A lot more about their strategy at the link.
I'm breaking this part off into a second thread, but since people will be curious about their success, Marvel: Contest of Champions has generated over $200 million in revenue:
VentureBeat said:Kevin Chou, the chief executive of San Francisco-based Kabam, said in an exclusive interview with GamesBeat that the company will focus on free-to-play massively multiplayer mobile games such as its current hits, Marvel: Contest of Champions and Star Wars: Uprising. That means it will put less emphasis on single-player games such as Fast & Furious.
But Chou said that the company is sticking to its strategy of making “fewer, bigger, bolder” games. The company expects to invest more than $100 million in seven unannounced games, at an average investment of about $14 million per game, with those titles coming out in the next couple of years.
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He added, “We are looking at 2017 and 2018, and are being very purposeful. One thing that is kind of crazy is that, at $14 million per title, we are getting close to how much it costs to make mobile games.” [Nirolak's Note: I assume he meant to say "console games".]
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Then it started getting licenses such as the Marvel and Fast & Furious franchises, which led the company to focus on fewer titles that could have more impact and a chance to make it into the top-grossing titles. During this period, Kabam scored an investment from China’s Alibaba at a valuation of more than $1 billion.
I'm breaking this part off into a second thread, but since people will be curious about their success, Marvel: Contest of Champions has generated over $200 million in revenue:
Source: http://venturebeat.com/2016/02/22/k...ocuses-on-massively-multiplayer-mobile-games/Marvel: Contest of Champions is the most successful game in the new strategy, as it has surpassed 60 million players and has generated over $200 million in revenue since its launch in December 2014. It has been a top ten grossing game in the Apple App Store in 119 countries around the world.