Gary Whitta
Member
Fox reports, you decide:
http://www.foxbusiness.com/personal...video-games-adulthood-violence_389906_25.html
http://www.foxbusiness.com/personal...video-games-adulthood-violence_389906_25.html
The research, which dates back to the 1960s when the lead scientist interviewed 856 third graders (and then tracked them for 30 years), found that repeated exposure to violent television shows and video games have a stronger influence on aggressive behavior than being poor, having a substance abuse or growing up with abusive parents.
FunkyMunkey said:
The study supports what has long been suspected: Viewing violent entertainment and participating in virtual violence have profoundly serious implications for society, read the press release regarding the study. According to the researchers, video games, particularly the first person shooter games, could be more dangerous, than watching violent television shows or movies.
Makes sense to me. The games are much more immersing.
Mamesj said:doesn't count since games in the 60s probably consisted of flashing leds on a circuit board
davepoobond said:its bullshit. there is no equal to actually holding a real gun and shooting it etc. its nothing like you would expect
to accept that these implications are true is to agree with the insinuation that humans are empty vessels ready to be influenced by any and everything around them.
FunkyMunkey said:I don't believe that instinctual development and influence is greater than that of environmental influence.
davepoobond said:images on a flat screen constitue as an environment?
The immersion that games provide is precisely the reason that games are not as dangerous as passive media.FunkyMunkey said:
The study supports what has long been suspected: Viewing violent entertainment and participating in virtual violence have profoundly serious implications for society, read the press release regarding the study. According to the researchers, video games, particularly the first person shooter games, could be more dangerous, than watching violent television shows or movies.
Makes sense to me. The games are much more immersing.
FunkyMunkey said:Considering they affect emotions and actions, yes. Two senses: sounds and visuals.
People listening to Hitler or watching his speeches during the 30s were influenced. Sounds and visuals again.
Mojovonio said:I SWEAR TO GOD,
IF THEY DO ANOTHER ONE OF THE REPORTS, I'LL SET THAT WHOLE STATION ON FIRE.
FunkyMunkey said:Considering they affect emotions and actions, yes. Two senses: sounds and visuals.
For example, people listening to Hitler or watching his speeches during the 30s were influenced. Sounds and visuals again.
davepoobond said:except there was a gestapo under Hitler that actually forced you to do things. hardly anyone is forcing you to put a yellow star on your shirt that says you're a video game player. except for people who subscribe to this theory.
Campster said:There are a whole host of reasons why people ended up following Hitler, and it wasn't just the combination of a mustachioed man and some loud words.
Besides, we still haven't proven causation but merely demonstrated correlation.
Acosta said:Free speech is dangerous and an potential bad influence, let´s the government decide what is good to hear or not. I´m sure that will work.
FunkyMunkey said:Considering they affect emotions and actions, yes. Two senses: sounds and visuals.
For example, people listening to Hitler or watching his speeches during the 30s were influenced. Sounds and visuals again.
Listening to the radio? Influence.
Watching TV? Influence.
Listening, watching, and interacting with the TV? Influence.
Also, ANY influence during a child's development can alter their course drastically.
You know, agressive reactions like that aren't helping.Mojovonio said:I SWEAR TO GOD,
IF THEY DO ANOTHER ONE OF THE REPORTS, I'LL SET THAT WHOLE STATION ON FIRE.
Pointing all this out makes little difference, though, because the controversy over gaming, as with rock and roll, is more than anything else the consequence of a generational divide. Can the disagreements between old and young over new forms of media ever be resolved? Sometimes attitudes can change relatively quickly, as happened with the internet. Once condemned as a cesspool of depravity, it is now recognised as a valuable new medium, albeit one where (as with films, TV and, yes, video games) children's access should be limited and supervised. The benefits of a broadband connection are now acknowledged, and politicians worry about extending access to the have-nots. Attitudes changed because critics of the internet had to start using it for work, and then realised that, like any medium, it could be used for good purposes as well as bad. They have no such incentive to take up gaming, however.
Eventually, objections to new media resolve themselves, as the young grow up and the old die out. As today's gamers grow olderthe average age of gamers is already 30video games will ultimately become just another medium, alongside books, music and films. And soon the greying gamers will start tut-tutting about some new evil threatening to destroy the younger generation's moral fibre.
Wow, I didn't think Godwin's law could weed out stupid posts so effectively. :OFunkyMunkey said:Considering they affect emotions and actions, yes. Two senses: sounds and visuals.
For example, people listening to Hitler or watching his speeches during the 30s were influenced. Sounds and visuals again.
Listening to the radio? Influence.
Watching TV? Influence.
Listening, watching, and interacting with the TV? Influence.
Also, ANY influence during a child's development can alter their course drastically.
My parents never played videogames, or threw anything at me, but when I was little they would hold me at gunpoint and yell "I got you now you sqwewy wabbit!!"Wario64 said:Men in their early 20s who had a healthy dosing of violent TV and video games from ages 6 to 9 were twice as likely to push, grab or shove their spouses and are three times more likely to be convicted of criminal behavior, according to the research. The study also found that women who watched a lot of violent content and played violent video games growing up are twice as likely to have thrown something at their spouse and are four times as likely to have hit or assaulted another adult.
lol
FunkyMunkey said:Considering they affect emotions and actions, yes. Two senses: sounds and visuals.
For example, people listening to Hitler or watching his speeches during the 30s were influenced. Sounds and visuals again.
mugwhump said:Wow, I didn't think Godwin's law could weed out stupid posts so effectively. :O
FunkyMunkey said:Next time, just post a cat gif and go "lololololll". It'll make a more compelling argument that that p.o.s. post.
And, okay, screw the Hitler comment.
I'm just saying that what you SEE and HEAR influences behavior. Unless you're some unusual person who can completely block out anything from changing your behavior. If you are like that, congratulations. But guess what? Most people aren't. In fact, most people are stupid canvasses waiting to be taken advantage of.
So your only point is that people are influenced by sensory information? I don't see how that rather obvious statement relates to the topic at hand, nevermind the holocaust. Just establishing that behaviour is influenced by what people see and hear does not answer HOW what they see and hear influences them. Your whole Hitler post was completely irrelevant.FunkyMunkey said:Next time, just post a cat gif and go "lololololll". It'll make a more compelling argument that that p.o.s. post.
And, okay, screw the Hitler comment.
I'm just saying that what you SEE and HEAR influences behavior. Unless you're some unusual person who can completely block out anything from changing your behavior. If you are like that, congratulations. But guess what? Most people aren't. In fact, most people are stupid canvasses waiting to be taken advantage of.
Campster said:Relatedly, there is this Gamasutra article that says a majority of people in the United States are in favor of governmental interference with regards to regulation and a whole forty percent in favor of government mandates on content.
mugwhump said:So your only point is that people are influenced by sensory information? I don't see how that rather obvious statement relates to the topic at hand, nevermind the holocaust. Just establishing that behaviour is influenced by what people see and hear does not answer HOW what they see and hear influences them. Your whole Hitler post was completely irrelevant.
Stupid researchers said:repeated exposure to violent television shows and video games have a stronger influence on aggressive behavior than being poor, having a substance abuse or growing up with abusive parents.
FunkyMunkey said:It was in response to "images on a flat screen constitute as an environment?". Yes they do.
Hitler was an example. Hilary Clinton is an example. Obama. Martin Luther King Jr. ANYONE that uses a medium to send a message is an example.
Radio, television, internet, music, and videogames are all environmental influences.