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It is time for devs to stop treating console gamers like babies

BennyBlanco

aka IMurRIVAL69
In this era of backwards compatibility it's getting obnoxious. I sit here with an unopened copy of Xenoblade X for Switch and it's bothering me. Will it get patched for Switch 2? Will they want to charge me again for a new version? Or will I just be stuck playing at 30 fps?

What is stopping devs from giving console games simple graphics settings? I can play PC games from 15 years ago at 4k/ whatever frame rate without mods.

- Bloodborne is 1080p/30 fps on ps5
- RDR2 is 1080p/ 30 fps on ps5
- Smash Ultimate is 1080p on Switch 2
- Etc etc etc

Just bury the framerate/ res options in an advanced user menu or something. At best they are saying you're too dumb to know what these options mean. At worst they are doing it because they want to sell you the same games over and over. Waiting for patches is getting old and paying upgrade fees for devs to change an ini file is retarded. And in the case of something like Smash it's likely to never get patched because all those license holders would want a taste of the upgrade fee.
 
Henry Cavill knows a solution

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Be more like Henry Cavill
 
Kind of goes against the whole plug and play ideal of consoles, though. I don't even like the current quality/performace toggles you get in some games.

Developers should just pick the intended settings, I don't want to be messing with menus and checking the impact on performance in something like Smash Bros. I hate having to do that on PC, always makes me think there's some setting I might have missed that makes the game smoother or better looking.
 
Kind of goes against the whole plug and play ideal of consoles, though. I don't even like the current quality/performace toggles you get in some games.

Developers should just pick the intended settings, I don't want to be messing with menus and checking the impact on performance in something like Smash Bros. I hate having to do that on PC, always makes me think there's some setting I might have missed that makes the game smoother or better looking.

So don't? Just leave it as is if you're happy with that. Like I said bury the options in an advanced user menu. Make a system level setting you have to go out of your way to activate to let you mess with graphics setting. There are many ways you could make it hard to access and make sure it's what you really wanna do.

Your argument is that you want things like RDR2 at 1080p/ 30 fps on PS6. For what? What you're saying made perfect sense for ps3 and earlier. Now everything is bought knowing you can access these games in 10 years. Why would you want to play them at 10 year old settings or want to buy them again?
 
Yeah I stopped playing Xeno X because I am waiting for 60fps. But knowing Nintendo, they are waiting for an announcement of Xeno 4 and at this moment, they will shadow drop paid 60fps patches or whatever for the previous games.
 
Kind of goes against the whole plug and play ideal of consoles, though. I don't even like the current quality/performace toggles you get in some games.

Developers should just pick the intended settings, I don't want to be messing with menus and checking the impact on performance in something like Smash Bros. I hate having to do that on PC, always makes me think there's some setting I might have missed that makes the game smoother or better looking.
See, OP? This is why console players are not getting these options.
 
Kind of goes against the whole plug and play ideal of consoles, though. I don't even like the current quality/performace toggles you get in some games.

Developers should just pick the intended settings, I don't want to be messing with menus and checking the impact on performance in something like Smash Bros. I hate having to do that on PC, always makes me think there's some setting I might have missed that makes the game smoother or better looking.
EXactly.

One thing I don't miss about pc gaming is playing in the menus.
 
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To be honest it pisses me off more when they just don't at least give us an insight into their plans.

Will there be a NSW2E of XBX?
Will they remake RDR1?
Will they patch RDR2?

If there are no plans just say it - like it's not in our 3 Yr plan or whatever. They don't have to show stuff but just say so we can make informed decisions.
 
So don't? Just leave it as is if you're happy with that. Like I said bury the options in an advanced user menu. Make a system level setting you have to go out of your way to activate to let you mess with graphics setting. There are many ways you could make it hard to access and make sure it's what you really wanna do.

Your argument is that you want things like RDR2 at 1080p/ 30 fps on PS6. For what? What you're saying made perfect sense for ps3 and earlier. Now everything is bought knowing you can access these games in 10 years. Why would you want to play them at 10 year old settings or want to buy them again?
The fact that it's there as an option would probably annoy me. If there's something that could make the game look or play better, but it's only available if you opt in to having to set your console up like a PC, optimising every individual game - no thanks.

I'm not saying I would prefer RDR2 to be permanently limited to 30 fps, I think the ideal thing would be for the publishers to just patch those older games or console manufacturers to have rules stating they can brute-force it in future hardware gens.

