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La Quimera: A Sci-Fi Shooter from Reburn, the New Studio Founded by 4A Games Veterans, Featuring a Script by Director Nicolas Winding Refn

IbizaPocholo

NeoGAFs Kent Brockman


4k video download: https://limewire.com/d/caebdd4b-8b6...c#QP4MBIc_vooG98_FPfLGfSqcm25N_XF4wUdPD1raiUU



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La Quimera is a story-driven FPS set in dystopian future Latin America. In a fractured world where microstates rely on mercenary forces, you are an operative caught in a web of lies and deception. Play alone or with up to two friends geared with futuristic weapons, exoskeletons and combat abilities.

Reburn, a new studio founded by industry veterans who worked on the acclaimed Metro series, has announced its first game: La Quimera. This first-person shooter promises to combine advanced visuals, frenetic shooting, and a gripping narrative set in a futuristic Latin America.

What is La Quimera?

La Quimera is a sci-fi FPS set in a dystopian future, where players encounter hostile machines in environments ranging from jungles to large cities. The game blends elements of Latin American folklore with a futuristic aesthetic, creating a unique and immersive experience.

The gameplay trailer showcases a variety of weapons and accessories, as well as a customizable exoskeleton that adds strategic layers to combat. Playable in both single-player and up to 3-player co-op, the campaign promises intense gunfights and a personal narrative reminiscent of what fans loved about Metro.

Who is behind the game?

The Reburn studio has over 110 developers, including big names like former CEO of 4A Games Ukraine Dmytro Lymar and AI designer of the Metro series Sasha Kostiuk. This experienced team ensures that La Quimera will have the technical and narrative quality that fans have come to expect.


Why should you check out La Quimera?

Unique setting:
Futuristic Latin America, rich in folklore and science fiction elements.

Dynamic Gameplay: Frantic combat, customizable exoskeletons, and team cooperation.

Deep Narrative: A personal story that promises to move and engage players.

It became known that its events will unfold in the world of the near future, and the scene will be Latin America. Players will take on the role of a local police department, which uses the latest technology, such as exoskeletons and futuristic weapons, to confront a criminal group entrenched in the jungle.

It is also noted that the main focus of the game will be on the plot, for which director Nicolas Winding Refn (Drive, The Neon Demon) and E. J. A. Warren are responsible. This will be a single-player game, but if desired, it can be completed in a cooperative designed for three people.

Although Reburn itself is still a young studio, it employs many veterans, such as its head Dmitry Lymar, one of the founders of 4A Games. The team also includes other key specialists who once worked on the Metro series, including leading game designers, artists, sound engineers and programmers.
 
Last edited:

Bartski

Gold Member


https://www.pcgamer.com/games/fps/m...-sci-fi-shooter-in-a-dystopian-south-america/

Soldiers pick over a field of sci-fi scrap, a giant quadruped robot looms over them.


A first-person view down a pistol sight, soldiers look at the player in the distance.


Created by Nicolas Winding Refn, in case that headline wasn't enough of a ride for you.

4A Ukraine, the studio behind Metro: 2033, Metro: Last Light, and (alongside 4A Malta) Metro: Exodus, has a new name and a new game. From this day forth, the studio will be known as Reburn, and its first new project under that title is La Quimera: a dystopian sci-fi FPS set in a "fictional Latin American megalopolis" in the latter half of the 21st century.
Which is all well and good, but it's not the part that gets me. It turns out that, in a reverse Fight Club twist, 4A Ukraine and 4A Malta have actually been entirely separate companies ever since the latter split off from the former all the way back in 2014.

Despite the two studios sharing a name, an engine, and even co-developing the last Metro game, the-studio-now-known-as-Reburn says that the "studios in Ukraine and Malta are separately owned. 4A Malta is an independent company formed by splitting 4A Games and now acquired by Embracer Group. Both studios collaborated on Metro Exodus, but now work on their own projects." 4A Malta—ensconced in the loving arms of the Embracer Group since 2020—will keep the 4A name and trademark, while both studios retain use of the 4A Engine on which Metro was built.

Which is surprising to me, a person who writes videogame news for a living, so I have to imagine it's surprising to a few other people too. For its part, 4A says the fact that its two halves have actually been entirely separate companies this whole time has always been public knowledge, but if you go all the way back to 2014, the announcement that a bunch of devs were leaving 4A Ukraine for Malta sure was spoken about more in terms of expansion than anything else. It's not an embarrassing or nefarious secret or anything, but it's an odd thing to be blindsided by.

Anyway, now we've all internalised this new-old reality, the trailer Reburn has put out for La Quimera doesn't reveal much in terms of plot, but you can expect a lot of explosions, sci-fi guns that click into segments, and creepy corpos. Another surprise: the "world and narrative of La Quimera is written and created by Nicolas Winding Refn," as in the guy behind Drive and Only God Forgives, which perhaps explains its kinda neat aesthetic blend of sweaty Latin American jungle and future murder-tech.

The whole thing will be playable in singleplayer or by up to three players in co-op, and it's set for a PC release on Steam at some undetermined point in the future. "Fans of the Metro series will enjoy familiar tense gunplay and intimate storytelling combined with new game experiences," says Reburn. But probably expect fewer jaunts across Lenin's Mausoleum.


La Quimera is a first-person shooter video game developed and published by Reburn.

About

La Quimera is a story-driven first-person shooter set in dystopian future Latin America. In a fractured world where microstates rely on mercenary forces, you are an operative caught in a web of lies and deception. Play alone or with up to two friends geared with futuristic weapons, exoskeletons and combat abilities.

Year 2064. The majority of nation states have become extinct. A series of natural and human-caused catastrophes in the 2030s and 2040s triggered the collapse of global systems, led to the fragmentation of human communities. The political entities in this new world are microstates and even amidst the current inter-state and corporate conflicts, typically see no point in maintaining their own armies, having to rely on mercenary
forces—the “golden age” of private military companies, so called PMCs, has arrived.

As PMC operatives, you’ll take on intense high-risk campaign in a dystopian world of future Latin America across a breathtaking megalopolis and lush jungle combining highly advanced weaponry and technology battling against rival factions.

Key Features

  • Explore Together – An engaging story-driven atmospheric shooter experience regardless if you play alone or as a part of the cooperating team. Team up with fellow mercenaries to coordinate tactics, combine firepower with combat abilities and share resources.
  • Build Your Perfect Arsenal – Acquiring the right tools is crucial in this unforgiving world. Choose from a selection of distinct weapons. Customize your exoskeleton with a range of parts. Every weapon, ability, exoskeleton will allow you to craft the perfect combination for desired play style and enemy type.
  • Fight Through the Hostile Factions – Face off against factions in intense battles, each with their own specifics—lightly armed charging bandits, stealthy long-range sharpshooters or heavy shielded and armed elite fighters.
  • Battle the Robotic Enemies – With resistance to conventional weapons, and their ability to fly, crawl on ceilings, and scale walls makes these robotic foes tough, unpredictable and deadly. Some of the more advanced military models require you to discover unique tactics to bring them down for good.
  • Take Advantage Through Technology – A personal combat AI assistant will guide you with tactical information in danger, and serve as a guide in the quieter locations.
 
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