant surprise
Hot dog, this game is fun. Just beat the first tournament. Collecting and leveling is suitably addictive.
I can't stop playing this-it's so insanely good. I just got Lady Legasus and 80's Cyborg.
Man this game is excellent. Probably one of my favorite mobile games. Top 10 at least.
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Hyperburner is definitely coming out this month. You guys are going to love it. It's probably the best arcade/evasive action IOS game I've played in a while. To be fair, I've been playing beta builds on and off for like a year, but it has a level of polish and variety you don't often seen in these games. The levels are divided between different-themed sci-fi areas, and each level has both a hand-crafted version and an endless version you can play at two different speeds
The speed and tension is excellent, really captures that claustrophobic "trench run" feel as you swoop and speed inside tunnels and through crowded space-lanes
Hyperburner is really cool, reminds me of Boson X in a way.
Hyperburner: Amazing. Such a great twitch game. Well presented and stylish. It's actually relaxing to play. There's a constant trickle of progress as well. You don't feel like you just hit a wall in the first hour and then bang your head up against it for a long time before you get better (Super Hexagon). Love it love it love it
Hyperburner is really fun. What a cool, easy to get into game. First person cam is intense. Thanks for the recommendation.
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Pretty much. I haven't gotten too far into Warbits but this seems more turn-based strategy puzzler inspired by AW than straight AW-like. Ranged units can attack a distance, but can't move and shoot in the same turn. Damaged units do less damage. Medics can heal but can't attack or counter-attack. And so on. The defined abilities of units gives it more of a chess feel IMO, where movement and attack range is critical
I'm loving this. Mika is so great at small design. Love all the art, love the feel when you attack. Everything in Warbits was a little too perfunctory. Lost Frontiers just feels good.
I love the campaign so far. Less emphasis on unit production than Warbits but really smart map design and concepts. Doesn't feel too easy just yet and the focus is really tight.
Mika does it again!
It's similar to Warbits/Advance Wars and a good bit of fun. My issue is the unstable difficulty curve -- even with a fully leveled hero, some of the earlier levels are very challenging to survive without replaying the mission a few times to get an idea for how the AI plays. I prefer Warbits, personally, but both are worth checking out.
If you liked Warbits but were looking for something a bit more original it's definitely worth it. Do note that it's more mission-based though.
Guys I think I prefer Lost Frontier over Warbits. It's just more fun, I think. Both are great, though, and easily two of my top mobile games ever.
Played a tiny bit of Lost Frontier. Way too early to give any form of detailed impressions yet, but seems very fun so far.
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Site | App Store
Program little office workers to solve puzzles. Be a good employee! The machines are coming... for your job.
Human Resource Machine is a puzzle game for nerds. In each level, your boss gives you a job. Automate it by programming your little office worker. If you succeed, you'll be promoted up to the next level for another year of work in the vast office building. Congratulations!
Totally worth it. If you enjoyed The Sequence and Perfect Paths, and thought TIS-100 was too complex, this is the programming puzzler for you. It being from the creators of World of Goo and Little Inferno doesn't hurt
I finally tried Human Resource Machine and I like it a lot! It's a great puzzle game that reminded me of how much I enjoyed Space Chem and The Sequence. Tomorrow Corp's art and whimsical dialogue enhance an already entertaining and challenging game. I think I hit year 14 before I took time off work.
I ended up buying it.
This is a puzzle game that asks you to solve simple low level programming challenges. The game is quite similar to TIS-100, which was released a couple of months ago. Human Resource Machine is a bit more fleshed out when it comes to graphics, music and the setting (all have a lot in common with World of Goo), but TIS-100 had a better user interface and more complex puzzles due its weird multi core architecture.
It is a lovely little game, but if I had to recommend one "programming game" in 2015, it would probably be TIS-100. There is something ingenious about how TIS-100 encourages you to learn all important tools (except stack memory, I guess) and sets you free to use all of them from the very first puzzle. In comparison, Human Resource Machine feels more "gamey", with clearer restrictions and a gradual introductions of tools.
In conclusion, I would still recommend this game for fans of the increasingly popular programming puzzle genre, and possibly also for fans of World of Goo.
It is easily as good as World of Goo and is more educational in terms of programming, but maybe less educational in terms of architecture and physics. Everything is presented in a way that is intuitive enough for a grade 6 student with no programming experience to perfect. Those who do have programming experience will still get a good challenge and more than enough smiles.
Anyone with an interest in programming should pick this up regardless of age or existing programming experience. Tomorrow Corporation, I look forward to what you'll be releasing next!
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Site | App Store
NEOGEO’s legendary golf game is back, in a brand-new mobile version with touch controls!
NEO TURF MASTERS (also known as “BIG TOURNAMENT GOLF” in Japan) is an arcade classic that touched an entire generation.
Competing as one of six international golfers on different courses worldwide, players choose their club, analyze the wind direction, and find the best path to finishing each hole in as few shots as possible.
Yep. Been wanting a good arcade gold game on iOS and Neo Turf Masters delivers
This is everything I wanted it to be! Love that I can play this classic on my phone any time I want
This is hitting all the right notes for me, I think I'll nab it. No IAPs, no ads, just awesome Neo Turf classic action.
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Site | App Store
Welcome to Perchang! A test of skill and puzzle solving across 60 stunning levels.
Exercise your brain and test your coordination to guide the tiny balls to their goal. Activate flippers, magnets, portals, fans, anti-gravity hoops and many more gizmos to complete each mind bending stage. Don't take too long though.... You're on the clock!
Guys don't sit on Perchang.
If you like physics puzzles that require coordination and rhythm, it really set a new level of awesomeness.
I feel like an idiot playing some levels, gold bosses in particular, but it's really fun.
It's the classic super simple to understand, damn hard to master.
Said that, the game is super polished, gorgeous to look at, and feature packed (60FPS mode, low power mode, you can even record and share your own games!!!).
Highly recommended.
Perchang is a Lemmings-meets-Rube-Goldberg-machine puzzler, with a variety of interesting contraptions and physics-based challenges