Mama Robotnik
Member
I’ve done two threads on this game already; one in 2013, with artwork and UI graphics, and another earlier this year with two videos. Also, this thread about all the cancelled games in the series is relevant if you haven’t done the background reading!
Over the last few years I have found a lot of assets from the game. What really eluded me however, was the story. Given the importance of plot in this of all franchises, I really wanted to know how the cancelled game connected to the wider Legacy of Kain mythos.
A source has contacted me, one who has been very helpful in the past and whom I have absolutely verified the legitimacy of. They were able to shed some light on the story of Legacy of Kain: Dead Sun:
The vampire lord Kain, at some point after the climax of Legacy of Kain: Defiance (the final released single-player game in the franchise), travelled back in time to murder his younger self. The result of this time-travel suicide was the alternate timeline seen in Legacy of Kain: Dead Sun.
Kain himself would have not appeared in the game directly at all. There would be some vague hint that part of him existed, and he and Raziel would be alluded to as myths from prehistory, but according to my source, the Kain that we know from the previous games would be entirely absent.
This lore information is very startling, and clashes massively with the established story of the series. Kain’s constant fight to survive in a world that hinges on his demise, and the rules of time-travel and timelines that were so beautifully written by Amy Hennig and her team in Soul Reaver 2, appear to be disregarded. Also the idea of a Legacy of Kain game, apparently without Kain, seems misguided.
One thing to keep in mind however is something an earlier source mentioned to me a few years ago - that Climax Studios had been directed by Square Enix to keep their story distant from the lore of the earlier games. This might explain the reason for the strange story direction - I wonder if keeping Kain out of the game directly might have been something that was non-negotiable?
The recent source also added that the story for Legacy of Kain : The Dark Prophecy (cancelled way back in 2004) would have been a much more direct sequel, continuing Kain’s story directly after Defiance. Former Crystal Dynamics staffer – and extremely helpful Q&A provider - Daniel Cabuco, has confirmed that The Dark Prophecy would have seen Kain descend into the Hylden prison reality, to learn more about the mysterious race before its descent.
Finally, the source offered some commentary on the cancellation of Legacy of Kain : Dead Sun. Though other sources earlier alluded that production was mainly suspended for budgetary reasons, the current source says that there were quality problems with the game – and after tens of millions was spent over three years – Square Enix pulled the plug. The company was reportedly happy with the art and audio, but had significant issues with design and narrative. So I am told.
And that’s it. If you worked on the game (or any other) and would like to get some information/art/anything else out there, please PM me and I’ll be glad to help!
I have a few concept pieces to post, some already on the internet (new to GAF) and some more recent finds. I'll try and post them into the thread over the next few days.
UPDATE - New Concept Art and renders a few posts below.
Over the last few years I have found a lot of assets from the game. What really eluded me however, was the story. Given the importance of plot in this of all franchises, I really wanted to know how the cancelled game connected to the wider Legacy of Kain mythos.
A source has contacted me, one who has been very helpful in the past and whom I have absolutely verified the legitimacy of. They were able to shed some light on the story of Legacy of Kain: Dead Sun:
The vampire lord Kain, at some point after the climax of Legacy of Kain: Defiance (the final released single-player game in the franchise), travelled back in time to murder his younger self. The result of this time-travel suicide was the alternate timeline seen in Legacy of Kain: Dead Sun.
Kain himself would have not appeared in the game directly at all. There would be some vague hint that part of him existed, and he and Raziel would be alluded to as myths from prehistory, but according to my source, the Kain that we know from the previous games would be entirely absent.
This lore information is very startling, and clashes massively with the established story of the series. Kain’s constant fight to survive in a world that hinges on his demise, and the rules of time-travel and timelines that were so beautifully written by Amy Hennig and her team in Soul Reaver 2, appear to be disregarded. Also the idea of a Legacy of Kain game, apparently without Kain, seems misguided.
One thing to keep in mind however is something an earlier source mentioned to me a few years ago - that Climax Studios had been directed by Square Enix to keep their story distant from the lore of the earlier games. This might explain the reason for the strange story direction - I wonder if keeping Kain out of the game directly might have been something that was non-negotiable?
The recent source also added that the story for Legacy of Kain : The Dark Prophecy (cancelled way back in 2004) would have been a much more direct sequel, continuing Kain’s story directly after Defiance. Former Crystal Dynamics staffer – and extremely helpful Q&A provider - Daniel Cabuco, has confirmed that The Dark Prophecy would have seen Kain descend into the Hylden prison reality, to learn more about the mysterious race before its descent.
Finally, the source offered some commentary on the cancellation of Legacy of Kain : Dead Sun. Though other sources earlier alluded that production was mainly suspended for budgetary reasons, the current source says that there were quality problems with the game – and after tens of millions was spent over three years – Square Enix pulled the plug. The company was reportedly happy with the art and audio, but had significant issues with design and narrative. So I am told.
And that’s it. If you worked on the game (or any other) and would like to get some information/art/anything else out there, please PM me and I’ll be glad to help!
I have a few concept pieces to post, some already on the internet (new to GAF) and some more recent finds. I'll try and post them into the thread over the next few days.
UPDATE - New Concept Art and renders a few posts below.