winter said:Ugh, this game had a lot of potential but they had to add the damn city to it. The city was like a giant messy maze of a hub that connected the infinitely superior linear levels. It offered no exploration. It had too narrow streets so you were always bumping into shit. The vehicles handled terribly and even though they all fly, you can only fly on planes. Damn city...
AniHawk said:Quit the fucking trolling of my Jak II Appreciation Thread.
winter said:All you did was post screen shots. I'm offering analysis![]()
Love Jak 3, Jak 2 sucks balls.
AniHawk said:It's an Appreciation Thread for a reason. Get out.
I don't believe this news.AniHawk said:One of Naughty Dog's most memorable games. Excellent animation and fun platforming segments.
Well go on.
Start appreciatin'.
Hmmmm, you wont be disapointed I think. Jak III is a LOT better than II, even if you did like II....It's basically a very much refined Jak II and probably one of the best action/adventure titles on PS2...Finally got Jak III in the TRU sale. I realize it probably won't be as good as II, but as long as its near the quality of I/II, I'm looking forward to enjoying it.
AniHawk said:One of Naughty Dog's most memorable games. Excellent animation and fun platforming segments.
Well go on.
Start appreciatin'.
gblues said:Jak II can only be called a good game if you ignore:
- The uneven difficulty already mentioned. The missions I hated the most were the hoverboard "bomb the 5 eco generators" level, the "break the surveilance gizmos in the harbor" hoverboard mission, and of course everyone's favorite water slum Krimzon Guard rapefest.
- The lockups in certain parts of the game in prog scan mode (most annoyingly the Spider Queen chase sequence where you play as Daxter)
- The Crash Bandicoot gameplay throwback of chase sequences where you run towards the camera. HEY LET'S MAKE IT SO YOU RUN AWAY BUT CAN'T SEE WHERE THE FUCK YOU'RE GOING! THAT SOUNDS TEH FUN LOL AMIRITE?
- The half-assed Tony Hawk hoverboard levels
- The INCREDIBLY LAME ENDING.Woo! Fireworks! Are they fancy fireworks? Nope. Just the same 3 explosions over and over again. Fucking Tetris did it first, and did it BETTER.
Bebpo said:I actually thought these were cute and enjoyable considering that they were made fairly easy so you wouldn't die more than once or twice and then you'd memorize the layout and make it through. Sure the camera sucked for 3-4 mins, but it wasn't the end of the world.
gblues said:This brings up the biggest problem at the very core of Jak II's design: it is VIRTUALLY IMPOSSIBLE to make it through the game without prior experience. It's one thing to see what you're supposed to do, die along the way, and try it again. It's entirely different when dying is the only way to make it through the levels.
Take the "bomb the 5 eco plants in 3 minutes" mission, for example. Your first 2-3 trips through the level will be spent finding the eco generators in the map. From there, you have to use trial & error to figure out the optimum bombing order--and, thanks to the impossibly short time limit, you'd better get those bombs done right the first time. I can't tell you how many times I went to toss in the bomb and nothing happened. There is so little time allotted that if this happens more than once, you can forget about making it.
For comparison's sake, the timed levels expect an unerring level of accuracy such that if Naughty Dog had designed Katamari Damacy, the time limits would be based on the "super clear" times.
Nathan
AniHawk said:Quit the fucking trolling of my Jak II Appreciation Thread.
Bebpo said:Jak I was a pretty good follow-up to the Crash Bandicoot series, but it was really short, had no ending,(
Truelize said:Best game in the series. Yes there were a couple of missions that felt above challenging at first but I never felt the rage that some gamers have complained about (I actually finished the race across the city misson on my first try and kept waiting for some insanely hard mission to come)