Jeff Grubb: Greek God of War game internally delayed to 2026

>leak a eminent announcement a lot of times
>nothinghappens.pgn
>hey guys, actually it got delayed

Those people are paid to made fanfics. lol

Pwf8sML.png
 
What Greek GOW? Shouldn't be somewhere else? or is it a remake/remaster?
The one he talked about last month. He's trying to save face because it was MIA during Sony's showcase.

OK. Everyone keeps asking about this, so I've tried to find out more: There's still a Greek God of War thing coming out this year, but it's not a remaster collection. It's a new side-story project.
I was never told about a Remaster collection, but I asked a source about the rumors (that I saw were focused on a collection) and they told me that nothing God of War would happen at the State of Play but something could show up at the anniversary.
 
The one he talked about last month. He's trying to save face because it was MIA during Sony's showcase.

With delays to the TV show, I'm not surprised that we wouldn't get something this year even with the anniversary.

They haven't even cast a Kratos yet.
 
The one he talked about last month. He's trying to save face because it was MIA during Sony's showcase.
Oh, the "small in scale" one, was it? Which coming from GOW18, it's pretty disappointing, so hope SSM isn't wasting time with a small game from the overused greek mythos
 
This project is just a waste of time. Help Capcom fund a new Mega Man X or something and be done with it.

If 2026 is Marathon, Saros and sidescroller God of War... ugh.
 
Oh, the "small in scale" one, was it? Which coming from GOW18, it's pretty disappointing, so hope SSM isn't wasting time with a small game from the overused greek mythos
Yeah, Tom Henderson said it was a 2.5D/metroidvania game.

Back in February Grubb said Fairgames was delayed internally, which seems legit 🤷‍♂️
 
>leak a eminent announcement a lot of times
>nothinghappens.pgn
>hey guys, actually it got delayed

Those people are paid to made fanfics. lol

It's clear to me and everyone else that Jeff Grubb has insiders. But yeah.............this one seems like a "I messed up, so I'll change the story" going on.
 
Yeah, Tom Henderson said it was a 2.5D/metroidvania game.

Back in February Grubb said Fairgames was delayed internally, which seems legit 🤷‍♂️

Yeah, he's been pretty consistent. Some folks just hate him out of principal, I guess. 🤷‍♂️
 
I'd be down for a 2.5 D game. I'm pretty tired of God of War at this point, but any bigger budget 2.5D game is welcome.

It could have been delayed for all we know. Going off the Marathon delay they seem to keep these things pretty closely guarded even from staff and probably updated projections around their business meeting. Assuming any of this is real.
 
Lol better than spending time on this current dogshit dad of war they are now.
He always was a Dad of War, the whole point of the greek games was trying to revert/undo/erase what he did to his daughter and wife

Millennial/GenZ logic: Kratos tries to be a father to his son: "dogshit/weak/gaaaay" 🤦‍♂️
 
Still sort of interested in seeing this. Hopefully it's real.

He always was a Dad of War, the whole point of the greek games was trying to revert/undo/erase what he did to his daughter and wife

Millennial/GenZ logic: Kratos tries to be a father to his son: "dogshit/weak/gaaaay" 🤦‍♂️

Yes because those Millenials grew up with the badass Kratos hunting down gods on a brutal quest for revenge instead of the Kratos that constantly interrupts the actual gameplay to walk and talk to his annoying son about how fighting and war are bad and they shouldn't fight the gods...which might be an interesting approach for a book or movie but doesn't make for compelling gaming IMO.
 
Testers all hated playing exclusively as Atreus after the second hour. Shoehorn Kratos back in and fire up the voice actor AI for rewrites.
 
Last edited:
Dont think this 2.5D game was ever supposed to release in 2025 unless Sony wanted to do a last minute stealth trailer and launch. Year is already half over.
 
Dont think this 2.5D game was ever supposed to release in 2025 unless Sony wanted to do a last minute stealth trailer and launch. Year is already half over.
Oblivion success while being dog shit will inspire many more stealth drops. There's no time to deconstruct the previews and find out why you shouldn't buy it.

How many more copies of Veilguard and AC Shadows would have sold with a stealth drop? I think a whole lot. Imagine if they stealth dropped Marathon. Millions of copies would have sold before anyone figured out it was trash.
 
Last edited:
Was just thinking about this:
Why the fuck was the project even pitched and greenlit? Does Sony actually think that anyone is buying PS5s for this? Do they think that anyone wants this from God of War?
 
Was just thinking about this:
Why the fuck was the project even pitched and greenlit? Does Sony actually think that anyone is buying PS5s for this? Do they think that anyone wants this from God of War?
"Every game must be a system seller"
Also The last game by Barlog was in 2018. More than 7 years ago. What's happening here?

For reference GoW 2018 took 5 years.
I didn't know God of War 2018 was developed by a single person.
 
"Every game must be a system seller"
Not at all what I'm saying. I'm saying that every game must actually fulfill a clear purpose.
PS understood this last gen: First, Best or Must.

This satisfies none of those requirements, and doesn't make any sense beyond that. There are plenty of sidescrollers on the market that suit much better than God of War. There's a new Shinobi coming, a new 2D Ninja Gaiden, Silksong, Bloodstained 2, Planet of Lana 2, etc. And that's just the major stuff. SOPs and other events are filled to bursting with a bunch of shovelware in the same vein.

