Since a picture speaks a thousand words...an example:
After all the fallout from Nintendo's keynote, I've just gotten around to reading this quote from Reggie, and thinking about the possibilities it could open up:
Now, potentially this could allow for a lot of very cool stuff to happen, if certain things fall into place. Stuff like the following, perhaps:
Messaging between Revolution and DS?- imagine going online with your DS with something like Pictochat and not only seeing friends in the immediate vicinity, or even friends online with DS, but friends who are online with their Revolutions. Imagine instant messaging between all of these, or perhaps even voice messaging? Basically, an integrated messaging service across DS and Revolution as part of the core Nintendo online service.
Multiplayer gaming across Revolution and DS? - this could take a number of possible forms. This could be a very neat, and a far more appealing extenstion of what Nintendo was trying to do with "connectivity", but without cables, without even the need to have people in the same room as you. As a motivator, imagine going online with your DS, seeing that your friends are online playing a Revolution game, and being able to participate in that game in some form or another. Perhaps you'd need to already own that game on Revolution before Nintendo would allow you to particpate in this kind of way with DS, or perhaps they'd be generous and simply allow you to participate in whatever your friends are doing on Revolution regardless of whether you've invested in the Revolution game or not. Think of, for example, how you could hook a GBA up with Wind Waker, but think about doing that wirelessly over the net (and perhaps with more sophisticated ideas than what was shown in WW). It could be like some of the stuff you see in PC land, like Dungeon Masters in Neverwinter Nights or the commander viewpoint in Battlefield 2 - just a way for you to continue participating in your online Revolution games when you have to get up and go - not in the same way that you can on Revolution, but in ways that make sense on DS (and I think stuff like the above two mentioned games are doing with "commander views" and DMs would fit on DS fine, with the touchscreen and all). Think perhaps also of a massively multiplayer online RPG - you're playing on your Revolution, and then you have to get up and leave, but you can keep gaining experience in the game by playing in another form on your DS, with it saving data back to a server. Or a strategy game that's across DS and Revolution, where you can play against other people regardless of the platform - play with your DS when you're out during the day, and then come home and play at night on your Rev with much richer graphics etc. Or a pokemon game...(yeah, there could be some pretty freaking amazing potential right there..).
I guess, to encapsulate it in one point, I'm talking about the possibility of a persistant, integrated Nintendo community across both your Revolution and your DS. And in some ways, a resuscitation of the ideas Nintendo experimented with in "connectivity" but this time, it'd actually make sense. With GC/GBA, I wanted to know why I had to use my GBA to do this stuff - why couldn't I just do it on my GC as part of the game? With this idea, the reason why you can't is because you're not anywhere near your Revolution to use it! You're away, out for the day - but now you can still keep in touch with your Rev games. When it's like that, it becomes a compelling bonus, and it makes sense. I think the potential could be HUGE. On the feasibility end of things, there are two questions I can see:
1) With regards to the first idea, cross-platform messaging, in order to do this, there'd have to be a way for Nintendo to upgrade the built-in DS software (unless such capability is already in the DS, just waiting to be unlocked, which I think is unlikely). Would there be away for Nintendo to stream new software to your DS the first time you connect to their service? Or would it have to be done via cartridges that would flash your in-built software to this new online enabled version? The former would be preferable to the latter, if possible..of course, there's also the question of how your DS will connect to the service in the first place. I guess they could do it using the first online game you try - the game knows what to do, connects, and on the first time streams new built-in software that'll allow your DS to connect on its own subsequently (and handle any online DS-DS communication, or DS-Revolution communication, and over-the-net game streaming)
edit - it struck me that a far easier, and more obvious solution to getting the built-in software online ready would be to include the software with any online games - so that if you're using an online game for the first time with your DS, it could perhaps flash your built-in software with the online ready version..would be much faster than streaming over the network etc.
2) For the second idea to come to fruition, DS would need to be able to capture games streamed to it, and play them without any extra carts etc. However, that it is already capable of streaming multiplayer games to other DSes wirelessly should be a good sign (even if streaming over the net might be slower?)? It also wouldn't be like when GC streamed games to your GBA, for example in Animal Crossing, and then when your turned off your GBA you lost the game - with online stuff, if you turned off your DS, you'd lose it, but when you turned it back on, you could just stream the game back onto your DS over the net, and start where you left off. Presumably there's a limited capacity for this, though..I'm guessing there's some memory in DS reserved for games streamed onto it? How much is there? If it's not a lot, or enough, perhaps Nintendo could provide a DS cart that'll serve as a "utilty" cart with lots of space for cross-DS/Revolution games etc.
Anyone want to chip in with ideas/thoughts on feasibility for this?
After all the fallout from Nintendo's keynote, I've just gotten around to reading this quote from Reggie, and thinking about the possibilities it could open up:
IGNcube: Will the DS online network serve as an infrastructure for future online Revolution games?
