Draugoth
Gold Member
Thanks to you, our fearless Lampbearers, the radiance of Mournstead rekindles...
Press release with more info in it.
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Last edited:
Thanks to you, our fearless Lampbearers, the radiance of Mournstead rekindles...
Press release with more info in it.
![]()
Very solid game. It's a well done Souls clone. How bad could it be anyway lol?It's a personal goty contender
Great game. It has its issues- mainly around mobs, enemy placement and performance (which they are rectifying pretty fast I must say), but then there are excellent parts to it much more so. It's world is closest to Fromsoft any other studio has come in terms of aesthetics, inter-connectivity and art. It's has great atmosphere and graphics. Great build variety. It's absolutely massive too.
Very much looking forward to what they do next.
Today as a means of helping with enemy density, we're improving our 'leashing' system, further limiting how far enemies will pursue players from their spawn point. This helps prevent large crowds of enemies from relentlessly pursuing the player when rushing through a level.
We aim to have further refinements in Thursday's patch, including reducing the number of enemies present in areas where players most struggle. These enemies will be removed in your initial playthrough, but will remain in NG+, in keeping with the more challenging experience players are seeking.
Additionally, we are going to tweak some crowd behaviors so enemies will not swarm players as often; multiple enemies will no longer land hits at the same time,while enemies will also be a little less aggressive when swarming the player in greater numbers.
PC loves soulslikes.Yeah, so that 400,000 copies sold on PC in 72 hours is very likely bullshit as I thought. I doubt 40% of their sales in the first 10 days were the first 72 hours on PC alone. It would mean consoles sold like 200K which I find very unlikely.
They do and I'd be ready to believe a 60-40 split in PC's favor but 80-20 split? Nah.PC loves soulslikes.
Didn't this had technical issues when it came out?More companies need to learn how to make great games for under $100 million like this dev.
I doubt either and bet most sales were on PS5.They do and I'd be ready to believe a 60-40 split in PC's favor but 80-20 split? Nah.
PerformanceDidn't this had technical issues when it came out?