NegativeCero
Banned
Unmarked spoilers below:
I finished my first run with this one tonight and wanted to talk about it while it's still fresh in my mind, and hopefully figure out why this game went from universally loved at launch to kinda crapped on years later.
So first, I have to give a shoutout to the art in this game. If there's one thing this series has going for it that I think anyone would agree with is that Irrational creates gorgeous worlds to explore. I found myself taking my time running through areas regularly just to look at everything (fake propaganda posters are the best), which I almost never do and probably gained me a few extra audio logs throughout.
Speaking of audio logs, I wish this series didn't rely on them as much. I didn't like that I felt like I may have been missing out on something cool by not getting them all.
I get the impression that people didn't like the combat in this game, but I really liked using my different vigors to treat each arena as a playground. It wasn't amazing gunplay, but I felt that investing in more mp (or whatever the blue bar was called) gave me more flexibility in how I fought.
Special shoutout to the voice actress for Elizabeth. I loved the character and her voice actress' performance really went a long way to making that character.
Now to the main thing, the story. It kinda mind fucked me at the end with the twist that the baptism created both Comstock and our Booker and that this has played out hundreds of times before with the same result of Booker selling Anna/Elizabeth and going back for her only to end the cycle with his death.
I thought it was genuinely cool to learn, but was unclear on some things. Namely, the nature of the Lutece twins and why they seem to have supernatural powers? Is Booker now trapped in his apartment building after the credits roll now that Columbia doesn't exist?
I also want to touch on the use of racism in the game's story. I'm trying to think of games I've played that have racism like this does. I'm not sure how I feel about it. On one hand, I think it establishes Columbia as a flawed utopia like Rapture was by throwing it in as part of that society's identity (which I guess makes sense given the setting). It also seemed kinda in the background and kinda came up and disappeared in spots.
Also quickly, I played the DLC too. I hated playing through as it limited the flexibility I loved in the main game in exchange for a stealth system. It was kinda cool to see the bridging of the story into the first Bioshock and put me in the mood to go play it again (although I never played 2 so I might wait on another play though). It's a bit depressing that both Booker and Elizabeth's fates are terrible.
So yeah, I really enjoyed my time in this one and I'm sad that we'll probably never get another game after Irrational closed its doors.
I'm curious as to why public opinion has turned in this one because it's clearly a good game.
I finished my first run with this one tonight and wanted to talk about it while it's still fresh in my mind, and hopefully figure out why this game went from universally loved at launch to kinda crapped on years later.
So first, I have to give a shoutout to the art in this game. If there's one thing this series has going for it that I think anyone would agree with is that Irrational creates gorgeous worlds to explore. I found myself taking my time running through areas regularly just to look at everything (fake propaganda posters are the best), which I almost never do and probably gained me a few extra audio logs throughout.
Speaking of audio logs, I wish this series didn't rely on them as much. I didn't like that I felt like I may have been missing out on something cool by not getting them all.
I get the impression that people didn't like the combat in this game, but I really liked using my different vigors to treat each arena as a playground. It wasn't amazing gunplay, but I felt that investing in more mp (or whatever the blue bar was called) gave me more flexibility in how I fought.
Special shoutout to the voice actress for Elizabeth. I loved the character and her voice actress' performance really went a long way to making that character.
Now to the main thing, the story. It kinda mind fucked me at the end with the twist that the baptism created both Comstock and our Booker and that this has played out hundreds of times before with the same result of Booker selling Anna/Elizabeth and going back for her only to end the cycle with his death.
I thought it was genuinely cool to learn, but was unclear on some things. Namely, the nature of the Lutece twins and why they seem to have supernatural powers? Is Booker now trapped in his apartment building after the credits roll now that Columbia doesn't exist?
I also want to touch on the use of racism in the game's story. I'm trying to think of games I've played that have racism like this does. I'm not sure how I feel about it. On one hand, I think it establishes Columbia as a flawed utopia like Rapture was by throwing it in as part of that society's identity (which I guess makes sense given the setting). It also seemed kinda in the background and kinda came up and disappeared in spots.
Also quickly, I played the DLC too. I hated playing through as it limited the flexibility I loved in the main game in exchange for a stealth system. It was kinda cool to see the bridging of the story into the first Bioshock and put me in the mood to go play it again (although I never played 2 so I might wait on another play though). It's a bit depressing that both Booker and Elizabeth's fates are terrible.
So yeah, I really enjoyed my time in this one and I'm sad that we'll probably never get another game after Irrational closed its doors.
I'm curious as to why public opinion has turned in this one because it's clearly a good game.