Prince of Space
Banned
There's a track on JSRF that I can't get out of my head. It sounds like someone's yelling out "Rock that shit, homey!" in it.
Anyone know the name?
Anyone know the name?
EXTRA SUGAR, EXTRA SALT
EXTRA OIL AND MSG
ToyMachine228 said:HELLO ALLISON I WANNA HOLD YOUR HAND I HAVEN'T BEEN THE SAME MAN SINCE I SAW YOU COMIN IN. LETS HAVE A TOAST TO THE GIRL IN AISLE TEN. WE NEED SOME HELP IN AISLE TEN.
That song was on the Project Gotham soundtrack as well. I got to listen to it A LOT in early 2002./ToyMachine228 said:HELLO ALLISON I WANNA HOLD YOUR HAND I HAVEN'T BEEN THE SAME MAN SINCE I SAW YOU COMIN IN. LETS HAVE A TOAST TO THE GIRL IN AISLE TEN. WE NEED SOME HELP IN AISLE TEN.
JSRF...Very underappreciated game. I even think about buying Jet Grind Radio on GBA from time to time.
Wario64 said:That terrible song has been out for 10 years? Ugh, I would have gone insane then![]()
GDGF said::lol Yeah, just about. It was on Cibo Matto's first full length CD from '95 or '96.
ToyMachine228 said:HELLO ALLISON I WANNA HOLD YOUR HAND I HAVEN'T BEEN THE SAME MAN SINCE I SAW YOU COMIN IN. LETS HAVE A TOAST TO THE GIRL IN AISLE TEN. WE NEED SOME HELP IN AISLE TEN.
JSRF...Very underappreciated game. I even think about buying Jet Grind Radio on GBA from time to time.
goodcow said:JSRF blows compared to the original.
Schafer said:If by blows it away then you'd be right. Future was soooo sooo much better then JSR as far as I'm concerned. Much better level design, no stupid time limits. Did I mention there are no time limits?
Schafer said:If by blows it away then you'd be right. Future was soooo sooo much better then JSR as far as I'm concerned. Much better level design, no stupid time limits. Did I mention there are no time limits?
goodcow said:Were you one of those people who bitched about the original being hard? Because I never found the game hard. Sure, it could be annoying, but you were also expected to tag in a certain order and do the harder things first. I never have a problem beating the game, including the long 999 timer stages, and I've beat it well over a dozen times now.
GitarooMan said:Agreed. Controls are better too...
Schafer said:Hard? Nope I finished it with little issue. I just despise time limits, really really despise them.
goodcow said:Why? The levels, minus the ones where you have to travel through every section and tag everything, have ample time limits.
They also have those time limits so you can gain "x" score within that time to give you a rating which then unlocks things.
ToyMachine228 said:HELLO ALLISON I WANNA HOLD YOUR HAND I HAVEN'T BEEN THE SAME MAN SINCE I SAW YOU COMIN IN. LETS HAVE A TOAST TO THE GIRL IN AISLE TEN. WE NEED SOME HELP IN AISLE TEN.
Teknopathetic said:"If by blows it away then you'd be right. Future was soooo sooo much better then JSR as far as I'm concerned. Much better level design, no stupid time limits. Did I mention there are no time limits?"
JSRF is one big win button. Simplistic, boring, actionless. If you want one big platformer with half the challenge of even the most mediocre platformers, it's certainly your game.
goodcow said:Exactly, they ripped out all challenge, and dumbed it down because too many gamers bitched about the original's "difficulty."
Schafer said:Yea the main game was pretty easy, getting all of those... what the hell were they called? Something Souls... anyways getting all of those was pretty challenging.
there are sets of mixed cuts, but they aren't all mixed to cut into each other, there are 3 or 4 'bunches' of songs and each bunch has a mix cut in to the others in the bunchgoodcow said:Future doesn't even have dynamic music shifting like the DC original, it has about two or three dozen pre-mixed music sets. The DC one, partially due to space constraints, had the begining and tail ends of every song mixing with others, and did mix randomly on the fly.