Kessen III, who is interested?

Mrbob

Member
Game comes out February 22. I wasn't a big fan of the first two but the amount of changes added to Kessen III has me very interested! Seems like the series is continuing the trend of moving to a more action oriented/RTS structured route! In fact, Kessen III sounds like the vision I had hoped to see the Dynasty Warriors series go. Controlling huge armies with tons of action.

Here is a preview I could find:

http://ps2.ign.com/articles/579/579373p1.html

Gamespot has some videos and a trailer here:

http://www.gamespot.com/ps2/strategy/kessen3/media.html?gcst=kessen3_tr1201.asx

Those videos look sweet. The game looks like it has the action of Dynasty Warriors, but you have more tactical options plus you are controlling a full calvary instead. Very, very nice!



Some sexy hot screens:

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Here is a link to the official Kessen III site:

http://www.gamecity.ne.jp/kessen3/index2.htm

Check out the gallary section for some movies. Including one, uh, disturbiningly weird Kessen battle mock up movie with a bunch of kids.

Oh, and look who made the cut for Kessen III!!

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My favorite Samurai Warriors XL character! :D

Watching the videos, Kessen III seems like a mixture of Rome: Total War and Dynasty/Samurai Warriors. Hopefully it is good but it must have been good enough for Koei to pay off Famitsu for a 37/40! :)
 
Whoa, that does look and sound awesome!

Edit: The whirlwind cavalry attack is hilarious and badass!.
 
hmm.............i played only the first one. the gfx were ok, but the gampley was to boring and without any kinds of tactics and strategys. instead of kessen, bringt dynasty tactics III!

Defensor said:
Kessen IV and Dynasty Warriors 15, launch games for PS3 :D

now its correct.
 
ram said:
hmm.............i played only the first one. the gfx were ok, but the gampley was to boring and without any kinds of tactics and strategys. instead of kessen, bringt dynasty tactics III!


Heh, did you watch any of the videos or read the preview? It looks like there are a bunch of tactics to use now.
 
Yeah, been playing my ass off with both Kessen I and Kessen II, I was ecstatic when I heard the news about the third iteration. Looks great and awesome, and I am very happy that they went back to Feudal Japan, cause I liked that setting a lot more for this game. Let's keep the Three Kingdoms to the Dynasty games and let Kessen forever be about Japan! :D
 
Game Informer preview:

http://gameinformer.com/News/Story/200501/N05.0110.1816.16208.htm

A snippet:

To add to the new focus on action, your officers also bring to the battlefield a host of new abilities. Each officer you have in your command can learn new officer skills, which range from things like raising your troops’ morale, decreasing the morale of your enemies, and even initiating earth-shattering magic attacks and monster summons. That’s right, monster summons. One summon that we saw has a gigantic three-headed snake emerge from the ground and tear through a squad of enemy soldiers. Others included things like gigantic tornadoes or vortexes of fire tearing swaths through enemy squads. All officer skills are bound by how many skill points your officer is capable of, but after each attack they’ll regenerate over time. Both officers and troops can level up with experience points won by defeating enemies, so throughout the game you can unlock new and more powerful abilities and skills.



Officers are also capable of performing their own unique attacks called “rampages.” When you initiate a rampage, the camera perspective zooms in on the battlefield action a bit and lets you take complete control of just your officer. The rampage scenarios only last for a certain amount of time, but allow you to sometimes decimate an entire squad of enemies if you manage to string together successful attack combos. On-screen during a rampage is a combo counter that, if you manage to acquire a certain number of kills, will add time to your rampage. Given the game’s heavier emphasis on real-time action, the officer rampages seem to make sense. Granted, if you a stickler for the old-school and still want turn-based combat, the idea will probably be a turn-off. But for those of you looking for a more varied experience (and one more akin to Dynasty Warriors) being able to control your officer and wrack up insane combos is a blast and an experience not to be missed.



While the officers may seem like they have all the power, the true strength of your army lies in its troops. KOEI is promising a multitude of different units, including the likes of foot soldiers, pikemen, male and female ninjas, archers, mounted archers, and even gun soldiers. You can also outfit a squad with a support squad to help back you up during combat. For example, say I have a squad officered by Nobunaga with a support squad of archers. When Nobunaga’s main squad gets into a conflict I can call on my support archers to rain down arrows on my enemies by hitting the R1 button during certain moments of the battle. In previous Kessen games, supporting other troops was quite a bit more cumbersome, requiring you to manually select another group of soldiers and then moving them into position. This time around, however, the entire process is much more steamlined, allowing you the freedom to focus on your main squad while also granting the entire experience more realistic credence.



Wherein the previous Kessen games were quite linear in progression, Kessen 3 is taking the idea of freedom in a new direction for the series. First off, the world map for the game contains a number of different options. Some icons indicate optional battles, skirmishes that you don’t necessarily need to take part in, but offer up the opportunity to give your officers and troops valuable experience points. Also scattered about the map are required battles that mainly serve to progress the game’s plot. These main battles, when defeated, will also unlock additional conflicts to take part in. In all, the new open-ended approach to combat seems to be going in the right direction. The ability to choose your battles is a nice touch, allowing you to have more control in how you develop and train your forces. If you use certain officers too frequently, their health and the morale of their troops will begin to fade, so it’s usually wise to sit them out of a number of fights so that they can recuperate. Given the new ability to do so, you’re pretty much assured of always having a fresh army when it comes time to do battle.

Sounds very, very nice! :D
 
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