MrMadness402: why ban zed?
teckdinosaur: ran out of champs
lightning3658: riven
lightning3658: kassadin
lightning3658: thresh
lightning3658: nasus
lightning3658: vi
teckdinosaur: none of those r worthy
Does winter wonder Lulu turn people into snowmen, gingerbread cookies, chibi reindeer.... it could be anything!!!
Aside from the mana costs she wasn't nerfed lol Just gated her damage behind her Charm so instead of DFG > Mash buttons > Something dies it goes E > DFG > Mash buttons > Something dies.I don't even play ahri after the nerfs but damn
Want to try the game out, but is it normal to wait longer than 5 minutes to find a classic match?
What level are you?
(Dunno how we won that, after fiora proceeded to feed wu kong 8 kills...)
9, it's been a while since i played the game ( Year or so).
blind pick? and server?
after around level 10, queues become pretty fast tho
try seeing how fast it is to find a coop vs ai match?
well you did partake in 82% of your teams kills... seems like you did gud sonLook at my gold. Jungle + Assist streaks are insane.300g per ASSIST? That's just way too much. I usually come in 2nd or 3rd.
(Dunno how we won that, after fiora proceeded to feed wu kong 8 kills...)
whats a joke, the poster or the skin?WTF, I always thought this was a joke...
Hmm, I guess switching to the NA client would speed things up?
no, it was a nerf. it's like saying making zed's w slower isn't a nerf because he can put out the same damage as before, but reality is that the champions is now more unrealiable and generally worse than before for it. ahri is the same thing, and it's not like people were ignoring the charm before, but now missing the charm makes you feel useless for 10s.Aside from the mana costs she wasn't nerfed lol Just gated her damage behind her Charm so instead of DFG > Mash buttons > Something dies it goes E > DFG > Mash buttons > Something dies.
And her base mana and mana regen are getting buffed next patch so time to enjoy the sexy new skin.
I appreciate they fixed the syndra bug... it was driving me insanehttp://na.leagueoflegends.com/en/news/game-updates/patch/patch-314-notes#11-25-hotfix
11/25/2013 Gameplay Hotfix
Your new Targon overlords have heard your pleas for mercy. Based on your feedback, we’re making a few balance changes before Thanksgiving since we know people want to spend the holidays having fun. It’s still early in the preseason so we’re avoiding sweeping adjustments before the dust settles. We’re listening closely though and will continue to keep an eye on things.
Relic Shield
UNIQUE Passive - Spoils of War
Charge rate increased to 60 seconds from 30 (remains 30 seconds for Targon's Brace and Face of the Mountain)
Execute now only works on melee basic attacks
Fixed a bug where Zac's Cell Division bloblets could be executed
Hunter's Machete, Spirit Stone, and Madred's Razors
UNIQUE Passive - Maim
Health return on hit increased to 5 from 3
Wriggle's Lantern
Combine cost reduced to 150 gold from 300 (total cost 1650 from 1800)
Bloodthirster
Fixed a bug where the combine cost was 650 gold instead of 850 (total cost is now back to 3200 gold from 3000)
time to only play melee support or double bruiser top
no, you are a joke sirWTF, I always thought this was a joke...
(Dunno how we won that, after fiora proceeded to feed wu kong 8 kills...)
These PBE jungle item changes suck.
It seems Riot is determined to kill the jungler's early game influence and force them to farm until they're combat viable.
- trinkets make it harder to gank
- less early jungle gold for items
- jungle hits harder, leaving you with barely any health to gank
- now they're even removing regen on SotAG and replacing it with jungle-only sustain, making it less effective in combat
This is a really discouraging direction. This will make a game boring to play, and even more boring to watch.
well right now, the vision trinket tells everybody how many wards you have down (mouseover opponent trinket) - which makes it super helpful for junglers when they wanna gank.These PBE jungle item changes suck.
It seems Riot is determined to kill the jungler's early game influence and force them to farm until they're combat viable.
