Looking back what went wrong with Recore?

havoc00

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Never even heard of it. Could be a reason as to what went wrong.
Development began in 2014. The game was directed by Metroid Prime trilogy game director Mark Pacini, written by Joseph Staten and conceptualized by Keiji Inafune. Mega Man and Metroid were significant influences in its creation. The development was divided between Armature Studio and Comcept into their own distinctive proficiencies, while Asobo Studio assisted. ReCore received mixed reviews, the most critical of which noted insufficient design choices, technical issues regarding lengthy and unsuccessful loading screens and repetitive combat, while praise was overall focused on the story, platforming and controls.
 
Game is awesome, nothing went wrong. It had long load times at launch but that was fixed pretty quickly. Today you can play it in 4K@60fps thanks to BC.

Xbox simply don't give a shit about their single player games, all they want is push online games and services.
 
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What went wrong is the Definitive Edition shoulda been how it launched.

I didnt play until that version came out, and it just seemed more complete. A better game.
 
I tried to play it around launch and it felt painfully generic considering its pedigree.
I have tried it more recently now that it has fps boost but let it slide again.
It's probably worth playing.
 
Bought it on a Steam sale and I'm excited to try it. So far, all the games I've tried from Xbox camp on PC has been ranging from good to great.
 
I played it on PC around 2018 I think (one of the first games I've tried on Game Pass), but got bored by the repetitive combat and dropped it a few hours in.

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I really wanted to play and like this but I got bored a few hours in, also it had technical issues on PC for me even with the DE, I could never get it to lock to 60fps no matter what I did. It felt so badly paced if you tried to explore the world, you needed to just go straight to the quest marker to have it not feel like a chore at the start at least. I don't think I was "playing it right"
 
Nothing about it looks appealing. I remember playing it for a little bit on Gamepass or a free trial and it was just bland. Bland main character, combat and enemies. The game that should have never been made.
 
It was a AA title and not a AAA some people thought it was. Great game though.


At launch the load times were absolutely atrocious. A death would be like a 2 minute load.
 
Nothing worse than a long load after a cheap death. Looking at the Steam reviews (wow, it's on Steam!) it has worse review score than even Starfield. Now that is low. Buggy and boring seems to be the theme of the reviews.
 
I thought it was really great, although I only played the definitive edition on PC, never the original.

Yes it's not AAA with crazy level of polish, but it's a lot of fun and the gameplay is actually really, really good, especially everything related to platform. The platformer sequences in that game are some of my favorite platform in any games, especially the different trials where you have to complete a track while shooting at triggers and use all your accessories etc.

It's a bit janky sometimes, especially because the gameplay offers you so much freedom (with the double jump, dash, re jump, vehicles jump etc) that you can sometimes break your way out of a level lol But outside of that, it's a game I really enjoyed. I really think the game deserves more praise for its platforming and traversal gameplay.
 
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I remember being excited as hell as a big Metroid Prime fan. Game should've been called Mediocore. Actually no, it was worse than that but the stupid pun had to happen.
 
"ReCore" is an action-adventure video game developed by Comcept and Armature Studio, published by Microsoft Studios. It was released in 2016 for Xbox One and Microsoft Windows. While the game had some positive aspects, it also faced criticism for several reasons:

  1. Technical Issues:
    • "ReCore" suffered from technical problems, including long loading times, frame rate issues, and occasional crashes. These issues negatively impacted the overall gameplay experience.
  2. Incomplete Feeling:
    • The game felt somewhat incomplete, with reports suggesting that it was released before the development team could fully polish and optimize it. This led to a sense of unfulfilled potential and a lack of overall polish.
  3. Repetitive Gameplay:
    • Some players and critics noted that the gameplay became repetitive over time. The game featured a combination of platforming, exploration, and combat, but some felt that these elements didn't offer enough variety to keep players engaged throughout the entire experience.
  4. Limited Environments:
    • The game had a limited number of environments, which contributed to the feeling of repetitiveness. Players were hoping for more diverse and expansive landscapes to explore.
  5. Story Execution:
    • While the game had an interesting premise, some players found the execution of the story lacking. The narrative pacing and character development were criticized for not living up to the potential of the game's concept.
  6. Lack of Marketing:
    • "ReCore" also suffered from a lack of effective marketing. Despite being an Xbox exclusive, it didn't receive as much attention or promotion as other high-profile titles, which could have affected its sales and overall reception.
  7. Mixed Reviews:
    • The game received mixed reviews from both critics and players, with some praising its concept and potential, while others criticized its technical issues and lack of polish. Mixed reviews can lead to a divided audience and impact the game's overall success.
In summary, "ReCore" faced challenges related to technical issues, incomplete development, repetitive gameplay, limited environments, and mixed reviews. These factors combined to create a less-than-optimal experience for players and likely contributed to the game's shortcomings.
 
