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Kameo is highly underrated.

I FINALLY got an A rating on a Score Attack. The final score actually blew my mind when I saw it(I knew I was doing well, but damn!).

Thorn's Pass

231,366,652
 
Beat the snow temple, currently plaing around in the swamp with some big ogre. Briliant, brilliant game, some of the puzzles are genius
 
Ramirez said:
Good game,seems to be really short though if the Snow Temple is really that deep in :(

I guess it's all how you look at it. The single player portion clocked in at 18 hours for me. After doing all the score attacks to unlock bonus videos, music, character skins, and cheats my final time is 38 hours.
 
I just got the snowball dude. Not counting the platforming dreck in the snowvillage (Or whatever follows), Cameo is easily the best Zelda rip off ever.

Random thoughts:

The water level was great, although yea the flying controls are obnoxious. I love the controls on everything else though.

It's way too easy though, I found the HP regen stone after the water level and haven't come close to dying again. I think I'm playing on the medium option, normal or hard or whichever.

I love the combat system. Every warrior feels strong, capable, and unique, none of them feel gimp (Aside from Ash, he fucking blows).

The "Save the Tower" sections are pretty lame.

The character models for the elves are fucking atrocious. The humans are a little better, except for that damn commander dude. His crosseyed cheers bring me pain.

This is the only non-arcade 360 game I've played and it's so beautiful. I'm sold on the HD era, I shall cry when I go back to school with shitty SD.
 
I do wish they would have went with a lower number of elemental powers and put them to better use. There are too few unique puzzles to any one certain elemental power, so they become a bit repetitive. You use an elemental power like mad when you first get it, using the power exactly the same way over and over, and then never really need to touch the elemental much again. The game is still very solid though. I'm Just about to beat it, and then I'll get to the score attack and co-op stuff.
 
Chi-Town said:
I guess it's all how you look at it. The single player portion clocked in at 18 hours for me. After doing all the score attacks to unlock bonus videos, music, character skins, and cheats my final time is 38 hours.
Yeah. I finished it at a little over 15. For the type of game, it's plenty long enough IMO with replay value to boot.
 
Thing is,Im at like 6 hours played right now and Im in the swamp area,so I was assuming I had little to no time left before I beat it. >.>
 
Ok so like, how the hell do you get your score up? I beat the game and replayed Thorn's Castle a few times and barely scraped together 15k points, let alone the 100k for the first unlockable or what, 5 mill for last? I doubt I'll get any of the A achievements before this goes back to blockbuster.
 
Son of Godzilla said:
Ok so like, how the hell do you get your score up? I beat the game and replayed Thorn's Castle a few times and barely scraped together 15k points, let alone the 100k for the first unlockable or what, 5 mill for last? I doubt I'll get any of the A achievements before this goes back to blockbuster.

The key is building up your Brutal, Carnage, and Frenzy multipliers. If a troll hits you it lowers your multipliers so don't get hit. There are also areas in the Score attacks where trolls will keep spawning. For example, in Thorn's Castle, there's an area where you'll fight several trolls, then a couple of those skinny trolls who hide under the spiked shields and then a tower rises that let's you move to the next area. Don't leave just yet, more trolls start jumping into the area.

It's also key to get into Warrior Focus mode(the bullet-time) as much as possible. White troll ghost-like things appear while you're in focus mode and beating them can really boost your Carnage rating. PummelWeed and Flex are the kings of entering into focus mode.
 
This is the best looking game I have ever seen. Brilliant use of depth of field blur. The amount of shading, lighting, and effects is ridiculous. Great charachter and environment design, and it all plays smoothly. To my eyes, it shows that there was a ton of development work done on this game.

Great music also. Love the active use of the 5.1 surround for the score as well as the sound FX.
 
I finally got around to playing it and am heading to get the underwater thing to go to the underwater temple.

