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Kabam's (Marvel: Contest of Champions) next mobile games have ~$14 million budgets

Nirolak

Mrgrgr
A lot more about their strategy at the link.

VentureBeat said:
Kevin Chou, the chief executive of San Francisco-based Kabam, said in an exclusive interview with GamesBeat that the company will focus on free-to-play massively multiplayer mobile games such as its current hits, Marvel: Contest of Champions and Star Wars: Uprising. That means it will put less emphasis on single-player games such as Fast & Furious.

But Chou said that the company is sticking to its strategy of making “fewer, bigger, bolder” games. The company expects to invest more than $100 million in seven unannounced games, at an average investment of about $14 million per game, with those titles coming out in the next couple of years.

...

He added, “We are looking at 2017 and 2018, and are being very purposeful. One thing that is kind of crazy is that, at $14 million per title, we are getting close to how much it costs to make mobile games.” [Nirolak's Note: I assume he meant to say "console games".]

...

Then it started getting licenses such as the Marvel and Fast & Furious franchises, which led the company to focus on fewer titles that could have more impact and a chance to make it into the top-grossing titles. During this period, Kabam scored an investment from China’s Alibaba at a valuation of more than $1 billion.

I'm breaking this part off into a second thread, but since people will be curious about their success, Marvel: Contest of Champions has generated over $200 million in revenue:

Marvel: Contest of Champions is the most successful game in the new strategy, as it has surpassed 60 million players and has generated over $200 million in revenue since its launch in December 2014. It has been a top ten grossing game in the Apple App Store in 119 countries around the world.
Source: http://venturebeat.com/2016/02/22/k...ocuses-on-massively-multiplayer-mobile-games/
 
Heh, was about to make a thread, but by also mentioning the layoffs. Looked at wiki to see how many people they have and how's their revenue

Revenue Increase 360 million
Employees 825 (April 20th, 2015)

Marvel doing some good numbers.
 
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