Ezquimacore
Banned
This game looks amazing, not just visually but also mechanically. It's not a simple hack n slash without a soul.

has a bit of everything, even Pikmin. The company obviously likes zeldaZelda : Bridge of Spirits
IP hit? Wow. To me it looks like it's going to be forgotten the day it releases. Opinions.Ah new IP hit in the making. Sony better take care of em.
It launches at half-price where I live.Well…. After ratchet & clank , kena looks kinda bland…(graphics)
I may get it half price .
I agree, feels like a generic zelda clone in some regards. Like, it has potential to be something very interesting, but i think it falls short of really hitting its mark in whatever its trying to be. It seems to struggle with a defined identity. Also, I feel like the gameplay should be faster and more well thought out than it is.Looks way too generic and missing IT. Also, the face of the character is from that lazy animation department (aka Fortnite and everyting else nowadays)
100% agree. I don't know how someone could see Ratchet and think looks fun, and see this and think looks generic. Ratchet doesn't bring any new gameplay either. Pretty much all games are technically generic now. Really just depends on if you like that kind of generic.I assume people calling it generic are also applying that label to 99% of all games ever made, because most games are derivative of something that came before. Most original game ideas were already used up for 2D on the NES, and for 3D on the PS1 and N64. The well of innovation has run dry. Games today just build on tried-and-true ideas, and try to incorporate multiple concepts (as Kena clearly does) together with an interesting world and story. Calling something generic speaks less of the game concept than your inability to formulate a deeper commentary on what you saw. Kinda the pot calling the kettle black, if you will.
As the previews all seem to comment on the melding of different gameplay mechanics from a variety of games, I think generic is probably the wrong word to use. Unless we can point to a vast array of games that include mechanics from Pikmin, then maybe find a better description. Pikmin is almost as niche as it gets.
You're right it's similar to a Rare game, better visually but the same type of inspired-by-others game dev style I never had any issues with. I see Breath of the Wild, Pikmin, Uncharted, Soul, maybe some Wonderful 101 as well with the Rot usage in the action. It's a nice mix.I was a big fan of Kameo and Viva Pinata back in the day. I miss the old Rare games and this looks like something they would have made. This might give me something close to them again.