So far it's actually been pretty nice. The gameplay is nothing special/the camera is wretched/the controls bizarre/the world is lame/and the characters are boring, but it's pretty and has good music. I dunno the graphics whore in me is enjoying the game for the colorful next-gen looking areas that I get to play through. The lighting tends to be good, the textures nice, the environment feels alive.

I don't really find anything 'wrong' with the gameplay. It plays like an average platformer but with a wonky camera/controls. Otherwise it's not really irratating and the game seems to be fairly easy so far.

Dunno, I'm enjoying it but I guess I'll see what happens when I go underwater in a bit.
 
I am really feeling this game... it's not my style with the fairies and whatnot but it's fun to play and has the best graphics on 360 out now. just need that Online Co-op play
 
Bebpo said:
Dunno, I'm enjoying it but I guess I'll see what happens when I go underwater in a bit.
I found that inverting the Y camera underwater made these parts perfectly playable, even enjoyable.
 
Technically is fantastic, gameplay is really nice and it has his moments. I just find the platform mechanics not very fun, but not annoying. The continous changes and the forced design of scenarios to use the power that suits each time is my main concern.

But it´s a good game that shows the potential of the machine.
 
Agent Icebeezy said:
Yes, much better. I honestly don't know why that is even there

Great. Fucking. Avatar.

But back on topic, I bought Kameo a few days after launch and while it was damn short and had some seriously fucked gameplay elements (left and right trigger only to attack as Kameo? WTF?), I loved it. I do'nt think the reviews were kind at all.

Honestly, most people who seem to hate it have never played it. It may be old-fashioned, but I kind of dig it. It really reminds me of the old 64 games, but in a good way. I may be alone here, but it was seriously under-rated.
 
My only issue with the controls so far is that I think all the elements should have a way to either: A. Fire while in 1st person, or B. Fire with an aiming cursor or lock on. Sometimes when you're shooting a fireball as the dragon or rocks as the rock guy it doesn't always go exactly where you want it. It's just a little annoyance that could've been fixed with an aiming cursor like how the ice guy gets with his ice spear things.

My gripe with the camera is that when I want to look up and take a nice look at the scenery the camera goes into the grass and you can't see shit besides the grass :(
 
This will be mine come Aussie launch day (still 2 months away). I need something to do in the meantime, I might try and find a copy of Star Fox Adventures to play through.
 
Ok, just got done with the Deep Blue stuff and am at the ice area and I gotta say I totally agree with Ijoel and the topic maker: Kameo is a good game! The game has been really fun in a Zelda-lite way with lots of neat locations, nicely modeled mechanics, hidden strawberrys to find, and pretty enjoyable pacing.

I don't get why most people complained about the Deep Blue part? I thought it was actually quite fun and the part where you're chasing the giant ships underwater were better than the same type of stuff in Submarine games like U-Underwater Unit. The enemy ships looked awesome, and it was just a whole lot of fun chasing them around through coral underwater. What was the main issue with the controls? The only problems I noted during the water temple were:

A. No reverse
B. Camera doesn't go underwater until you've gone down a certain depth, causing the player to be blinded for a little.

Otherwise I thought once you got in the water it controlled great and was just a really fun section.

I'm glad I listened to Ijoel who was parading Kameo around back at the X360 launch while everyone was saying it was a terrible PoS. He said it was a fun game, and I'll be damned if it isn't. I'm even pretty sad that the game is almost over even though I'm barely 4-5 hours into it. Unlike a lot of games where I WANT THEM TO END ASAP, I'd really enjoy a full Zelda length Kameo with tons of dungeons and a big world.

Honestly, I don't get how games like Beyond Good & Evil can get tons of praise and Kameo will get slammed. The only major difference between the two is that the story/characters are terrible in Kameo and you don't care what's going on in the plot. But it's not the kind of game where being disconnected from the story really hurts it that much. I'm a pretty anti-Rare person and I have liked anything they've done in 10 years and I thought that they had no talent left at this point. But if they can make more games like Kameo (that are hopefully longer) I'd definitely want to pick them up and play them on day 1.

