Just finished it yesterday. Wow, I'm really, really surprised by how much I enjoyed it. After coming off of the Xbox version of Conker recently, which just destroyed my fondness for the original, and a disappointing run with the demo, I had very little confidence in Rare actually coming through with an exceptional game, but they did it.
The game is just a joy to play. It's not particularly difficult (at least I didn't find it so, but I've heard others having some trouble), which may be a negative or a positive depending on what you're looking for, but to me, combined with the natural controls and the overall pacing, it was just a really enjoyable experience. It seems to always be providing vastly new and different things for you to see and do (as opposed to constantly recycling the same boring environments over and over, as many games lately have become accustomed to. But then, I guess over years of development and several console cycles, you'd have to have come up with a sizable list of ideas.
). Also, the variety of the warriors, especially in how they play, add a lot to making things constantly interesting. I thought the "morphing into other creatures" mechanic was pretty stupid before really trying it out, but if it succeeds at anything, it's in making the game feel like you're not doing the same shit throughout the entire experience --and luckily they're also a lot of fun.
And even on my 480i standard def TV, I must say the game is just gorgeous. Some people may be following the Nintendo school of thought, in that graphics for some reason have reached a point where they don't matter anymore --and hey, more power to you if that's how you really feel-- but for me, just playing Kameo, and exploring the beautiful, lush environments, added to my enjoyment of the game tremendously. If anything, graphics (along with sound, obviously) certainly paint an atmosphere for a game and it's world, and at least to me, atmosphere is an extremely important component of just about every game I consider to be truly great.
Anyway, tangent aside, congrats Rare, on a job well done. I wasn't sure if you still had it in you, but Kameo reinstilled some of my interest.
Now, Perfect Dark Zero on the other hand, is another story..
The game is just a joy to play. It's not particularly difficult (at least I didn't find it so, but I've heard others having some trouble), which may be a negative or a positive depending on what you're looking for, but to me, combined with the natural controls and the overall pacing, it was just a really enjoyable experience. It seems to always be providing vastly new and different things for you to see and do (as opposed to constantly recycling the same boring environments over and over, as many games lately have become accustomed to. But then, I guess over years of development and several console cycles, you'd have to have come up with a sizable list of ideas.
And even on my 480i standard def TV, I must say the game is just gorgeous. Some people may be following the Nintendo school of thought, in that graphics for some reason have reached a point where they don't matter anymore --and hey, more power to you if that's how you really feel-- but for me, just playing Kameo, and exploring the beautiful, lush environments, added to my enjoyment of the game tremendously. If anything, graphics (along with sound, obviously) certainly paint an atmosphere for a game and it's world, and at least to me, atmosphere is an extremely important component of just about every game I consider to be truly great.
Anyway, tangent aside, congrats Rare, on a job well done. I wasn't sure if you still had it in you, but Kameo reinstilled some of my interest.
Now, Perfect Dark Zero on the other hand, is another story..