See, OP? This is why console players are not getting these options.
I'm a PC gamer too. But I find that lately I really dislike going into the menus and figuring out the optimal way to run every single game. A few years ago, I would look up articles explaining the exact FPS hit of the medium/high clouds setting, and other such crap that nobody notices when playing. Now, I just tend to leave it alone.
 
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In a serious note, i agree but do take notice that imo this gen (PS5/XSX) is probably the first gen console players actually care about frame rates, up untill this gen we all played at 30fps and sub that and it was normal. I do see a change for the better in that regard.. we have this gen maybe 95% of games with performance mode which is highly requested, it's not nearly optimal, but it's a good step that devs and manufacturers should know that nowadays console players do care about frame rate,
So i do hope it will continue and farther evolve the console way of playing.
 
The fact that it's there as an option would probably annoy me. If there's something that could make the game look or play better, but it's only available if you opt in to having to set your console up like a PC, optimising every individual game - no thanks.

I'm not saying I would prefer RDR2 to be permanently limited to 30 fps, I think the ideal thing would be for the publishers to just patch those older games or console manufacturers to have rules stating they can brute-force it in future hardware gens.


I'm a PC gamer too. But I find that lately I really dislike going into the menus and figuring out the optimal way to run every single game. A few years ago, I would look up articles explaining the exact FPS hit of the medium/high clouds setting, and other such crap that nobody notices when playing. Now, I just tend to leave it alone.

That sounds like a you problem. I very rarely am dicking around with graphics options on PC after the first time I run a game.
 
The fact that it's there as an option would probably annoy me. If there's something that could make the game look or play better, but it's only available if you opt in to having to set your console up like a PC, optimising every individual game - no thanks.

I'm not saying I would prefer RDR2 to be permanently limited to 30 fps, I think the ideal thing would be for the publishers to just patch those older games or console manufacturers to have rules stating they can brute-force it in future hardware gens.


I'm a PC gamer too. But I find that lately I really dislike going into the menus and figuring out the optimal way to run every single game. A few years ago, I would look up articles explaining the exact FPS hit of the medium/high clouds setting, and other such crap that nobody notices when playing. Now, I just tend to leave it alone.
What a stupid, selfish, retarded point of view. You don't like going through menus and configuring stuff, so no one else should be able to either. Great.
 
That sounds like a you problem. I very rarely am dicking around with graphics options on PC after the first time I run a game.
I thought it was pretty common thing to do - game is released, you set it up for your GPU and resolution. Game is patched, you read about the changes, check articles saying X or Y has been altered, you work through the settings agin to claw back a few FPS.

What a stupid, selfish, retarded point of view. You don't like going through menus and configuring stuff, so no one else should be able to either. Great.
Nice, thanks.
 
Game is patched, you read about the changes, check articles saying X or Y has been altered, you work through the settings agin to claw back a few FPS.
Another you problem too if you need to check articles instead of just seeing for yourself and take more than like 1 minute to change some setting.
 
Shit thats like 5k now for entry level
Or under $1,000 all the time, and even down to $800 or less on sale for something more powerful than the upcoming Steam Machine.
https://www.bestbuy.com/product/len...geforce-rtx-5060-1tb-ssd-luna-grey/JJGH3SPZLF

All the console price increases just keep making them make less and less sense.


Another you problem too if you need to check articles instead of just seeing for yourself and take more than like 1 minute to change some setting.
Or just use the default settings games recommend, or let the NVIDIA app configure it. The majority of people never touch manual settings.
 
I thought it was pretty common thing to do - game is released, you set it up for your GPU and resolution. Game is patched, you read about the changes, check articles saying X or Y has been altered, you work through the settings agin to claw back a few FPS.


Nice, thanks.

Literally the only time I can remember going back and messing around with graphic options is when Cyberpunk got the path tracing update. Even that was like 5 minutes of tinkering for crazy results.

And if you don't care about such things as you say, then don't bother with them at all. Nobody is forcing you. Why would you not want anyone to have these options?
 
To be honest it pisses me off more when they just don't at least give us an insight into their plans.

Will there be a NSW2E of XBX?
Will they remake RDR1?
Will they patch RDR2?

If there are no plans just say it - like it's not in our 3 Yr plan or whatever. They don't have to show stuff but just say so we can make informed decisions.


Nintendo teased Metroid Prime 4 on Nintendo Switch in June of 2017. With this release of their plans you were able to make the informed decision of buying a Switch 8 1/2 years before the game came out.
 
Literally the only time I can remember going back and messing around with graphic options is when Cyberpunk got the path tracing update. Even that was like 5 minutes of tinkering for crazy results.