- trinkets make it harder to gank
- less early jungle gold for items
- jungle hits harder, leaving you with barely any health to gank
- now they're even removing regen on SotAG and replacing it with jungle-only sustain, making it less effective in combat
This is a really discouraging direction. This will make a game boring to play, and even more boring to watch.
slowing junglers down is something that needed to happen. I want to be able to 1v1 for maybe 5 minutes, and that my winning my lane is dependent on if I beat my lane opponent in duels, not if his jungler camps me more than mine camps him.These PBE jungle item changes suck.
It seems Riot is determined to kill the jungler's early game influence and force them to farm until they're combat viable.
- trinkets make it harder to gank
- less early jungle gold for items
- jungle hits harder, leaving you with barely any health to gank
- now they're even removing regen on SotAG and replacing it with jungle-only sustain, making it less effective in combat
This is a really discouraging direction. This will make a game boring to play, and even more boring to watch.
UNIQUE Passive - Entrap: Restore 12% of damage dealt to monsters as Health and 6% as Mana.(One-third effect for area of effect spells).
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-314-notes#11-25-hotfix
11/25/2013 Gameplay Hotfix
Your new Targon overlords have heard your pleas for mercy. Based on your feedback, were making a few balance changes before Thanksgiving since we know people want to spend the holidays having fun. Its still early in the preseason so were avoiding sweeping adjustments before the dust settles. Were listening closely though and will continue to keep an eye on things.
Relic Shield
UNIQUE Passive - Spoils of War
Charge rate increased to 60 seconds from 30 (remains 30 seconds for Targon's Brace and Face of the Mountain)
Execute now only works on melee basic attacks
Fixed a bug where Zac's Cell Division bloblets could be executed
So... frostfang for ranged champs and targon for melees. Still looks fine.
- jungle hits harder, leaving you with barely any health to gank
- now they're even removing regen on SotAG and replacing it with jungle-only sustain, making it less effective in combat
zkylon said:slowing junglers down is something that needed to happen. I want to be able to 1v1 for maybe 5 minutes, and that my winning my lane is dependent on if I beat my lane opponent in duels, not if his jungler camps me more than mine camps him.
Someone email RPS. I'm sure they can get a good article out of it. :^)
Also, why is her waist so small? It's messing with my head.
whats a joke, the poster or the skin?
no, you are a joke sir
hand on her waist makes it look slimmer than it really isSomeone email RPS. I'm sure they can get a good article out of it. :^)
Also, why is her waist so small? It's messing with my head.
I hate having my lane decided for me, and I hate it being so early and with so little room for mistakes when a double buffed vi/j4/lee sin two shots me while being able to go around my wards and tank a couple turret shots...I think the more frustrating aspect was that jungler could gank at level 3 when laners were still at level 2. I don't mind the possibility of being ganked before the 5 minute mark, but a failed gank should have consequences. In S3 I'd gank at 3/4 and if it failed I'd come right back. Now that jungle XP is slower for the first ~9 or so minutes, I think they fixed those major issues.
yup, silent night sona being buyable made me so happySilent
Night
Sona
Oh yussssss.
what. wards have like triple the vision range of sweeping lens.also, i havent seen any junglers try to use red trinket properly yet - if you successfully red trinket a ward, the laner has NO idea you did it. his minimap doesnt change - the ward doesnt turn off. you can just walk past it and get a gank off
i really hope this post is a joke.slowing junglers down is something that needed to happen. I want to be able to 1v1 for maybe 5 minutes, and that my winning my lane is dependent on if I beat my lane opponent in duels, not if his jungler camps me more than mine camps him.
what. wards have like triple the vision range of sweeping lens.
i really hope this post is a joke.
otherwise get good.
these changes seem like steps backwards. incredible. riot already on holiday break.
I hate having my lane decided for me, and I hate it being so early and with so little room for mistakes when a double buffed vi/j4/lee sin two shots me while being able to go around my wards and tank a couple turret shots...
That's exactly what these changes are doing...? Unless you won't be happy until there's physical walls not allowing junglers to move anywhere past their own river until the 5 minute mark.
That's exactly what these changes are doing...? Unless you won't be happy until there's physical walls not allowing junglers to move anywhere past their own river until the 5 minute mark.
is this new season stuff worth giving the game another chance
is this new season stuff worth giving the game another chance