Maybe a Kameo sequel?
 
i hope so, id love to see a sequel. Its a terrific game with lots off atmosphere and charm, im almost done with it and im loving every second of it.

Surprised you didnt mention the music, one of the best soundtracks i've listened to in a long time.


Fortunatly. its selling well, so you never know

Easily 8/10 for me
 
I think the #1 thing the game needed was a button to cycle through the elemental powers. Only being able to hold 3, but needing to use 4-6 in a dungeon every 5 steps means you have to keep pausing and bringing up the menu which kills the pacing especially if it's during a battle and your pausing and switching.

The tiny L/R buttons should've cycled IMO.

Speevy said:
I found some fun in Kameo, but it's definitely not underrated.

Normal I'd agree with that as I don't think Kameo is AAA material due to the short length, camera problems, control mishaps, lack of great level design with good puzzles, and just an overall shallow battle system with weak bosses. Like I said, it's Zelda-lite...not Zelda :P

...but the reviews were all around the 6 territory which is just too low for the game. Even with all it's faults it's a 7.5-8. So yeah, I'd say it was underrated.
 
Bebpo said:
I

Normal I'd agree with that as I don't think Kameo is AAA material due to the short length, camera problems, control mishaps, lack of great level design with good puzzles, and just an overall shallow boss/battle system.

...but the reviews were all around the 6 territory which is just too low for the game. Even with all it's faults it's a 7.5-8. So yeah, I'd say it was underrated.


Mostly 6's?

http://www.gamerankings.com/htmlpages2/516505.asp

And yes, all of those problems make for a C-grade game.
 
I thought the game was pretty great for a launch title.

As long as you frame it that way, you're fine. If you think about the fact it took 7 years to do ... then it suddenly isn't that great anymore.

I for one don't care. The background of the game means nothing to me beyond simply 'dissing it on gaming forums :lol. That doesn't mean I don't enjoy it as a pretty sweet game for the launch of a system.
 
Speevy said:
Mostly 6's?

http://www.gamerankings.com/htmlpages2/516505.asp

And yes, all of those problems make for a C-grade game.

Ok, I change my mind then. It's not underrated ^^; I hadn't really checked any reviews but coming from the GAF collective it sounded like it was a bomba 6/10 game that was one of the worst titles at launch.

Yet it seems like one of the better ones and definitely is in the top2-3 in terms of graphics. Walking around with the red dragon in the daylight of some grassy/rocky hill is just amazing looking and the water in the deep blue part combined with the awesome ships made for some top-notch visuals.
 
I downloaded the demo and was completely turned off, but I still ended up renting the game today. I'll be playing it this weekend and seeing how it is.
 
The demo fucking sucks. I would give the demo a 1/10. Rare are idiots for releasing that on the 'net instead of some good part.
 
Picked it up a few days ago and currently am having a good time with it. Just finished the Water temple area and also must question why people hate that fight with Deep Blue. I actually found it more difficult launching the bombs properly with Major Ruin than taking out the tendrils.

Love the extra effects that Rare put in this game...stuf like Ash leaving smoking footprints as he walks around and the flames left on surfaces after using the fire breath just adds to the great visuals.
 
eXxy said:
The most frustrating bits in this game were grappling with the controls. God damn. Trying to get Kameo to turn around while in hover mode and having her constantly fall off ledges, trying to navigate 40 Below on the ice slides where you have to simultaneously manipulate the camera/his movement (ARGH!!!!) and Deep Blue's complete unintuitiveness. The inability to use the second analog stick as aiming makes it ridiculous; you people may have come to grips with it by adaptation, but that doesn't make it fun.

