nial
Member
Supervising the project is exactly what I meant with that role being a tier above their old production work. You already know that they're not the core developers on it, and I don't think you should worry about how PlayStation spends its resources. It was already weird how people felt towards the Bungie acquisition, but some AA God of War game is seriously something to lose sleep for?We don't know for sure, all that's been said is that SSM is supervising the project. But even if it's limited to a set of consultants from SSM, it's still too much a waste of resource/time from them, and too much brand capital from PlayStation overall.
Let's see, how would you apply the philosophy to the following products?So the FBM condition was set by Shawn Layden in the PS4 gen. I'm not sure about the specific year. Earliest would be 2014, latest would be 2018. But if not the explicit policy, very similar tenets had been running through the organization as soon as the PS4 gen started.
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'First, best, and must': PlayStation boss Shawn Layden shares the secret recipe behind Sony’s global gaming empire
"At its heart, game production is a creative activity. And as a creative activity, it really comes down to the people behind the project."www.businessinsider.com
As an aside, I like this quote. Sony seems to have forgotten:
Since we only code to one platform, we really want to be the leader in showing everything that platform can deliver. We don't have to make choices to create technologies which will run across many different target technologies. We just lean into the PlayStation thing solely. And it allows us to focus our attentions there.
- Knack
- Freedom Wars
- Oreshika: Tainted Bloodlines
- Driveclub
- The Order: 1886
- Days Gone
- Concrete Genie
- Monkey King: Hero is Back
- Predator: Hunting Grounds
Killzone came out before the likes of COD4, and its origins are certainly unexplained. Keep in mind that this was in pre-Worldwide Studios world, which didn't exist before July 2005. The most common answer is that Sony was looking to have a Halo competitor, but don't forget that Killzone is a SCEE project, in a time where the regional branches would, for the most part, make products for their domestic market first and foremost. Why would SCEE even look at Halo, considering that the original Xbox underperformed in Europe?Edit: Thinking on it some morenial
, Killzone is a pretty interesting case. It came around at the point when Call of Duty was perhaps the prime driver of the 7th game industry boom. The "must" in that was felt by a lot of studios/publishers. "We must have a FPS franchise that acts as a direct competitor to CoD, or at least rides the wave."
It's the same reason so many smaller studios try to copy-paste the Soulsborne formula. Frankly, you can argue it's the whole reason Sony pursued the live service agenda. "We must have a recurring revenue game".
I give them more grace for making this "we must jump on the supposed bandwagon" mistake in the mid-late 2000s than I do now; because that was a mistake, and they should've learned the lesson.
Even so, if that's what you feel the 'must' is, can't we make this exact same argument over Sony looking at one of the most popular genres on the AA/indie spectrum, and feeling that they have the chance to offer a quality product along those same lines?
I mean, I don't know if you mean the Demon's Souls remake, as Shu sure as fuck didn't greenlit the original game. It's not like Puppeteer was the first of its kind, either, it's not even as quirky as stuff like Kuma Uta or Koufuku Sousakan, nor it is as genuine as something like the original Ape Escape.Shuhei was made head of PS Studios in '08 and greenlit the Demon's Souls, Puppeteers etc probably as the "Firsts"/quirky titles. He has literally explained that Sony wasn't primarily trying to maximize sales with every game, but to make PS holistically appealing as a platform. Ultimately, that's what FBM is about. Layden just made it explicit.
I mean, considering that Sony's first Must/Best was (outside of Arc the Lad) Gran Turismo, I question this idea as well. I don't know why 2D God of War couldn't have a chance of making the platform holistically more appealing when Puppeteer had it, but I disagree with your general views over what Sony should be.The Must/Best games for PS first party imo are the cutting edge AAA action-adventure games of many kinds the brand is identified for. That's what they're best at and the rest is largely satisfied by 3rd party.
Latter point is subjective, former point; how do we define the long-term mistake here? For all we know, all those games sold best on PS5 and drove hardware adoption.All of those big guns we're cross gen though, which was a very big long term mistake. Other than that, each of those big guns were, frankly, underwhelming on a creative level.