And if you don't care about such things as you say, then don't bother with them at all. Nobody is forcing you. Why would you not want anyone to have these options?
Because you want them to release a polished game that plays as great as can be out of the box without needing to mess with settings and because you want them to spend their resources in better places.
 
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I hate dealing with stuff like this also. But nothing can keep me from preferring physical ownership
I think people often underestimate how much physical ownership can matter to someone, especially in an increasingly digital world. It's the same reason why I would rather buy books than just stuff them all on a kindle.
 
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More features are always a plus. Will this happen? Most likely not, there are too many nuances and issues, such as game code being lost or the need to allocate additional resources for developing and debugging additional modes. Typically, in such cases, a different type of development is used - where the bar is set high and then options are added to lower it, this is much easier to do than the other way around (What is usually done on a PC). One of the reasons why you see patches that add performance mods or minor graphical improvements with delay. It's always harder to add something to an already finished product than to cut what already exists in order to achieve the desired result. For this reason, the two simplest methods were chosen: the first patch after some time, or a separate release with the changes made, since the work of those who made these changes must be paid; charity in this world has long since died out with rare exceptions (And naturally this is additional income).

The only thing that could stop this process is counter-pressure from consumers, but it won't happen. Just look at all the Switch 2 remasters and their sales at Famitsu, and it's immediately clear that this is a dead idea. People are willing to buy and pay for it, which means it will continue.
 
I agree across the board. I just don't know if they'll comply. Anything that revolves around better optimization, better advanced options, etc. are so half assed these days. With how consoles are becoming more and more "PC like" they might as well provide more options because they certainly have the ability to.

Also, yeah, PC is great. But my god, with the cost of everything going up and up, it feels more and more like a far cry for people that are moderately curious about getting into it. Hell, the Steam Machine would've been a great first step, but because of everything it's likely going to be a lot more expensive than people would've hoped or felt comfortable biting on. It's so stupid.
 
I think people often underestimate how much physical ownership can matter to someone, especially in an increasingly digital world. It's the same reason why I would rather buy books than just stuff them all on a kindle.
agreed but there's many more reasons to own a book than a physical copy of a game.
 
Because you want them to release a polished game that plays as great as can be of the box without needing to mess with settings and because you want them to spend their resources in better places.

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Well let's say Rockstar got the most out of ps4 at 1080p/ 30 fps. You bought that knowing you will be able to play it on ps5. Would you genuinely to prefer to buy it again on ps5? What if Rockstar never gets around to giving you the option to pay for it again? You would prefer to play it that way forever? Why? How resource intensive do you think it is for devs to have options menus?
 
I think people often underestimate how much physical ownership can matter to someone, especially in an increasingly digital world. It's the same reason why I would rather buy books than just stuff them all on a kindle.


One person can have whatever stance they want. But that's not going to decide the direction a market takes.
 
Because you want them to release a polished game that plays as great as can be of the box without needing to mess with settings and because you want them to spend their resources in better places.
Or... OR. You can just let people be able to change some settings because no matter how optimized, there are always compromises. You're already having to spend resources trying to figure out the "optimal" balance of settings that you turn on vs off when shipping a console release which is an entirely subjective thing in the first place. And considering many of these games have a PC version, the resources have already been spent on player controlled configuration anyways! So I find the resources argument to be moot.

FFXIV on console has graphics settings customization close to the PC version. The PS5 client defaults to 4K upscaled, 60~ FPS. Perfectly playable for the average player. But you can choose to lower the rendering resolution if you don't like FPS drops so you get solid 60 FPS. You can also increase it to true 4K, but then you have 30~ FPS instead. You can choose to have rendering distance further, or closer. You can turn off lots of graphical effects, if you find them impacting the gameplay or framerate. You can turn on, or off, dynamic resolution scaling.

Amazingly enough, console players of FFXIV have no issues handling the PC-levels of graphics configurations. And if you don't want to deal with any of that, you don't have to! It runs great with no changes to settings.
 
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In this era of backwards compatibility it's getting obnoxious. I sit here with an unopened copy of Xenoblade X for Switch and it's bothering me. Will it get patched for Switch 2? Will they want to charge me again for a new version? Or will I just be stuck playing at 30 fps?

What is stopping devs from giving console games simple graphics settings? I can play PC games from 15 years ago at 4k/ whatever frame rate without mods.