Ok yeah, this is really annoying. The worst part with 40 Below is that when I fall off a slide it doesn't even put me back on top at the start of the slide. No, each time I fall off the slide I then have to spend 1-2 mins climbing back up to the top ledge so I can get on the slide and fall and then climb and then slide and then fall and the climb and the slide and the repeat.

I've been falling/sliding/falling on this same slide for the last 10+ mins now and I want to throw this game out the window >_<
 
TheDuce89 said:
I didnt think you could fall off the slides with 40 below. Either im insanely good or you guys are horrible. :)
There are different types of slides. Some have borders so you can't fall off and others don't... But yeah, if you take your time you shouldn't be falling off at all.

Anyway, I finally sat down and finished the game (totally) yesterday. Collected/unlocked everything and got all "A" rankings etc. Yes you can rush through the game and end up with 7+ hours of play time, but if you do everything it easily stretches into a 30hr game. I ended up with just over 31 hrs or so total.

One of the great bonuses of Live 360 is that you can checked the scores for various levels and notice that those who were complaining about the gameplay (in past threads etc) have no idea what they're doing. :lol
 
question for everyone going for the rankings. is it hard? like overall is it challenging or usually done first or second playthrough, and how are you ranked? score+time? or just score
 
The graphics are good, the music is really good ... but I just can't get into the gameplay.

The whole idea of morphing into other creatures sounds great on paper, but in practise, it really boils down to having abilities stripped down for certain characters and being more restricted IMO (ie: some of the characters can't jump for instance).
 
soundwave05 said:
The graphics are good, the music is really good ... but I just can't get into the gameplay.

The whole idea of morphing into other creatures sounds great on paper, but in practise, it really boils down to having abilities stripped down for certain characters and being more restricted IMO (ie: some of the characters can't jump for instance).
Some?

You have never played the game. Go back to dreaming about FF games on Nintendo systems.
 
rod said:
question for everyone going for the rankings. is it hard? like overall is it challenging or usually done first or second playthrough, and how are you ranked? score+time? or just score
Some levels are harder than others, but if you don't understand the fighting and combos systems you won't be getting anywhere. For instance, to get an A rank on a certain level you have to have a score of over 15 million. From what I see, people who are going through the game (ie the ones that have no clue what they're doing) end the same level with a score of 7-8 thousand or so. So yes it is very challenging and saying you'll be playing each stage multiple times is an understatement unless you "get it".

As for the rankings, you can do either time or score. It's selected the same, by either playing through the game or going to score attack, but once you finish a level both your time and score are uploaded to their respective leaderboards.

soundwave05 said:
The graphics are good, the music is really good ... but I just can't get into the gameplay.
soundwave05
Just doesn't get it.
Over and over and over again.

Yeah.. no surprise there...
 
raYne said:
Some levels are harder than others, but if you don't understand the fighting and combos systems you won't be getting anywhere. For instance, to get an A rank on a certain level you have to have a score of over 15 million. From what I see, people who are going through the game (ie the ones that have no clue what they're doing) end the same level with a score of 7-8 thousand or so. So yes it is very challenging and saying you'll be playing each stage multiple times is an understatement unless you "get it".

As for the rankings, you can do either time or score. It's selected the same, by either playing through the game or going to score attack, but once you finish a level both your time and score are uploaded to their respective leaderboards.



.


well what do you mean by "get it" you mean always going for combos and getting carnage and what not? im not really knowledgable on the combat, but id like to give the A ranking a try
 
Kameo was allright. I finished it in about 8.5 hours if I recall correctly. Looks nice, sounds nice but ultimatly it feels like an incredibly rushed game despite it's 4.5 year development time. What's in the game is finished it just feels like there should have been way more to it. You get to a new area and it's over and done with 80-90 minutes later tops. They should have made the game about twice as long and had a bit more of a climactic battle at the end, on that note the ending and storyline stuff seems the most rushed of anything in the game.

This is a game that should have had better preplanning work , it ultimatly feels as though rare just didn't really know what they wanted to do with the character and world until the 11th hour and then slapped togethor a working product as fast as they could.