"ReCore" is an action-adventure video game developed by Comcept and Armature Studio, published by Microsoft Studios. It was released in 2016 for Xbox One and Microsoft Windows. While the game had some positive aspects, it also faced criticism for several reasons:

  1. Technical Issues:
    • "ReCore" suffered from technical problems, including long loading times, frame rate issues, and occasional crashes. These issues negatively impacted the overall gameplay experience.
  2. Incomplete Feeling:
    • The game felt somewhat incomplete, with reports suggesting that it was released before the development team could fully polish and optimize it. This led to a sense of unfulfilled potential and a lack of overall polish.
  3. Repetitive Gameplay:
    • Some players and critics noted that the gameplay became repetitive over time. The game featured a combination of platforming, exploration, and combat, but some felt that these elements didn't offer enough variety to keep players engaged throughout the entire experience.
  4. Limited Environments:
    • The game had a limited number of environments, which contributed to the feeling of repetitiveness. Players were hoping for more diverse and expansive landscapes to explore.
  5. Story Execution:
    • While the game had an interesting premise, some players found the execution of the story lacking. The narrative pacing and character development were criticized for not living up to the potential of the game's concept.
  6. Lack of Marketing:
    • "ReCore" also suffered from a lack of effective marketing. Despite being an Xbox exclusive, it didn't receive as much attention or promotion as other high-profile titles, which could have affected its sales and overall reception.
  7. Mixed Reviews:
    • The game received mixed reviews from both critics and players, with some praising its concept and potential, while others criticized its technical issues and lack of polish. Mixed reviews can lead to a divided audience and impact the game's overall success.
In summary, "ReCore" faced challenges related to technical issues, incomplete development, repetitive gameplay, limited environments, and mixed reviews. These factors combined to create a less-than-optimal experience for players and likely contributed to the game's shortcomings.
Homie is this chatgpt lol
 
Didn't sell well, didnt get great reviews, no talk of a sequel most people don't even know it exists

It also unfortunately did not help establish Armature Studio as an indie to look out for and for publishers to pull out their checkbooks for.

I was hoping ReCore was going to be the start of big things for them since I was intrigued in their team dynamics and had been into them back when they were doing portable stuff (sort of like how there was hope for the-game-after-this one when Ready at Dawn did the sleeper/fan-appreciated game The Order 1886.) Unfortunately, ReCore was the apex for Armature instead of the basecamp. They went on to do some Fortnite content, some ports and remasters, a few totally-ignored indies like Dark Star and Where the Heart Leads, and then Meta bought them (also similar to R.A.D.) and they redid RE4 in VR.

 
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I never played it but did it really go 'wrong'?.
Reviews were mostly in the 7-8 range if i remember right?.
It's mediocre at best, so yeah it went wrong.

We saw real "dream team project" ending up being mediocre before and it's not even like it was one of them. The studios were unknown and it's not like Inafune or Staten are the kind of names that automatically make a good game. Inafune is just a Capcom producer.

From what i remember i liked the music and the plateforming challenges were fun, but overall a bad game. I think the definitive edition made it slightly better.

It's a shame though. 2016 was like the last year MS actually tried. This kind of complete failures (just like Quantum Break) certainly made them reconsider gaming entirely, i can understand the logic they had after that. But i don't know i still find it more interesting when they were releasing games like this than what they're doing nowadays.
 
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Recore shows up in my Xbox app for Windows because it was the first Play Anywhere title that I bought.
I did not buy many Play Anywhere titles.
Cuphead, some Halo and Gears games. Thats about it.

Recore was not much fun. I never finished it.
 
I haven't tried it yet.

Battletoads is surprisingly good, but that's for a different thread.

Lococycle is pretty bad, but the intro has live action cutscenes with James Gunn so I think the entire project was very obviously trying to be a Troma Film-esque joke, and it somewhat succeeds in that regard.
 
It doesn't have a good feel to the gameplay, which isn't anything to write home about.

Nothing about it is notable. The characters, enemies, environments, weapons, etc…are all meh.

I was trying to play it for my Rewards points, and lost all interest.
 
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I played it for a bit. It felt janky and kinda hacked together. Many Xbox games from that time felt that way.
 
It was a game with good ideas but not really the right direction for them.

Arguably the platforming/movement was more enjoyable than the combat and should have been the main focus.
 
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i enjoyed it a lot, the puzzles got pretty crazy. It got repetitive but i enjoyed playing it, would play another.
 
Fun game played it quite a bit when they gave it away for free on PC back in the day

c/b-tier game released in an era of "AAA, indie or nothing"

Wasn't the best game in the world but I enjoyed it a hell of a lot more than "sunrise nodrive" and whatever else overhyped bs was released that generation
 
Wasn't awful. I enjoyed it. I played and completed it back when it launched on PC. At launch it was technically unfinished. There was a section on the map that was completely in accessible unless you glitched into it, which revealed an unused area. I think it eventually got patched in. It's been so long I cant remember what it was exactly, hopefully someone else remembers this.
I just remember having to glitch across some quick sand to eventually make it to a spot that I shouldn't have been in.
 
It was released in unfinished form, that's what happened.

I finished DE un have fond memories. Combat was fun and core extraction never got old, but I think the real fun lies in traversal and all kinds of side challenges. If you ever decide to play it, don't rush it - you will need to grind to get into the last area.

And, yes, I also enjoyed it more than Sunset Overdrive.
 
Lack of marketing hurt it I think. I remember that I liked the first trailer they showed at E3. Fast forward a few years and the reception was not good. I forgot about it and only sometimes see the name resurface.
 
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