Reggie: About DS wireless Internet play. Yes, we're going to be making announcements about that tomorrow. And there's going to be a lot of activity that we'll be sharing now through E3 and to the end of this year. We'll be launching wireless enabled games on DS this year. Could that framework be compatible with Revolution? Certainly it could. We'll be talking more about that, again both tomorrow and at E3. But it's very important for your community out there to understand that we see the potential for Internet play for all of our platforms to be a huge opportunity and something that we're going to be driving very aggressively.
Now, potentially this could allow for a lot of very cool stuff to happen, if certain things fall into place. Stuff like the following, perhaps:
Messaging between Revolution and DS?- imagine going online with your DS with something like Pictochat and not only seeing friends in the immediate vicinity, or even friends online with DS, but friends who are online with their Revolutions. Imagine instant messaging between all of these, or perhaps even voice messaging? Basically, an integrated messaging service across DS and Revolution as part of the core Nintendo online service.
Multiplayer gaming across Revolution and DS? - this could take a number of possible forms. This could be a very neat, and a far more appealing extenstion of what Nintendo was trying to do with "connectivity", but without cables, without even the need to have people in the same room as you. As a motivator, imagine going online with your DS, seeing that your friends are online playing a Revolution game, and being able to participate in that game in some form or another. Perhaps you'd need to already own that game on Revolution before Nintendo would allow you to particpate in this kind of way with DS, or perhaps they'd be generous and simply allow you to participate in whatever your friends are doing on Revolution regardless of whether you've invested in the Revolution game or not. Think of, for example, how you could hook a GBA up with Wind Waker, but think about doing that wirelessly over the net (and perhaps with more sophisticated ideas than what was shown in WW). It could be like some of the stuff you see in PC land, like Dungeon Masters in Neverwinter Nights or the commander viewpoint in Battlefield 2 - just a way for you to continue participating in your online Revolution games when you have to get up and go - not in the same way that you can on Revolution, but in ways that make sense on DS (and I think stuff like the above two mentioned games are doing with "commander views" and DMs would fit on DS fine, with the touchscreen and all). Think perhaps also of a massively multiplayer online RPG - you're playing on your Revolution, and then you have to get up and leave, but you can keep gaining experience in the game by playing in another form on your DS, with it saving data back to a server. Or a strategy game that's across DS and Revolution, where you can play against other people regardless of the platform - play with your DS when you're out during the day, and then come home and play at night on your Rev with much richer graphics etc. Or a pokemon game...(yeah, there could be some pretty freaking amazing potential right there..).
I guess, to encapsulate it in one point, I'm talking about the possibility of a persistant, integrated Nintendo community across both your Revolution and your DS. And in some ways, a resuscitation of the ideas Nintendo experimented with in "connectivity" but this time, it'd actually make sense. With GC/GBA, I wanted to know why I had to use my GBA to do this stuff - why couldn't I just do it on my GC as part of the game? With this idea, the reason why you can't is because you're not anywhere near your Revolution to use it! You're away, out for the day - but now you can still keep in touch with your Rev games. When it's like that, it becomes a compelling bonus, and it makes sense. I think the potential could be HUGE. On the feasibility end of things, there are two questions I can see:
1) With regards to the first idea, cross-platform messaging, in order to do this, there'd have to be a way for Nintendo to upgrade the built-in DS software (unless such capability is already in the DS, just waiting to be unlocked, which I think is unlikely). Would there be away for Nintendo to stream new software to your DS the first time you connect to their service? Or would it have to be done via cartridges that would flash your in-built software to this new online enabled version? The former would be preferable to the latter, if possible..of course, there's also the question of how your DS will connect to the service in the first place. I guess they could do it using the first online game you try - the game knows what to do, connects, and on the first time streams new built-in software that'll allow your DS to connect on its own subsequently (and handle any online DS-DS communication, or DS-Revolution communication, and over-the-net game streaming)
edit - it struck me that a far easier, and more obvious solution to getting the built-in software online ready would be to include the software with any online games - so that if you're using an online game for the first time with your DS, it could perhaps flash your built-in software with the online ready version..would be much faster than streaming over the network etc.
2) For the second idea to come to fruition, DS would need to be able to capture games streamed to it, and play them without any extra carts etc. However, that it is already capable of streaming multiplayer games to other DSes wirelessly should be a good sign (even if streaming over the net might be slower?)? It also wouldn't be like when GC streamed games to your GBA, for example in Animal Crossing, and then when your turned off your GBA you lost the game - with online stuff, if you turned off your DS, you'd lose it, but when you turned it back on, you could just stream the game back onto your DS over the net, and start where you left off. Presumably there's a limited capacity for this, though..I'm guessing there's some memory in DS reserved for games streamed onto it? How much is there? If it's not a lot, or enough, perhaps Nintendo could provide a DS cart that'll serve as a "utilty" cart with lots of space for cross-DS/Revolution games etc.
Anyone want to chip in with ideas/thoughts on feasibility for this?