Pejo
Member
Rule 1: Nobody argues MH6 being Rise or else I will play the long game, cozy up to EL, become a mod, and then ban you all later.
That's it for the rules.
Anyways, the next MH wasn't revealed at TGS, but I'm tired of not talking about it. What do you guys wanna see in the next Monster Hunter?
My short list:
That's it for the rules.
Anyways, the next MH wasn't revealed at TGS, but I'm tired of not talking about it. What do you guys wanna see in the next Monster Hunter?
My short list:
- Underwater combat returns, with lots of cool gimmick monsters like Gobul that you can fish up, and monsters that will gobble you up and run away underwater and spit you out to force you to fight there.
- Environmental conditions effecting combat. Add some more dynamic situations back inio hunts.
- You fight in a grass field. You can use Fire weapons to light the grass and create a whole zone on fire that does DoT to both you and the monsters.
- It's raining, you use thunder weapons and can do AoE thunder attacks when you hit something wet.
- It's snowing. You can use water weapons to "freeze/frostbite" an enemy to slow its movements. Enemies can use water to slow you down too. Jyuratodus spit becomes suddenly something to consider.
- Dragon weapons are still effective vs. elder dragons and certain enemy types, but they also attract dragon monsters to come rally against you or maybe do collateral damage to your targets...
- Roll back some of the streamlining from Rise. I'm ok with 1 click per gather for ore/plants, but you should absolutely not know where every monster is on the map immediately when you spawn. Spawn locations should be randomized to make speedrunners have their periods. There needs to be other mission types than "kill monster" or else it just feels like a whole game of boss rushes.
- Wyvern riding? Gone. Wirebugs? Gone. "Softening" from world? Gone. Slinger returns. Suddenly, having 2+ monsters in the same zone is a wildcard, not an automatic 2 mins of free hits and a vacation for players. Positioning and spacing matter again instead of insta-recover into wallrun into double flip for style.
- Hunter Arts or whatever term they want to use return. It's nice to have a big move that's ultra-high risk vs. reward. Feels very satisfying to land one.
- Coastal town for the base. It's just time.
- New weapon. Not Tonfa (sorry Frontier bros). Maybe 2, if Ichinose is feeling nayshty.