A new game by Daisuke 'Pixel' Amaya, creator of Cave Story, 'Kero Blaster' follows a frog with a gun in his quest to.. clean up teleporters? Yes, Kero is all about business. Working for C&F, a company that develops teleportation technology, his task is to rid their teleporter pods of the strange black goo that has infested them. Originally titled 'Gero Blaster' and slated for iOS only, Pixel rebooted and reworked the game, resulting in what we now know as 'Kero Blaster'. The game is rather different from Cave Story as it is not a metroidvania, but a more action-oriented, side-scrolling platformer/shooter.
Release Date: May 11, 2014
Platforms: PC, iOS
Price: $7.99 (game); $9.99 (game + soundtrack); $4,99 on iOS
Developer: Studio Pixel
Buy it here: http://playism-games.com/games/keroblaster/ (for DRM-free version, nets you a Steam key once it's on there), iTunes
(Note: It is thanks to Playism that we get to play an English version of this and other doujin/indie titles out of Japan on release date! Coincidentally, May 11 marks their three year anniversary. A great way to celebrate, if you ask me!)
Pixel released 'Pink Hour', a short, free episode that is presented as a prologue to the main game.
(click image to download from Playism; click here to download from iTunes)
My impressions:
I think it's a great little five minute thing for several reasons:
1) It hints at the basic narrative premise and character constellation.
2) It gives a taste for the gameplay (the jumping is very Cave Story-like in its floatiness, but the game is much more of a run & gun-affair, more horizontally oriented and "gamey" for sure - there will be hearts & lives)
3) It features two or three music tracks that already sound promising.
4) It possibly hints at the level of difficulty (which would mean that Kero Blaster will be quite tough).
5) It features two (Edit: four since the full game has been released!) endings which indicates that the same can be expected from Kero Blaster.
6) It embraces the recent trend of indies putting out little supplementary episodes to their games (Night in the Woods and Kentucky Route Zero being just two fantastic examples).
The soundtrack will be available on Playism as a separate purchase ($4,99) or bundled with the game ($9,99). Click the image above for some samples!
Destructoid - 9/10
If Cave Story was Amaya's answer to Super Metroid, Kero Blaster is his Mega Man X. It's dense and perfectly paced, just begging to be replayed over and over. If I were to have to introduce someone to the genre of 2D action/platformers, it is probably the game that I'd give them, as it starts off easy-yet-engaging, and ends with giant bosses, swarms of enemies on screen, and everything else you could want in the genre. It's a game you may beat in a day, but will be playing off and on for a lifetime.
Touch Arcade - 5/5
Aside from my gripes about some missing bells and whistles we've come to expect in modern apps, the worst thing I can say about the game is that it ends. Even then, the game almost immediately encourages you to pick up and start playing again, and makes it worth your while to do so. I've no doubt that, like Cave Story, I'll be replaying this a lot in a future, and just like in the case of its predecessor, I'm confident my appreciation for it will only grow in the process.
Pocketgamer - 8/10
This is retro-sloshed shooting at its finest, a balanced and intelligent platforming action game that slips on rose-tinted spectacles and lets you relive the golden age of the 2D side-scroller from the comfort of your iPhone.
KeroBlaster is a rewarding, hugely enjoyable experience that manages to be pretty darn hard, while still making sure you've got a smile on your face every time you play it.
Destructoid interview with Pixel and BudokaiMR2 - PAX East 2014
It was originally kind of based on a comic he (Pixel) used to make, that he wrote when he was in university. [...] It really is a very different kind of game. He said he wanted to make something different than Cave Story, but, you know, his specialty is 2D action games. [...] He decided to go with a more tight level-based system this time.
Polygon report on Playism, Kero Blaster and Doujin in general (feat. GAF's own 'thetrin')
One of Playism's other titles, Kero Blaster, is being built by a more established developer, Cave Story creator Daisuke "Pixel" Amaya. At PAX East, he was programming Kero Blaster — working on the game's soundtrack — as players demoed his game just a few feet away.[...] The side-scrolling platformer-shooter, which controls surprisingly well on an iPhone, is coming to PC and iOS in May.
(reviews as they come)
(Thanks to thetrin for his generous cooperation, and to my sister for her work on all the images!)