The vast majority of God of War fans are not ones to play this or, like most fans of the genre, already have more than enough options from more suited franchises and experienced teams to choose from. It's no less ridiculous than the idea of making a live service multiplayer title with the IP was.

Whether you like to admit it or not, there is a lack of system sellers for the PS5. We already have lower tier supplementals like Returnal, upcoming Saros, Rift Apart, Astro Bot, the final one being the most successful.

SSM should not be spending precious time and resource doing something that will absolutely not do well for PS.
 
Not at all what I'm saying. I'm saying that every game must actually fulfill a clear purpose.
PS understood this last gen: First, Best or Must.

This satisfies none of those requirements, and doesn't make any sense beyond that. There are plenty of sidescrollers on the market that suit much better than God of War. There's a new Shinobi coming, a new 2D Ninja Gaiden, Silksong, Bloodstained 2, Planet of Lana 2, etc. And that's just the major stuff. SOPs and other events are filled to bursting with a bunch of shovelware in the same vein.

The vast majority of God of War fans are not ones to play this or, like most fans of the genre, already have more than enough options from more suited franchises and experienced teams to choose from. It's no less ridiculous than the idea of making a live service multiplayer title with the IP was.

Whether you like to admit it or not, there is a lack of system sellers for the PS5. We already have lower tier supplementals like Returnal, upcoming Saros, Rift Apart, Astro Bot, the final one being the most successful.

SSM should not be spending precious time and resource doing something that will absolutely not do well for PS.
Most of your post is the result of the assumption of SMS being the core developer of the game, they're not, their role on the project is, at most, a tier above their old production work on externally-developed titles (God of War: Chains of Olympus, God of War: Ghost of Sparta, Journey, The Unfinished Swan, The Order: 1886, Bound, etc.).
'First, Best or Must' is an interesting philosophy, but I question how much Sony really applied it in the past. Even with the big stuff, how was something like Killzone first, best or must for anything?
I don't see the lack of systems sellers on PS5, if anything, Sony provided big guns early on a generation that had already established their dominant position from the beginning, from a historically third-party driven ecosystem.
 
Huge God Of War fan since the beginning (loved them all except Ragnarok) and this does not sound appealing, at all. I'd rather wait a few more years and get a real installment of the series back in the Greek mythology with old Kratos.
 
Most of your post is the result of the assumption of SMS being the core developer of the game, they're not, their role on the project is, at most, a tier above their old production work on externally-developed titles (God of War: Chains of Olympus, God of War: Ghost of Sparta, Journey, The Unfinished Swan, The Order: 1886, Bound, etc.).
We don't know for sure, all that's been said is that SSM is supervising the project. But even if it's limited to a set of consultants from SSM, it's still too much a waste of resource/time from them, and too much brand capital from PlayStation overall.


'First, Best or Must' is an interesting philosophy, but I question how much Sony really applied it in the past. Even with the big stuff, how was something like Killzone first, best or must for anything?
So the FBM condition was set by Shawn Layden in the PS4 gen. I'm not sure about the specific year. Earliest would be 2014, latest would be 2018. But if not the explicit policy, very similar tenets had been running through the organization as soon as the PS4 gen started.


As an aside, I like this quote. Sony seems to have forgotten:

Since we only code to one platform, we really want to be the leader in showing everything that platform can deliver. We don't have to make choices to create technologies which will run across many different target technologies. We just lean into the PlayStation thing solely. And it allows us to focus our attentions there.

Edit: Thinking on it some more nial nial
, Killzone is a pretty interesting case. It came around at the point when Call of Duty was perhaps the prime driver of the 7th game industry boom. The "must" in that was felt by a lot of studios/publishers. "We must have a FPS franchise that acts as a direct competitor to CoD, or at least rides the wave."

It's the same reason so many smaller studios try to copy-paste the Soulsborne formula. Frankly, you can argue it's the whole reason Sony pursued the live service agenda. "We must have a recurring revenue game".

I give them more grace for making this "we must jump on the supposed bandwagon" mistake in the mid-late 2000s than I do now; because that was a mistake, and they should've learned the lesson.

Shuhei was made head of PS Studios in '08 and greenlit the Demon's Souls, Puppeteers etc probably as the "Firsts"/quirky titles. He has literally explained that Sony wasn't primarily trying to maximize sales with every game, but to make PS holistically appealing as a platform. Ultimately, that's what FBM is about. Layden just made it explicit.

The Must/Best games for PS first party imo are the cutting edge AAA action-adventure games of many kinds the brand is identified for. That's what they're best at and the rest is largely satisfied by 3rd party.

I don't see the lack of systems sellers on PS5, if anything, Sony provided big guns early on a generation that had already established their dominant position from the beginning, from a historically third-party driven ecosystem.
All of those big guns we're cross gen though, which was a very big long term mistake. Other than that, each of those big guns were, frankly, underwhelming on a creative level.
 
Last edited:
Gamescom, Tokyo game show, game awards, and anymore state of plays/directs etc.

Plenty of year left for this to still be unveiled.

Use logic. Stop posting grifters and giving them attention.
 
Top Bottom