- Bloodborne is 1080p/30 fps on ps5
- RDR2 is 1080p/ 30 fps on ps5
- Smash Ultimate is 1080p on Switch 2
- Etc etc etc

Just bury the framerate/ res options in an advanced user menu or something. At best they are saying you're too dumb to know what these options mean. At worst they are doing it because they want to sell you the same games over and over. Waiting for patches is getting old and paying upgrade fees for devs to change an ini file is retarded. And in the case of something like Smash it's likely to never get patched because all those license holders would want a taste of the upgrade fee.
They won't do it because they would lose out on opportunities to double/triple dip when they eventually sell you the enhanced or remastered editions. It will take barely any work on their part, but they will charge you ~$40 and call it a bargain for you.

MS gets shit on a lot, but their Backcompat program is the best in the biz at giving you free updates to the catalog with improved AA, framerate, res, etc to games you already own
 
In this era of backwards compatibility it's getting obnoxious. I sit here with an unopened copy of Xenoblade X for Switch and it's bothering me. Will it get patched for Switch 2? Will they want to charge me again for a new version? Or will I just be stuck playing at 30 fps?

What is stopping devs from giving console games simple graphics settings? I can play PC games from 15 years ago at 4k/ whatever frame rate without mods.

- Bloodborne is 1080p/30 fps on ps5
- RDR2 is 1080p/ 30 fps on ps5
- Smash Ultimate is 1080p on Switch 2
- Etc etc etc

Just bury the framerate/ res options in an advanced user menu or something. At best they are saying you're too dumb to know what these options mean. At worst they are doing it because they want to sell you the same games over and over. Waiting for patches is getting old and paying upgrade fees for devs to change an ini file is retarded. And in the case of something like Smash it's likely to never get patched because all those license holders would want a taste of the upgrade fee.

there is sadly a vocal minority of people who are extremely allergic to options. I call this the iOS Effect.

edit: evidence piece A:
Absolutely not, if I wanted to fiddle with settings I wouldn't play games on console.

but yeah,
developers should give us more options now that it is to be expected that new and faster systems will release that run all games better.
imo, the best way to do it would be to either have a massive red warning pop up the first time you enter the graphics menu, or to hide it as a cheat code.

and it's not even only about future proofing, but also would help to correct the mistakes made by developers.
like, imagine if early PS4 games had such hidden menus! so many games where devs LITERALL forgot to turn on anisotropic texture filtering would have been saved!

or a game I play a lot, Apex Legends, has insanely stupid settings in its 120fps mode.
a mode like that is clearly meant for people who want to be competitive, but how the hell can you be competitive (especially if you maybe happen to play with PC players on PC servers) if the settings are too demanding to hold a solid 120fps? or while having a constantly shifting dynamic resolution that is accompanied with smeary and artifscty TAA?
let me turn off SSAO, let me turn off spotlight shadows, turn down shadow res, lock the resolution to a fixed value, and let me turn off TAA! you know... how PC players play then damn game!
 
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Absolutely not, if I wanted to fiddle with settings I wouldn't play games on console. It's up to the developer to decide how to best present the game.

In any case why post this now? The most recent game OP mentioned is from 2018 lol. Something like 99% of PS5 games have "performance" modes. Bloodborne came out a decade ago.

You don't like going through menus and configuring stuff, so no one else should be able to either. Great.
That's right.
 
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Absolutely not, if I wanted to fiddle with settings I wouldn't play games on console. It's up to the developer to decide how to best present the game.

In any case why post this now? The most recent game OP mentioned is from 2018 lol. Something like 99% of PS5 games have "performance" modes. Bloodborne came out a decade ago.

If you read the OP the most recent game i mentioned that prompted this thread is from March 2025. Will it get patched? Will I be charged for a patch? Who the fuck knows.

But some of the replies to this thread have convinced me that console gamers are in fact babies and should be buying the same things over and over and paying for online.
 
Well let's say Rockstar got the most out of ps4 at 1080p/ 30 fps. You bought that knowing you will be able to play it on ps5. Would you genuinely to prefer to buy it again on ps5? What if Rockstar never gets around to giving you the option to pay for it again? You would prefer to play it that way forever? Why? How resource intensive do you think it is for devs to have options menus?
Let's say I wanted to play any game. I would either buy it and play it if everything was acceptable to me. Or I would wait to buy it until everything was acceptable to me.

And options menus are work. And they have to test all the options and probably provide more customer support for them. Meanwhile said resources could be going towards anything other than menus. Like working on DLC or the next game. Quite possibly it's not much but at best I don't see the value add.

And in my experience with decades gaming on pc makes me think it makes developers lazier. Oh we'll let the player figure out what works best. I'd rather have the developer do that by and large.

That's the part I liked about consoles.
 
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