7/10 is what I'd give it.
 
not saying this describes Kameo, but for us worker bees, short beautiful games for the win.

us old farts only get 2-3 hours to spend on games, the though of going through DQ8 sized games fills me with fear!
 
raYne said:
There are different types of slides. Some have borders so you can't fall off and others don't... But yeah, if you take your time you shouldn't be falling off at all.

Anyway, I finally sat down and finished the game (totally) yesterday. Collected/unlocked everything and got all "A" rankings etc. Yes you can rush through the game and end up with 7+ hours of play time, but if you do everything it easily stretches into a 30hr game. I ended up with just over 31 hrs or so total.

One of the great bonuses of Live 360 is that you can checked the scores for various levels and notice that those who were complaining about the gameplay (in past threads etc) have no idea what they're doing. :lol

I like the game and all, but I think it's stupid to dismiss the opinions of people not going for high rankings. Kameo isn't an action game and the rankings are all battle/combo based. For most people they play the game as a Zelda style puzzle/platformer. If someone solves all the puzzles, beats all the bosses, and sees the ending in 8 hours I think they 'get it' as much as the guy who has 30 hours and all 'A' rankings. The only diffence is the 30 spent 20 hours replaying the levels over and over to maximize their score in each area and get everything 100%.

Also doing that doesn't make the game any longer. You can't excuse the game and say that it really has 30 hours of deep rewarding gameplay because that would mean games like Zelda have 100+ hours of deep rewarding gameplay if you get everything little thing in the game. With Kameo you'll see 95% of what the game has to offer in terms of battles/bosses/locations with an 8 hour playthrough, so yeah the game is way too short even if the hardcore fans are pumping 30-40 hours in.
 
Bebpo said:
I like the game and all, but I think it's stupid to dismiss the opinions of people not going for high rankings
I never dismissed anyone's opinion in general. As I said I'm speaking specifically about the gameplay. (ie fighting)

As for you other point, at no time did I say you get "deep rewarding gameplay" for 30 hours if you went for scores... and nowhere near 20 hours of my total game time was spent going for A rankings. In fact, I'd say I wouldn't even say 1/4th of it was going for A's.

rod said:
well what do you mean by "get it" you mean always going for combos and getting carnage and what not? im not really knowledgable on the combat, but id like to give the A ranking a try

Pretty much, yeah. You have to understand which character is best in different situations. Which is better to keep up your combat points. When it's better to go for frenzy kills, brutal kills etc. Environment kills are also key, so which character is best for those situations. Then there are the crystal eyes which have their own ups and downs but become really important when going for scores.

There are points where you need to keep up your brutals but there are no points in the environment to assist you. In which case you'll need to know the ins and outs of each character. Which way of taking a guy out is better/worse, faster or results in the better combo #'s.

Plus there's the switching between characters. It's far more than the gimmick people make it out to be since you're supposed to go for cross character combo kills for maximum coolness! (and of course points :p). For example one of my favorite combos is:

Fly in with Kameo- flip kick attack then:
Pummelweed- couple of 1-2 jab combos into launcher then:
Ash- air flame then:
Chilla- air spikes into ice shower (which freezes them and brings them down) then:
Major Ruin- Rush into them when breaks apart their frozen bodies then:
Pummelweed- 1-2 jab combo on their buddies to regain some focus then:
Thermite- firecracker a few guys which launches them:
Rubble- rock blast which hits everyone on ground level:
Deep blue- water jet the guys in mid air into spikes/off level or other environment kill:
Clean up the rest with Snare's lockjaw (eat 'em) or Thermite's Lava bomb.

Of course when the white trolls start attacking you in focus mode you won't have time for all of that. :lol
 
I don't think the average gamer will just need 8 hours for this game. It took me over 15 to finish it (just did infact) and I don't consider myself bad.

If you finish it in 8 to 10 you really must have rushed through it, and I don't think you've seen all of it this way (not 95 % either).
 
raYne said:
I never dismissed anyone's opinion in general. As I said I'm speaking specifically about the gameplay. (ie fighting)

As for you other point, at no time did I say you get "deep rewarding gameplay" for 30 hours if you went for scores... and nowhere near 20 hours of my total game time was spent going for A rankings. In fact, I'd say I wouldn't even say 1/4th of it was going for A's.



Pretty much, yeah. You have to understand which character is best in different situations. Which is better to keep up your combat points. When it's better to go for frenzy kills, brutal kills etc. Environment kills are also key, so which character is best for those situations. Then there are the crystal eyes which have their own ups and downs but become really important when going for scores.

There are points where you need to keep up your brutals but there are no points in the environment to assist you. In which case you'll need to know the ins and outs of each character. Which way of taking a guy out is better/worse, faster or results in the better combo #'s.

Plus there's the switching between characters. It's far more than the gimmick people make it out to be since you're supposed to go for cross character combo kills for maximum coolness! (and of course points :p). For example one of my favorite combos is:

Fly in with Kameo- flip kick attack then:
Pummelweed- couple of 1-2 jab combos into launcher then:
Ash- air flame then:
Chilla- air spikes into ice shower (which freezes them and brings them down) then:
Major Ruin- Rush into them when breaks apart their frozen bodies then:
Pummelweed- 1-2 jab combo on their buddies to regain some focus then:
Thermite- firecracker a few guys which launches them:
Rubble- rock blast which hits everyone on ground level:
Deep blue- water jet the guys in mid air into spikes/off level or other environment kill:
Clean up the rest with Snare's lockjaw (eat 'em) or Thermite's Lava bomb.

Of course when the white trolls start attacking you in focus mode you won't have time for all of that. :lol




..... you have to do that kinda shit for A ranking?
 
If you're talking about the combo.. Nah, I said that's my favorite... that has nothing to do with A ranking.

It's better if you understand what you're doing (ie the first part of the post) but not required of course. The basic A ranking formula is:

-don't get hit (everytime you get hit you lose frenzy/brutal bonuses)
-slowly beat up one troll at a time to maximize focus (and summon white trolls).
-kill all the white trolls.
-rack up frenzys (quick multiple kills) + brutals (environment or cross character kills).
-don't get hit.
-don't get hit!!.
 
hadareud said:
I don't think the average gamer will just need 8 hours for this game. It took me over 15 to finish it (just did infact) and I don't consider myself bad.

If you finish it in 8 to 10 you really must have rushed through it, and I don't think you've seen all of it this way (not 95 % either).

Going by reviews and threads here, it seems like most people (aka, the average person) is beating it in under 10 hours. If you don't care about the combat system and thus don't fight every single enemy in your way you can easily go into every house, talk to every NPC and do all their little quests for fruits, find most of the hidden areas like treasure cave, and blow through all the story dungeons in under 10 hours.

It's definitely a short game. I mean it really only has intro -> 3 stages/temples and then endgame and its not like the temples were particularly long either. Most were one or two giant areas with a bunch of puzzles/platforming/fights to get from the start to the end.

That said it's still a fun little game for the 2-3 days it lasts.
 
Meh.

Underrated. By whom? It's an opinion. I believe the game is in line with the reviews it got. I'm not all that impressed personally. I find the gameplay to be quite shallow personally.

I guess you can count me in the people who are underrating it then.

john tv said:
I played the demo and thought it was terrible. (The downloadable demo on Live Marketplace.) Is the real game much different?

Personally I found the game to be better than the demo, but not by much. The demo, which is the intro of the game, seemed crappy because they expected you to know what to do and do it well right off the bat. Most good games lead you into things, this seemed to slap you right into the thick of it with a few characters available and expected you to be able to figure out how to operate the game with very little tutorial - IMO.
 
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